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Hex of Steel News

5.1.19

- Added : 2 new booleans for the unit editor : is launch site and is missile. This is for modders.

- Change : Bombing a unit with strategic bombers will now make the unit lose 1 level of entrenchment.
- Change : Campaign of France scenario changes, important historical inaccuracies in the OOB.
- Change : Tactical bombers cannot take on fighters anymore, just as strategic bombers they will now only defend themselves against other fighters.
- Change : seFH18, 17 cm kanone 18, 21 cm Morser 17 graphics.
- Change : Winter will last until end of march / beginning of april.
- Change : Neutral controlled countries (humans) can now create the faction of their choice and therefore join the Axis / Allies. Just create a new faction and name it "Allies" or "Axis" and you'll be with the others.
- Change : Reduced difficulty of Operation Sonnenblume when playing as the Allies.

- Fix : Panzer IV F1 and Panzer III H present on the campaign of france scenario.
- Fix : You could go to Operation Husky as the soviets in the soviet campaign after completing Kursk.
- Fix : Slovakia didn't have a train sprite.
- Fix : Aachen not belonging to Germany in the low countries campaign AND on the Europe 1939 quick game.
- Fix : On europe 1941, Satu Mare and Baia Mare belonged to Romania instead of Hungary.
- Fix : Deployment issues with V1s and V2s and naval planes.
- Fix : Not all tiles turning to winter version on some maps.
- Fix : AI bombers weren’t attacking both units AND the tile when bombing. Only the human player was attacking both unit and tile when bombing. Now both are.
- Fix : Suffixes were overwriting core units. Now, core units will not be automatically renamed anymore.

5.1.18

- Added : PaK 4.7 cm (t), Sd. Kfz. 250/10 and Sd. Kfz. 250/11 for Germany.
- Added : Lockheed Hudson for Canada, GB, Australia and the US.

- Change : Eastern Front 1941 map changes.
- Change : Panzerjager I, Bofors 40 mm, Panzer IV F1 and leFH18, Amiot 143 graphics.
- Change : Bristol Beaufighter to fighter category instead of light bomber.
- Change : You could spawn coastal batteries even with enemies around the victory points.
- Change : You can now resupply catapult able planes on aircraft carriers.

- Fix : Rank never going up in campaigns.
- Fix : Aircraft carriers not resupplying planes anymore.
- Fix : One instance of AI crash when trying to deploy units.

AI should be really fine now, I let it play against himself on a huge map for 35 turns, no issues. So we’re good :)

5.1.17

- Added : End of turn confirmation on mobile.
- Added : Gunboat for Poland.

- Change : updated Operation Weserburung scenario.

- Fix : Planes getting an extra 1 visibility when moving on top of hills (caused by previous fixes).
- Fix : Campaign couldn’t be loaded because of a null exception (due to changes I made yesterday) This bug applied to all campaign saves PRIOR to 5.1.15.

5.1.16

- Fix : Upgrading a unit didn’t update its name.
- Fix : Some units stats.
- Fix : Recon units on hills have 3 visibility.
- Fix : When upgrading a unit, it would have more fuel than supposed to.
- Fix : No player playing first notification in the map generator. You could create a map with no one playing first which would create a black map.
- Fix : Little bit broken map editor UI on mobile.

5.1.15

- Added : BA-20, T-37 and T-26 1931, Cromwell Mk. VI CS, Matilda IV, Daimler Armoured Car.

- Change : KV-1S, Crusader Mk. I, Cromwell Mk. IV, .
- Change : StuG III F soft damage (lower since it had no machine gun).

- Fix : Missing road on Operation Sonnenblume.
- Fix : Not being able to move on to another scenario when there was more than 1 human player and you finished the scenario with the wrong player. Let's say you play the german campaign and take the final VP as romania, game will not load the next scenario because its gonna look for a romanian campaign. This isn’t save compatible, unfortunately.