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Hex of Steel News

4.1.6

- Change : Rank 1: base HP, Rank 2: +10 HP, Rank 3: +20 HP, Rank 4: +30HP, Rank 5: +40 HP, above 100XP: Getting a hero and +50HP.
- Change : Updated operation Barbarossa North scenario.
- Change : Updated Leningrad 41 scenario.
- Change : Money isn’t carried over from one scenario to the next anymore in campaign (balance purposes).
- Change : To get a hero you now need 100 XP.
- Change : Damage penalty fighting from a river (-5).
- Change : Damage penalty fighting from a bridge (-5).
- Change : Supplies will now use engineers as a bridge if they can.

- Fix : AI was able to shoot your units even though they were supposed to be in his FOW. So sorry about that one !
- Fix : Engineers doing way too much damage to entrenched units.
- Fix : Selling captured equipment didn’t refresh the core units UI.
- Fix : You could equip the Junkers 88 with bombs.
- Fix : Coastal batteries not shooting back when attacked.
- Fix : AI leaving its better VP to capture another VP that is actually worse.
- Fix : Bonuses from generals window were glitching on different aspect ratio.
- Fix : Upgrading a unit to a core unit didn’t refresh the UI with your amount of core units.
- Fix : You could make RADARs surrender.
- Fix : AI unit’s leaving trenches to engage the enemy.
- Fix : ZIS-2 stats.
- Fix : You could choose to play Minsk41 after player Barbarossa North.
- Fix : You could move onto enemy units planes in the fog of war during rain.
- Fix : Too many supplies coming from the villages (should have been 30% and it was 70%).
- Fix : AI could always get resupplied and the supply line would be going around your units because of an error in my code, sorry !
- Fix : AI wouldn’t resupply in fuel its units before it was already too late (they ran out of fuel).

4.1.5

- Change : Two units indicator on winter tile will now be red instead of invisible grey.
- Change : Armour will now be taken into account for infantry vs infantry (so that mechanized infantry actually is better than simple infantry)
- Change : AI will now sell captured units.
- Change : Sd Kfz 233, Nashorn, Brummbar, Marder I, Marder II and III sprite.
- Change : No more retaliation when attacking a tank with an anti tank gun. For gameplay purposes, since anti tank guns usually have very low armour, low soft damage, why would you buy a Marder III instead of buying a panzer IV that will deal the same amount of hard damage AND a lot of soft ? Well, because now when the Marder III (or any anti tank unit) will attack another tank, the tank will not retaliate anymore. So I’m just trying to give some use to anti tanks units :) So that people have an army as diverse as possible, and so that all units have a use.

- Fix : You couldn’t deploy heavy units the first 3 turns of a new game.
- Fix : Having entered incorrectly the production month for your unit could result in a crash (example, month = 20)
- Fix : You could spawn heavy equipment at desert towns.
- Fix : Units would retreat from towns.
- Fix : There was no waiting time when units got ambushed with slow AI.
- Fix : Jagdpanzer IV L/70 had a range of 2. Jagdpanther had a range of 2. BS 3 had a range of 2. PaK-44 had a range of 2. PaK 43 had a range of 2.
- Fix : AI planes attacking ground units from the side when there were 2 units on one tile.
- Fix : on mobile little UI bug, not showing entirely total of turns you needed to wait until victory (would show 1 digit instead of 2)
- Fix : AI not attacking when it should / could.

4.1.4

- Change : Two units indicator on winter tile will now be red instead of invisible grey.

- Fix : You couldn’t deploy heavy units the first 3 turns of a new game.
- Fix : Having entered incorrectly the production month for your unit could result in a crash (example, month = 20)

4.1.3

- Added : Sonars. Will spot enemy ship in a 3x3 around the destroyer. Work the same as RADAR, will create small icons on the map when it spots enemy ships.

- Change : Panzer I A, Jagdpanther, SU-85, SU-100, T-34 1942, T-34 1943, IS-1, Panzer II flamm sprite.
- Change : T35A hard damage stats.
- Change : German AA units damage, some didn’t make sense.
- Change : Plane heal price changed to twice the amount.
- Change : Destroyers now have a visibility of 1.
- Change : Updated manual for sonars.
- Change : Lowered marines and ranges damage (come on, 60 soft …).

- Fix : AI going out of its VP to fight and KILL hehehe.
- Fix : Potential retaliation damage from planes showing when you had an Anti air unit selected.
- Fix : SU-26 had a range of 2.

4.1.2

- Added : Little message in the multiplayer panel letting you know there are no game being hosted when there are no games being hosted (I’m afraid people just thought the multiplayer simply isn’t working).

- Change : Graphics of the Elefant, Matilda II, Sherman Firefly.
- Change : Updated operation Bagration, Moscow 42 scenarios.

- Fix : AT units couldn't be sorted by in the order of battle.
- Fix : Ambush during rainy weather with planes.
- Fix : on mobile I forgot to change the flags for the potential damage.
- Fix : When the AI was getting ambushed and one of your unit could support the unit the red reticle would appear on the map just like if you were playing.
- Fix : AI would deploy radars on harbours blocking the way of other units.

Oh and, I'll be live today :)
I don't know at what time, but some time during the afternoon (French time).