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Hex of Steel News

4.4.1

- Added : 1944 configuration Ultimate Eastern Front.
- Added : Core unit marking in the OOB. There will be a yellow mark saying they’re core, and they will be at the very top of their category in the OOB.

- Change : Operation Compass was too hard.
- Change : Balanced Operation Battle-axe.
- Change : Added small harbours to the Italy 1943 map.
- Change : Formatting for unit’s history. It will now be more clear and also won’t be impacted by your system’s region.

- Fix : Operation Crusader could be lost in 1 turn for the Allies.
- Fix : Date will now always be shown in English.
- Fix : Winter and mountaineer option not being synchronised when upgrading a unit.

- Removed : All small versions of the eastern front.

4.4.0

- Added : Entrenchment ! Yay ! Many of you have been asking this, well here it is ! Any unit that doesn’t move for a turn will gain one level of entrenchment (except ships and planes obviously). Entrenchment is symbolised with a little shovel in the bottom. Each entrenchment level provide with +5 defense. So it’s -5 to the attacker’s damage per level of entrenchment, max is 3 level of entrenchment.
- Added : Yermolayev Yer-2 to USSR.
- Added : 5120 x 1440 resolution.

- Change : AI’s submarines will now too dive :)
- Change : Petlyakov 2 and 3 sprites.
- Change : KV1 1941 and KV1 1942 sprites.
- Change : Updated manual.
- Change : Rommel’s winter offensive scenario balance for the allies (was way too easy).

- Fix : You could have flying trains if you had paratroopers in an airfield near a railroad.

4.3.5

Oh well ... I messed up a bit today ! Sorry !
Quickly fixed everything though.

Here's the change log for the past few patches :

- Added : Extra waiting time for AI when bombing a city so it doesn’t skip it too quickly.

- Change : Operation Silver Fox changes.
- Change : Amount of supplies coming to your unit is now higher (there was a x2 modifier for the terrain, switched that to x1).

- Fix : Message notification would be shown when there was absolutely no message at all.
- Fix : Battle of Okinawa ending suddenly.
- Fix : Supplies could come from … a bridge, if it was set as a VP. LOL.
- Fix : Panzer II A had too low hard damage.
- Fix : AI bombers didn’t bomb tiles.
- Fix : You couldn’t load a save from within a scenario it had to be done from the main menu.
- Fix : V1s and V2s had the wrong tooltip for telling you where to deploy them.
- Fix : Soviet AT infantry had too much soft damage.
- Fix : AI freeze.
- Fix : AI in harbour in a landing craft would not turn into a unit if there were enemies around.
- Fix : Paratroopers would stay in the city and be garrisoned just like tanks before them with the AI, meaning it was not using valuable assets.

4.3.4

- Added : Tooltip in the store telling you where you can deploy what unit when you have your mouse over the unit’s graphics. That will solve once and for all your questions like “Why can’t I deploy this or that unit” :D
- Added : 1943 configuration of the Ultimate eastern front map.

- Change : Panzer IV D and Panzer IV E, Panzer III L, PaK 44, T-70, Panther G, FW-190A and G sprite.

- Fix : Upgrading a unit from the board to be a veteran unit could not work sometimes (as well as the winter option).
- Fix : Forgot to add the Lockheed P-38 F-4 Lightning.
- Fix : Doing undo twice with artillery would make it unable to attack.
- Fix : Donetsk renamed to Stalino.

4.3.3

- Added : Unit editor back to mobile. Just as an encyclopedia. You can’t add or remove units.
- Added : Oerlikon 20mm and Bofors 40mm AA guns, Fokker T.V, Landswerk L180, Morris CS9 to the Netherlands.
- Added : Curtiss Hawk H-75A for Norway.
- Added : Missing railroads on the Ultimate eastern front map.
- Added : North American A-36 Apache, Curtiss P-43A Lancer, Lockheed P-38J Lightning, Lockheed P-38 F-4 Lightning, Curtiss P-40N Warhawk, Vought SB2U Vindicator, Consolidated TBY Sea Wolf, Fisher P-75 Eagle for the US.
- Added : Curtiss P-40N Warhawk to Australia.

- Change : BBs and Carriers will now heal 25% by 25%. What does this mean ? Why did I choose to do so ? Currently, you heal a unit by 50% per turn. So if your carrier is at 10HP, if you repair it, you will add 25% of its max HP. This is to reflect the time it took in real life to repair such ships (battleships and carriers) would need longer repair time than sending a few tanks to reinforce a division on the front. So, yeah ! Damaging a carrier will force the player to stay out of the fight for maybe 4 turns depending on how bad you damage it ! Neat, right ?
- Change : Little UI tweak, I made the turn number as well as the number of VPs be aligned on the right so they are closer to the icon representing them. (Top bar icons).
- Change : Light cruisers now also provide AA support.
- Change : Updated manual.
- Change : Updated Battle of France big scenario, Campaign of the Low Countries.
- Change : US paratrooper transport plane, F4U Corsair, M18 Hellcat, M36 Jackson, M10 Wolverine, M4 Sherman, M4 Sherman Crocodile sprites.
- Change : Some stats of some US planes.

- Fix : Finally fixed the issue with getting a unit in a ship or a train when the harbour is near a railroad. Now, it’s simple, it will switch through all states. So just click two times on the button if you want it to get into a train.
- Fix : Notifications were … not working. For MP chat.
- Fix : Submarines didn’t have double damage vs landing crafts.
- Fix : Fighters took units armour from landing crafts into account in the damage calculation.
- Fix : Vyborg belonged to the USSR in the ultimate eastern front scenario.
- Fix : Grumman TBF Avenger had the wrong sprite.