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Hex of Steel News

4.5.8

- Change : Operation Husky reinforcement tiles added for both allies and axis.
- Change : Added reinforcement tile in Operation Weserburung scenario.
- Change : Added reinforcement tile in Operation Silver Fox scenario.
- Change : Added reinforcement tile in Operation Overlord quick game scenario.
- Change : Destroyers can attack submarines even when submerged, but deal only 50% damage (to stimulate depth charges).

- Fix : Notifications not always showing in multiplayer (trying something else).
- Fix : Doing undo twice with a recon unit would make the unit unable to move.

I’ll be taking a break for the next few days as I’m feeling tired, don’t expect updates every day for a few days. Have fun ;)

4.5.7

- Added : New setting : Auto disappearing popups. When turning this ON, all pop ups window will automatically destroy themselves after 2s.
- Added : Search field in the map editor.

- Change : Battle of Berlin small changes.
- Change : Battle of Midway changes.
- Change : Hungary 1944 changes.
- Change : Greyhound M8, M24 Chaffee sprite change.
- Change : All German generals sprite.
- Change : Encirclement now have an effect on supplies for the defender. Every unit around an enemy will decrease the supplies going to this unit by 10%. Meaning besieging a city will now be possible, and units won't be repairing infinitely, especially for the smaller towns!
- Change : Increased trains range from 100 to 150.
- Change : Updated manual.

- Fix : Issues with MPs with infinite ammo and fuel (not going down).
- Fix : Issue with supply road and railroads.
- Fix : Password recovery for multiplayer fixed FOR GOOD. I know 12 of you were waiting for a password recovery, well you now can proceed !
- Fix : SU-76 stats completely broken.
- Fix : Trains not losing fuel when moving.

4.5.6

- Added : Hotkeys for putting a unit to sleep (=), showing / hiding all units (H). Customisable in the settings in the main menu.

- Change : Ships now need to be around a harbour to resupply. Just like planes with airfields.
- Change : Updated manual.
- Change : Churchill Mk. I, Mk. II, Mk. III, Mk. IV, Mk. V and Mk. VII sprite.
- Change : Removed the winter version of the potential tile movement that looked really bad and replaced them by the summer ones.

- Fix : If your unit was attacked by a unit in the FOW, the damage wouldn’t be shown (linked to yesterday’s update).

4.5.5

- Added : 2 new tiles (plus seasonal variants). Someone suggested (hi CarbonDevice) me to add a new tile that could allow to spawn units that would not be a factory, or a city or anything. For example, it would be useful for the battle of Kasserine Pass where the US don’t stand a chance because they spawn in the top left but they only have a few units and no way to resupply. Or Europe 1943 where the only occupy Iceland and its pretty shit. So those tiles would allow to spawn anything (to simulate its coming from the mainland, or simply out of the map). There is a naval version, and a ground version. You will be able to spawn any kind of ship at the naval one, and any kind of ground / plane units at the ground version. Those tiles will NOT be capturable (yeah it’s not proper English but you get the idea).

- Change : CAS planes will now ignore entrenchment, because otherwise they’re juste useless they can’t damage anything with their low damage.
- Change : Kasserine Pass little changes, added the reinforcement tile.
- Change : Battle of the Coral sea little changes, added the reinforcement tile.
Change : Afrikakorps 1942 big scenario little changes, added the reinforcement tile.

- Fix : AI wouldn’t attack in the FOW.
- Fix : Wrong message being shown for spawning mines.
- Fix : AIs tanks were staying in their VPs after they took them.
- Fix : Notification not showing in some cases.

4.5.4

- Added : New game mode : free for all. This will create one faction per player, and every player on the map will be playing for himself and there won’t be any alliances. Basically a free for all setting :)

- Change : Little changes made to Kharkov43 and Stalingrad42.

- Fix : If a bomber was bombing one of your tile and if you had created a custom faction, it would change your faction.
- Fix : You could make quick saves in multiplayer. Hem …….. No comment on that one.