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Hex of Steel News

5.5.0

Well, here we are, after a week or so of "inactivity", I am back, with stuff to show you !
Why was I gone for so long ? Well, first, I wasn't gone, I was behind my computer working my ass off to pull all of this out ! :D

For so long people asked me "I can't identify the enemies from the units I captured, can you do something about that ?"
Well, answer was simple, yes I could, but I also knew what this meant. Re exporting the entirety of the game's units from photoshop on separate layers. Manually. Almost 1700.

So I took a week """off""", to do this. Yes, it took me a week to make this possible, every day work. No, it isn't complicated nor complex. IT WAS FREAKING TEDIOUS \0/
I felt like I was working at the factory.

BUT, I am SO happy I can announce you this now, I made it ! And ALL captured units will have the proper background, because now, in Hex of Steel, units and their backgrounds are SEPARATED. This means that this will make modder's life way easier, since you won't need my sprites anymore :)

Anyway, I'm always talking to much, so here is today's change log :


[h2]Additions[/h2]
  • New main menu soundtrack. It is an epic one, very powerful, quite sad, listen to it entirely and let me know what you think of it.
  • 20 new SFX. War declaration, Signing peace treaty, deploy tank, deploy infantry, deploy plane, deploy ship, deploy artillery, deploy a building, Cavalry movement, resupply ammo, resupply fuel, Unfielding a unit, Start a research, Explosion1, ground attack plane (20mm + bombs), fighter movement sound for Great Britain, dropping paratroopers, diving and going to surface with submarines, new click in the UI !
  • You can now add your own sounds to the game (movement and attack). Modded sounds will now appear in the list of sounds available for units.
  • Armoured trains to Poland, USSR, Finland, Japan, Great Britain. Yes, real armoured train !
  • M1942 45 mm, 76 mm 1941 divisional gun, 122 mm gun M1931-37 to USSR.
  • He 162, Sd. Kfz. 251-17 3.7 cm, Flakpanzer IV Kugelblitz, to Germany.
  • Savoia-Marchetti 84 to Italy.
  • Type 94 37 mm, Type 92 105 mm, Mitsubishi Ki-46, Type 41 75 mm to Japan.
  • 75 mm FRC M27 AA and engineers to Belgium.
  • Grom class destroyer to Poland.
  • Staghound Mk. I, Staghound Mk. III, Staghound Mk. III AA, Staghound Mk. III 75 mm to GB and USA.
  • Bofors 40 mm, Oerlikon 20 mm and Bofors 37 mm to Denmark.
  • Bofors 40 mm to Portugal.
  • Battleship and Light cruiser to Turkey.
  • New ships to Spain.
  • Dornier 215, Fw 189, Fw 190, Fiat CR.32, 3.7 cm AA and 2 cm AA, Bofors 40 mm to Hungary.
  • 75mm artillery, Vickers Mk E, Panzer 35(t), AT infantry, Panzer 38(t) E, Hotchkiss H39, Sd.Kfz.222 and Sd.Kfz.223, FlaK 36 88mm, Carro Veloce L3-33, 2cm Flak 30-38, PaK 36, PaK 38, PaK 97-38, PaK 40 to Bulgaria.
  • Basarabia class gunboat to Romania.
  • Skoda 75 mm Model 15 to Slovakia.
  • Protefs class SS and Hydra class DD to Greece.
  • Sherman M4, Sherman firefly, Bishop, Valentine Mk. III, M3 Stuart, Brewster F2A Buffalo, F4U Corsair, Hawker Typhoon, Hawker Tempest, BL 6-inch 26 cwt howitzer to New Zealand.
  • Matilda frog (flamethrower version), and MANY tanks and other units to Australia.
  • Paratroopers to Canada.


