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Hex of Steel News

5.1.17

- Added : End of turn confirmation on mobile.
- Added : Gunboat for Poland.

- Change : updated Operation Weserburung scenario.

- Fix : Planes getting an extra 1 visibility when moving on top of hills (caused by previous fixes).
- Fix : Campaign couldn’t be loaded because of a null exception (due to changes I made yesterday) This bug applied to all campaign saves PRIOR to 5.1.15.

5.1.16

- Fix : Upgrading a unit didn’t update its name.
- Fix : Some units stats.
- Fix : Recon units on hills have 3 visibility.
- Fix : When upgrading a unit, it would have more fuel than supposed to.
- Fix : No player playing first notification in the map generator. You could create a map with no one playing first which would create a black map.
- Fix : Little bit broken map editor UI on mobile.

5.1.15

- Added : BA-20, T-37 and T-26 1931, Cromwell Mk. VI CS, Matilda IV, Daimler Armoured Car.

- Change : KV-1S, Crusader Mk. I, Cromwell Mk. IV, .
- Change : StuG III F soft damage (lower since it had no machine gun).

- Fix : Missing road on Operation Sonnenblume.
- Fix : Not being able to move on to another scenario when there was more than 1 human player and you finished the scenario with the wrong player. Let's say you play the german campaign and take the final VP as romania, game will not load the next scenario because its gonna look for a romanian campaign. This isn’t save compatible, unfortunately.

hotfix - 5.1.14

- Fix : When loading a save with the unit suffix option ON it would increment the number.
- Fix : Hill visibility bonus not working when loading a save.

5.1.14

- Added : No suffix option in the settings.
- Added : German partisans.
- Added : Finnish engineers.

- Change : Panzer III N and BT-7A stats. Higher hard damage (60).
- Change : Jagdpanzer VI, Panther G, Jagdpanther, KV-85, T-26, panzer III J, Norway heavy infantry, Pz III H, Swedish light infantry.
- Change : AI won't be spawning supplies depots as much as before.
- Change : Improved AI buying units algorithm. Faster, and more efficient (from 500ms to 30ms). AI will not be buying units it cannot place anymore.
- Change : Artillery of 15 or more damage will now reduce entrenchment level by 1. (Before it was only 20).
- Change : You can now switch from suffixes only, quick2respond mode, or nothing at all on a same save. It won’t be one or the other anymore. So that anyone plays with the settings he wants without impacting the other player in multiplayer let’s say. Or for your own save files.

- Fix : BT-7A stats.
- Fix : Looks like AI could buy partisans.
- Fix : Hawker Hurricane stats and Spitfire stats.
- Fix : AI freeze when trying to buy units.
- Fix : AI not performing landings (again).
- Fix : AI artillery would not attack units it couldn’t do any damage to, even though artillery remove entrenchment and creates attrition.
- Fix : Potentially fixed the AI stacking units issue.
- Fix : Slow AI wasn’t that slow at times.