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Hex of Steel News

5.4.2

- Added : AT infantry 43 to China.
- Added : Sd. Kfz. 7-1 20mm to Bulgaria, Slovakia and Romania.

- Change : You can now turn ON historical focus in campaign scenarios too.
- Change : Admiral class battlecruiser graphics.
- Change : York heavy cruiser class graphics.
- Change : Disabled rain on turn 1 (when starting a scenario).
- Change : Renown class battlecruiser graphics.
- Change : Slovakian light infantry graphics.
- Change : Some stats of British ships.
- Change : You can't set a mine, a bunker, a coastal artillery, a launch site, or a radar as a core unit anymore.
- Change : The way the AI will be deploying its units. It won't be in bulk in one place but more all the way across the frontline.

- Fix : AIs behaviours.
- Fix : some UI menus for very wide screens.
- Fix : I limited the number of fighters escorting a single bomber to 2. They could be up to 6 fighters around a single bomber, instead of doing useful stuff. You don’t need more than 2 fighters around a bomber let’s be honest.
- Fix : I limited the number of fighters escorting the aircraft carriers to 3. Not useful to have 6 or 7 fighters around a single carrier.

5.4.1

- Change : AI will now buy generals in quick game (since they know how to use them now, why not !).
- Change : Sturmtiger graphics.
- Change : Reduced the game’s weight from 2.3GB to 1.8 GB.

- Fix : Catapultable planes weren’t able to resupply at ships that have catapults.
- Fix : AI wasn’t deploying all its units after he bought them.
- Fix : DD made DD sounds when providing AA supportive fire.
- Fix : Carriers couldn’t attack ground targets.

- Removed : Legacy mode. This was misleading players, some though I was supporting it and were complaining there were blank units, because well I am not supporting it, so all units I added (and I added a lot since version 3.7.4) have no graphics. Including all units I renamed. Basically, it’s 1 out of 2 units that is without graphics, so at this point, I decided it would be simply easier to remove this completely. Sorry to those who preferred the old graphics.

5.4.0

So, I woke up at 7.30am, and I really wanted to get to work, this is what I have been able to do this morning (currently 2pm)
I couldn't wait to let you meet the new AI that will adapt its behaviour to YOU and your strategies. Read the change log for more :)

- Added : Type 5 Chi-Ri to Japan.
- Added : Nakajima G8N, Mitsubishi A6M2a, Mitsubishi A6M3, Mitsubishi A6M5a, Mitsubishi A6M5b, Mitsubishi A6M5c.
- Added : You can now mod attack and movement sounds (replace current ones).
- Added : T-40 to USSR.

- Change : AI will now buy based on what’s on the battlefield, therefore adapt its production to counter the player. If you send a lot of bombers, the AI will spam fighters and AA. He won’t be buying randomly anymore. He will be trying to match 1:1 what you sent him. This also means that the AI won’t be buying torpedoes as an option on its planes if there are no enemy ships. If the AI doesn't have much money, it will use old numbers so that it doesn't try to overcome the impossible. Also, another exemple, if you have a 2:1 ratio of AT vs AIs tanks, he will stop producing tanks and focus on artillery and infantry. If you farm tanks, if will farm AT. If the AI is in a very bad situation when you have the air superiority, and like he can’t do anything to counter it, he will do more AA guns.
- Change : Carriers can now attack other ships freely.
- Change : Musics in mod now need to be in .WAV format, not .OGG anymore.
- Change : Updated the README.txt from the mods.
- Change : Renard R36 was a prototype.
- Change : Type 4 Chi-To, Type 4 Ho-Ro, Type 95 Ha-Go, Type 97 Chi-Ha, Type 3 Chi-Nu, Type 1 Chi-He, Type 97 Te-Ke graphics.
- Change : Renault ACG1 graphics.
- Change : Soviet AT-1, SU-152, T-34 85, BA-10, KV-2 graphics.
- Change : Tiger II and I graphics.
- Change : AI won’t be buying too many carriers. It will be max 1 carrier per 5 ships. So, if the AI has 15 ships (not counting carriers), it will be allowed to buy 3 carriers.
- Change : The AI will buy way less RADARs or launch sites etc.
- Change : AI won’t be attacking with 3:1 odds or over, to prevent stupid attacks.
- Change : Launch sites are now in the infantry category.
- Change : SP wz. 34 graphics.
- Change : 39M Csaba graphics.
- Change : AI won’t be making AT infantry if not necessary.
- Change : Marines now have a NATO symbol.

- Fix : You couldn’t cancel a research if you had no research points left.
- Fix : AI freeze.
- Fix : AI carriers staying too close to the shore for no reason.
- Fix : Po 2 had only 1 visibility.
- Fix : Scenario generator islands only toggle not working / doing anything.
- Fix : Water generation in the scenario generator.
- Fix : Slovakia didn’t have any colour with NATO ON.

5.3.11

- Added : Marines to the manual.
- Added : E-100 prototype to Germany.
- Added : Maurice Gamelin to French generals.
- Added : Belgian bicycle infantry.
- Added : Ernest King, William Halsey Jr. and Raymond A Spruance to US admirals.
- Added : Andrew Cunningham to Britihs admirals.
- Added : The fact that bomber always provide defending fire when attacked to the manual.

- Change : Prototypes will now take twice the amount of time to research a technology. Just like ships.
- Change : Marines can now deployed at naval reinforcement tiles and at and around harbours.
- Change : Germany’s Light infantry 43s graphics.
- Change : Dutch bicycle infantry graphics.
- Change : Campaign of France was too hard.
- Change : Germany Heavy infantry graphics.
- Change : Heavy infantry graphics for Finland.

- Fix : AIs broken paratroopers behaviour.
- Fix : AIs options for AA and artillery / AT guns.

5.3.10

- Added : U-Boot Type XXI and Type IXD to Germany.
- Added : Jagdpanzer E100 to Germany.
- Added : Skink AA and Grizzly I cruiser to Canada.
- Added : T29, T30 and T34 heavy tanks to USA.

- Change : Graphics for admirals, they’re not round, not square anymore.
- Change : Type 1934A destroyer graphics.
- Change : AI now has TRUE random, so no more 5 arty in a row or stuff like that when buying. Army composition is now gonna be WAY better.
- Change : AIs arty will now move during the second phase of the AIs turn. So that it’s never ahead of all the units. I will attack BEFORE the others, as it already was the case, but will move AFTER all the others moved.

- Fix : Broken reddit link in the main menu.