[h2]Changes[/h2]
  • Font in the main menu.
  • Increased quality of units graphics (from 512 to 1024).
  • Captured units' background will now be adapted to your country / change colour to be based on your colour.
  • The following sounds have been revamped : Rain, Snow, Click, Artillery movement, Small boat movement, Infantry movement, Submarine movement, Light tank movement, Medium tank movement, Heavy tank movement, Bazooka, 20mm, Medium AA, Flamethrower, Atomic bomb, MG British.
  • Canada’s counter background / colour (I gave it the same as Australia). Since they rarely fought together (Canada with australia) you will have an easier time telling who is who in Europe.
  • Ground recon cars don’t give any more attack bonuses to planes.
  • Submarines when under 15% HP will not be able to go underwater anymore.
  • AI will not buy more than 1 general per 30 units.
  • Some more changes to the low countries scenario.
  • Operation Barbarossa North changes (Added planes and money for the Germans).
  • Battle of France 1940 quick game scenario changes.
  • Added +5 soft damage to all tanks.
  • Operation Silver Fox is now available after the Invasion of Yugoslavia, you will have to choose between Greece and that one (Can’t place it anywhere else).
  • Operation Overlord quick game re done entirely.
  • AI will now use and deploy captured equipment.
  • Renamed F-22 76 mm the into 76 mm divisional gun M1936.
  • Reduced infantry’s (all) hard damage because tanks were almost useless.
  • Europe 1939 changes.
  • Entrenchment now applies a -3 modifier per level of entrenchment instead of -4.
  • Made prototypes more expensive (times 3 the price of the unit once cost has been calculated).
  • Dullio class battleship was changed into Caio Duilio battleship. My bad.
  • Bombers and ground attack planes when defending themselves from fighters will not use ammo anymore.
  • All units that will not have a graphics, instead of being transparent will have a «  texture missing » graphics.
  • While I am working on adding stats to the research panel, I made a simple change in the code that will order the units by price. This will help you make your choice when researching a unit tech while I haven't finished the implementation of the new stats there. Unit at the far left is the worst of the year, unit at the far right is the best.
  • StuG IV, Dicker Max, Jagdpanzer IV L70, Sturmpanzer IV Brummbar, Sd. Kfz. 232, Puma, Tetrarch, Rolls Royce Armoured Car, M4A4 Firefly, Comet I, Crusader Mk. III AA Mk. I and II, T26E4 Super Pershing, M3 Stuart Satan, M3 Lee, T19, M8 Scott, M12, BA-6, StuG III Ausf. F, StuG III Ausf. G, Sturmpanzer 38(t) Grille, Panzer III Ausf. A, Savoia-Marchetti 81, Carro Armato M11-39, M1937 45 mm, ML-20 152 mm, 105mm M2A1, BL 7.2 inch, V2, ZIS-3, ZIS-2, Type 90 75 mm, AT infantry 43 for GB, Type 1 47mm, Flakpanzer IV Wirbelwind, Flakpanzer IV Ostwind, Möbelwagen, AMR-35, Char B1 and B1 bis, Somua S35, Char FCM 2C, battleship and heavy cruiser deutschland class, Canon de 75 mle 1897, M5 3-inch, Morris CS9, Crusader III, Panzer III Ausf. E, Panzer III Ausf. A, Panzer III Ausf. H, Panzer 38(t) Ausf. A, Panzer V Ausf. A Panther, Panzer V Ausf. D Panther, Panzer V Ausf. G Panther, Pz.IV Ausf F1, Flammpanzer III, KV-8S and KV-8, T-34 1940, Portuguese light infantry, 38M Toldi I, 38M Toldi IIa, 40M Turan I, 43M Zrinyi II, Yugoslavian light infantry, Yugoslavian 20mm Breda, Renault FT-17 37 mm, 75 mm Resita Model 1943, Panzer III Ausf. N, Maresal, 37mm KPUV vz. 34 and all trains, Ca-12 Boomerang Graphics.


[h2]Fixes[/h2]
  • When a unit was attacked by artillery and its fuel was reaching 0, the next turn if it still had movements points, it could still move and get into negative fuel number.
  • Retaliation fire from ground attack planes and heavy bomber will not use any more ammo for them.
  • Fuel going in negative numbers.
  • Couldn’t deploy marines on the ground (outside from harbours and reinforcement tiles).
  • AI commanders would stay in cities and not move with the frontline.
  • StuG III As were broken (now will be converted into stug III Bs)
  • Sexton for the British didn’t have the right type.
  • Japanese didn’t have train graphics.
  • Japanese had 2 AT infantry.
  • Fiat CR 20 was in reality the 42 for Hungary.
  • Various units stats.
  • Newly added German units had 2 range instead of 1.


[h2]Removals[/h2]
  • Savoia Marchetti 93 italian prototype.
  • Temporarily removed all NATO counters. Am working on new, better ones.



It's been a while now since the game has been out, but I always find things to improve or add with the help of the community, thank you guys

IMPORTANT : I would recommend everyone to start off fresh after this update, because I did a lot of renaming AND I had to delete all unsupported unit's graphics (in order not to make my job twice as long/hard).
This means that all unsupported units will have a "?" Instead of their normal representation.
They're not broken, they just cannot find the right sprite based on their name.
This will also happen in my official campaigns / maps. I didn't have the time to go over eeeevery single one of them and replace all outdated units. So you will see units with this "?". Don't freak out, open a thread and let me know what unit, and where you found it so I can solve all of this as efficiently as possible.
Thank you !

5.4.3

- Added : Notification when you finish a research, that will tell you what unit has been researched.
- Added : Leichter Reihenwerfer auf Somua MCG S307(f), Sd. Kfz. 251-21 Drilling 2 cm, 8cm Raketenwerfer auf Somua MCL S303 (f), Leichter Reihenwerfer auf Somua MCG S307(f) to Germany.

- Change : Changes to the Europe map.
- Change : Partisans won’t be spawning as much when on smaller maps (max 1 partisan per 1000 tiles).
- Change : AA will be spawned in factories in the map editor.
- Change : Some details to the Low Countries scenario.
- Change : A new type of notification that will be golden with gold text for important stuff : core units related OR loss of a victor point.
- Change : Moved the bunker unit to the infantry category so that all buildings are there.
- Change : Hummel and Flakpanzer I graphics.

- Fix : Submerged submarines giving that +5 recon bonus.
- Fix : Map in the campaign menu not being scaled properly.
- Fix : Enschede airfield wrongly placed in the Low Countries campaign scenario.
- Fix : Lelystad didn’t exist in 1940 yet, I replaced it by Harderwijk.
- Fix : US's flag was wrong (yep!!), I used the 50 stars instead of the 48 stars.

