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5.3.2

- Added : Fairey Albacore to GB.
- Added : BV 138B, Hs 123, Do 215, Do 217, He 115 to Germany.
- Added : Do 17, Ju 88, Fokker C.X, Bristol Blenheim Mk. IV, BT-42, BT-7, T-26, FIAT G.50 Freccia, Westland Lysander Mk. I, Brewster B-239, Curtiss H 75 A, Renault FT 17 8 mm, Vickers 6 ton Mark E to Finland.
- Added : You can now UNfield units ! You can do so from the order of battle. There will be a little bin button. Click on it and you will be issued a refund of unit’s cost, and it will be removed from the board. It will be sent back to your reserve. From there, you can choose to deploy it somewhere else, or to delete it completely.
- Added : Sea Hurricane Mk. I, Mk. II B and C, Blenheim Mk. I, Avro Manchester, Fairey Battle Mk. I, Fairey Fulmar Mk. I and II, Supermarine Seafire Mk. I, II, II, XV, XVII, Vickers Wellington Mk. I and Mk. II, Mosquito FB Mk. VI to GB.

- Change : Operation Bagration changes.
- Change : PaK 40 Finland graphics.
- Change : bf 109 F, T and E, Bf 110 C graphics.
- Change : All Bf-110 have been moved to the tactical bomber category. Same for the Me 410 and 210.
- Change : At turn = 0, so when starting a scenario, all units will get a level 3 of entrenchment.
- Change : When deleting a unit to get a refund, you will get a refund scaled on the unit’s HP. Basically, if your unit is at 5HP, if you unfield it, and if you ask for a refund, instead of getting a full refund which could be used as an exploit, you will only get as much as the unit has HP. So, if the unit has 15% HP, you will get 15% of the unit’s worth.
- Change : Numerous changes to various units stats.
- Change : Hawker Hurricane Mk. IV and IID have been moved to the ground attack planes category.
- Change : SIG 33 15cm graphics.

- Fix : Aichi D3A1 was supposed to be carrier based.

5.3.1

- Added : R-1, R-2, R-35 to Romania.

- Changes : Low Countries campaign changes.
- Change : ACG1 graphics.

- Fix : Declaring war on a country or creating your own faction reset the FOW improperly.
- Fix : When clicking / selecting your unit in the store, the comparative stats wouldn’t reset.

5.3.0 - Borders !

(No, the map won’t be looking like on the picture, the picture shows the data and the data only. No country will be pink or red or yellow)

Yo ! Did you think I’d release a research update yesterday and leave you today without anything ? LMAO
NO WAY ! That’s just not me !
I was on my way to sleep yesterday when I had this talk with a programmer friend that explained me how I could achieve borders in a with hexes as a base. It was 1am. I quickly fell asleep after that, and woke up 10h later, then I got to work. This is today’s update :D


- Added : Comparison stats in the store. When selecting a unit, the stats of this unit will be shown, and when hovering another unit, it will compare with other units stats and show in red or green if the stats are better / worse.
- Added : Borders ! This is a feature that has been asked for a long, very, very long time ! You will see everything that belongs to you. No fog of war inside your territory, whatsoever.
- Added : Renault FT-37mm to the Netherlands.
- Added : AT infantry 1943 for GB and Germany. Previous AT have been retrograded to 1939 variants (with Pz B 39 and BOYS AT rifles) 1943 versions are with PIAT and panzerfaust.
- Added : Partisans to Italy.

- Change : Italy 1943 and Operation Husky maps adjustments.
- Change : Operation Crusader Australian player was AI controlled instead of human controlled.
- Change : Panzer IV G, Panzer III J graphics of Romania.
- Change : Panzer IV H, G, Tiger I, leFH18, PaK 40 of Hungary graphics.
- Change : Jagdpanzer IV 48 graphics.
- Change : Landsverk L-60, Stormartillerivagn m43 105mm graphics (Sweden).
- Change : Polish engineers graphics.
- Change : End of river tile are now of type river instead of Plain.
- Change : With the new borders system, you cannot enter neutral countries territory at all anymore, you will have to declare war to them so you can move freely there. No more crossing neutral Spain to invade Portugal.
- Change : Partisans are now spawning for human players as well.
- Change : AB40 and AB43 graphics.
- Change : All ships can now attack submarines. Only when they are surfaced (except destroyers) and they will be less efficient than destroyers. It’s just so that subs aren’t in god mod.

