Notifications in the multiplayer menu. If there is an incoming message, or if a game is hosted (and how many), all of this will be displayed in the menu.
Tooltips will now auto show even if you turn them off if you keep your mouse long enough above the UI element (0.75 seconds).
- Hex highlight when you go through unit list and the unit is selected.
Fixed income per turn per player in the map editor. Sometimes, the map you will make will not have a ton of victory points / cities or anything that produces a lot of income, so I am introducing this new feature in order to make playing on those maps possible (without building cities out of nowhere).
[h3]Changes[/h3]
Updated Stalingrad campaign scenario. Should be cooler now.
6.0.4
[h3]Added[/h3]
Possibility to move the map around with left clic instead of middle mouse button. Turn this option ON or OFF in the settings.
[h3]Changes[/h3]
Added more synchronisation of events in RMP.
Change in relationships popup windows do not close automatically anymore, i added a small close button for you to manually close them.
All units in a VP will now be set as « asleep » when you start a new scenario so you don’t spend 3h setting all units asleep on turn 1 :)
[h3]Fixes[/h3]
AI would not go at war with more than 2 countries. Oops. That is an issue I created with yesterday changes to the AI.
AI not moving any unit he was buying and deploying in RMP.
Spawning unit issues in RMP.
Transferring units not working in RMP.
Tanks were not dealing damage vs anti tanks.
6.0.3
[h3]Added [/h3]
M6 for the US.
Churchill 3-inch gun carrier for GB.
[h3]Changes[/h3]
Camera tracking for RMP will now be set accordingly to the player’s settings for the AI camera tracking, at the exception that human moves will always be tracked even if the option is OFF in the settings.
Several UI changes in the map editor.
AI won’t be declaring war to more countries that there is in their current alliance. If in the axis there is 4 countries, they will be at war with as many as 4 other countries.
[h3]Fixes[/h3]
A lot of issues with real time multiplayer.
Order of Battle wasn’t closing when pressing ‘escape’.
6.0.2
[h3]Added[/h3]
Real time multiplayer mobile compatibility across platforms. Real time multiplayer is now fully released on all platforms (Windows, Linux, MacOS, Android, iOS) and fully compatible across all of those. I know who will be playing HoS in his bed from his iPad … :)
[h3]Fixes[/h3]
Transferring a unit to another player was not being synchronized in RMP (I’m gonna write RMP instead of Real Time Multiplayer).
Could not connect to multiplayer if you were a new player (the game wasn’t installed on your PC before the update).
Some more non-synchronized stuff in RMP.
Many small UI refinements.
6.0.1
[h3]Added[/h3]
Visibility value of the unit to the research tooltip.
Additional info for the unit’s history for strategic bombers when bombing a tile, example : Has bombed Paris.
Camera tracking to the real time multiplayer.
[h3]Changes[/h3]
Weather probability. All months probability have been changed and are now weighted by the number of days that go by per turn. It is logical to add this extra factor because if you play one turn and this turn equals 7 IRL days, then those 7 days must equally share the rain probability. Let’s say in January you have 10 days of rain, this is roughly 30% rain per day, well the game will roll 7 dice and make an average of the weather for those 7 days, if the weather was mostly clear the turn will be clear, if not then weather will be bad.
The messages you send in the chat will now be green.
[h3]Fixes[/h3]
TONS of synchronisation issues in real time multiplayer. We should be good now. AI also seems to be working so you can go with the AI, let me know if you encounter issues please ! :) One thing I haven’t synced yet is the end of turn summary, otherwise it’s all good for everything else (unless I forgot something !).
Online chat was getting deleted in solo games.
When a unit retreats, it would remove the selection icon from the selected unit.