- Removed : Entire Vichy France navy.
- Removed : Furutaka light cruiser. Didn’t exist.

5.4.2

- Added : AT infantry 43 to China.
- Added : Sd. Kfz. 7-1 20mm to Bulgaria, Slovakia and Romania.

- Change : You can now turn ON historical focus in campaign scenarios too.
- Change : Admiral class battlecruiser graphics.
- Change : York heavy cruiser class graphics.
- Change : Disabled rain on turn 1 (when starting a scenario).
- Change : Renown class battlecruiser graphics.
- Change : Slovakian light infantry graphics.
- Change : Some stats of British ships.
- Change : You can't set a mine, a bunker, a coastal artillery, a launch site, or a radar as a core unit anymore.
- Change : The way the AI will be deploying its units. It won't be in bulk in one place but more all the way across the frontline.

- Fix : AIs behaviours.
- Fix : some UI menus for very wide screens.
- Fix : I limited the number of fighters escorting a single bomber to 2. They could be up to 6 fighters around a single bomber, instead of doing useful stuff. You don’t need more than 2 fighters around a bomber let’s be honest.
- Fix : I limited the number of fighters escorting the aircraft carriers to 3. Not useful to have 6 or 7 fighters around a single carrier.

5.4.1

- Change : AI will now buy generals in quick game (since they know how to use them now, why not !).
- Change : Sturmtiger graphics.
- Change : Reduced the game’s weight from 2.3GB to 1.8 GB.

- Fix : Catapultable planes weren’t able to resupply at ships that have catapults.
- Fix : AI wasn’t deploying all its units after he bought them.
- Fix : DD made DD sounds when providing AA supportive fire.
- Fix : Carriers couldn’t attack ground targets.

- Removed : Legacy mode. This was misleading players, some though I was supporting it and were complaining there were blank units, because well I am not supporting it, so all units I added (and I added a lot since version 3.7.4) have no graphics. Including all units I renamed. Basically, it’s 1 out of 2 units that is without graphics, so at this point, I decided it would be simply easier to remove this completely. Sorry to those who preferred the old graphics.

5.4.0

So, I woke up at 7.30am, and I really wanted to get to work, this is what I have been able to do this morning (currently 2pm)
I couldn't wait to let you meet the new AI that will adapt its behaviour to YOU and your strategies. Read the change log for more :)

- Added : Type 5 Chi-Ri to Japan.
- Added : Nakajima G8N, Mitsubishi A6M2a, Mitsubishi A6M3, Mitsubishi A6M5a, Mitsubishi A6M5b, Mitsubishi A6M5c.
- Added : You can now mod attack and movement sounds (replace current ones).
- Added : T-40 to USSR.

- Change : AI will now buy based on what’s on the battlefield, therefore adapt its production to counter the player. If you send a lot of bombers, the AI will spam fighters and AA. He won’t be buying randomly anymore. He will be trying to match 1:1 what you sent him. This also means that the AI won’t be buying torpedoes as an option on its planes if there are no enemy ships. If the AI doesn't have much money, it will use old numbers so that it doesn't try to overcome the impossible. Also, another exemple, if you have a 2:1 ratio of AT vs AIs tanks, he will stop producing tanks and focus on artillery and infantry. If you farm tanks, if will farm AT. If the AI is in a very bad situation when you have the air superiority, and like he can’t do anything to counter it, he will do more AA guns.
- Change : Carriers can now attack other ships freely.
- Change : Musics in mod now need to be in .WAV format, not .OGG anymore.
- Change : Updated the README.txt from the mods.
- Change : Renard R36 was a prototype.
- Change : Type 4 Chi-To, Type 4 Ho-Ro, Type 95 Ha-Go, Type 97 Chi-Ha, Type 3 Chi-Nu, Type 1 Chi-He, Type 97 Te-Ke graphics.
- Change : Renault ACG1 graphics.
- Change : Soviet AT-1, SU-152, T-34 85, BA-10, KV-2 graphics.
- Change : Tiger II and I graphics.
- Change : AI won’t be buying too many carriers. It will be max 1 carrier per 5 ships. So, if the AI has 15 ships (not counting carriers), it will be allowed to buy 3 carriers.
- Change : The AI will buy way less RADARs or launch sites etc.
- Change : AI won’t be attacking with 3:1 odds or over, to prevent stupid attacks.
- Change : Launch sites are now in the infantry category.
- Change : SP wz. 34 graphics.
- Change : 39M Csaba graphics.
- Change : AI won’t be making AT infantry if not necessary.
- Change : Marines now have a NATO symbol.

- Fix : You couldn’t cancel a research if you had no research points left.
- Fix : AI freeze.
- Fix : AI carriers staying too close to the shore for no reason.
- Fix : Po 2 had only 1 visibility.
- Fix : Scenario generator islands only toggle not working / doing anything.
- Fix : Water generation in the scenario generator.
- Fix : Slovakia didn’t have any colour with NATO ON.