- Fix : Gaining 3 visibility when climbing on a hill.
- Fix : Von Kluge had Hitler's name on the counter.
- Fix : Orzel class submarine had "Orzet" written on its counter (polish).

Why didn't I release this together with yesterday's update ? Because as I said in the beginning, I didn't even know I would be working on this today :)

5.2.0 - Research !

- Added : Research option. Why is it such a big update ? Because this will totally change the way you play the game ! (I mean, a lot, right). First of, this won’t be available for campaigns simply because it doesn’t make sense since there is no turn limit and you could simply be farming technologies. So, back to research. When starting a scenario you will be granted with X number of research points. This number is based on the total number of units a country has in the database of units. This is so that it is scaled for everyone, and so that the more units you have in total, the more research points you will get. Because if Sweden was starting with 5 research points they would research everything quite quickly since they have very few units ! You currently cannot modify how many research points a country has. Minimum is 1. You will need to research all units (from the same category) from year 1939 to be able to start researching units from 1940, etc. Units are organized by category, just like in the store. Researching a unit takes time (several turns) and cannot be cancelled (for now, might add that later). Researching older units will add a penalty (researching tiger II in 1943 for example). I guess I said everything about it ? AI will also perform research on its own, and it is working in multiplayer ! Have fun with that ! (Mod compatible but only from 1939 up to 1945, I might add the possibility to have WWIII units to be researched).
- Added : Flakpanzer Coelian, Panther II (Panther prototype) to Germany and Panzer II J.

- Change : Since some people wanted to be able to buy prototypes during campaign scenarios, I made that possible.
- Change : You can now coop in multiplayer.
- Change : Arado 234 was in the wrong bomber category.
- Change : Operation Husky changes, Germans actually had some tanks and armoured infantry in Sicily.
- Change : Moved the import overlay button in the menu panel, when you press escape.
- Change : UI changes.
- Change : Battle of France 1940 changes.
- Change : Sd.kfz 231 (6-rad), Panzer II A, Panzer I F, Panzer II Ausf. L, Panzer I Ausf. C, PaK 43, All panthers graphics.

- Fix : Some small harbours had -10 damage modifier, the winter version.
- Fix : When opening the store it would be empty of units (no filter was selected). Now, the default filter is infantry.
- Fix : Many British planes had the wrong white part of their sprite.
- Fix : Snow falling in the Burma campaign (Imphal44).
- Fix : AI couldn’t capture neutral VPs.

5.1.19

- Added : 2 new booleans for the unit editor : is launch site and is missile. This is for modders.

- Change : Bombing a unit with strategic bombers will now make the unit lose 1 level of entrenchment.
- Change : Campaign of France scenario changes, important historical inaccuracies in the OOB.
- Change : Tactical bombers cannot take on fighters anymore, just as strategic bombers they will now only defend themselves against other fighters.
- Change : seFH18, 17 cm kanone 18, 21 cm Morser 17 graphics.
- Change : Winter will last until end of march / beginning of april.
- Change : Neutral controlled countries (humans) can now create the faction of their choice and therefore join the Axis / Allies. Just create a new faction and name it "Allies" or "Axis" and you'll be with the others.
- Change : Reduced difficulty of Operation Sonnenblume when playing as the Allies.

- Fix : Panzer IV F1 and Panzer III H present on the campaign of france scenario.
- Fix : You could go to Operation Husky as the soviets in the soviet campaign after completing Kursk.
- Fix : Slovakia didn't have a train sprite.
- Fix : Aachen not belonging to Germany in the low countries campaign AND on the Europe 1939 quick game.
- Fix : On europe 1941, Satu Mare and Baia Mare belonged to Romania instead of Hungary.
- Fix : Deployment issues with V1s and V2s and naval planes.
- Fix : Not all tiles turning to winter version on some maps.
- Fix : AI bombers weren’t attacking both units AND the tile when bombing. Only the human player was attacking both unit and tile when bombing. Now both are.
- Fix : Suffixes were overwriting core units. Now, core units will not be automatically renamed anymore.