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Hex of Steel News

3.0.7

- Added : Fridays are now loser days. On fridays, the people with the most lost games will be at the top of the leaderboard. No discrimination here ! Even the less skilled ones deserve some glory !
- Added : In multiplayer menu, all fields in the header are now buttons. You can now order the list of players by any field you want (games won, lost, username etc).

- Change: Minimap now generates way faster.
- Change : The way to host a game. I noticed how so few games were hosted, and I am pretty sure it’s because the process to host a game was too complicated. So I changed it, to host a game it is now as simple as it should be. Go to the multiplayer menu, choose « Host ». 

- Fix : You could move on the map when some UI elements were open on mobile. Like scroll went through and moved the map around.
- Fix : Joining a MP game wouldn’t work.
- Fix : Bishop was in the tank category instead of being artillery.
- Fix : Nothing was happening when you were resigning in multiplayer letting you believe nothing happened, even though it did, I understand myself xd you basically had no feedback :)
- Fix : Overall improvements on mobile.
- Fix : Improved overall experience of multiplayer.

Name + logo + price change

Hello everyone ! :)

I hope you're doing good, destroying some Panzer IIIs or blowing up some T-34s.
I'm doing awesome, I'm glad you asked :D

I wanted to let everyone know about our decision to :
  • Change the game's name
  • Change the game's logo
  • Change the game's price


About changing the game's name, as many of you noticed, the game features ... so many things. And as many of you suggested, we should change the name to something less "restrictive" and more global, that would fit the game's spirit more :)
Indeed, this game isn't about Operation Citadel. Why did I pick this one in the first place ? Oh well, I wasn't even planning on selling this game in the first place, I was making it for myself. But then when I realized its potential potential (hehe), I thought "Hey, why not". The name didn't matter since it wasn't anything more than a simple hobby, I mean, it still is a hobby don't get me wrong, I'm a student and this is what I do when I have free time. Anyway, I liked the eastern front a lot and all the "panzer this" "panzer that" were taken, I just decided "To hell with this" and gave it the name "Operation Citadel".

SO, we are brainstorming with my brother currently, but as this game is as much ours as it is yours (somehow), if you got any suggestion, shoot them now ! It is now or never :)
I know I already asked this once, but now this is seriously serious :)

About changing the game's logo, well, we're changing the game's name so, let's give it a brand new identity :) Maybe a new wallpaper ... ? Any suggestion on that one too ? ;)

And finally, pricing. We are realizing that the game still needs a lot, lot of work. Not in a bad way, we are just planning to add so much more content ! (Thinking about including WWI in the base game).
Many more tiles, units, features, scenarios ... I know that a lot of you to this day are still waiting for a decent pacific campaign, and I haven't forgotten ! I still am planning on making it, it will come, soon :)
And many more maps. So many. Ideas aren't the issue, really ! But if I want to continue working on this project UNTIL THE END. believe me, this isn't soon, then I need a bit more funding. We most likely will change the price tag to something like 24.99 USD. So a 10 dollars increase compared to now. The game still will go on sale so, don't worry :)
I would like to encourage you to get the game now while it is cheap. We don't have a fixed date, but as soon as we have the new name + logo + wallpaper (?), then we will adjust the pricing :)

The game reached a certain point, a certain quality, but a certain AMOUNT of CONTENT, which is incredible, that I feel good about asking more. This certainly isn't a rip-off.
I will keep answering each and every single one of your messages almost instantly, implement your ideas, and support the game for a VERY long time !

Well, that was all :)

Have a good day y'all !

Jules and Valentin

3.0.6

- Added : 12 new units. T27 Xylophone, 3-inch M3, 90mm M1A1, 105mm M2A1, BL 7.2 inch, Churchill AVRE, Type 1 47mm, Type 4 Ha-To, Type 5 Ho-ri, Type 88 75mm, Type 98 Ta-Se, Type 99 88mm.
- Added : 2 achievements, finish the battle of Berlin campaign scenario as both the Axis and the Allies.
- Added : « Add player » button in the map editor on PC.
- Added : « Remove player » button in the map editor PC.

- Change : I went over every single scenario of the German campaign and made difficulty adjustments. I noticed how some of you had like 50K money in reserve, which WASN’T planned at all. So I increased the difficulty in ALL the scenarios, except the very first ones to get you started. I also made changes to the terrain when I noticed the map wasn’t looking so good, and made other small modifications. Will do the other countries next.
- Change : On PC only I changed how files are handled, and it should speed up by a little bit the map opening (big ones). I can’t do it on mobile because of Android.
- Change : Reduced the range of most of AT units to 1 except a very few (Nashorn, etc).
- Change : Made planes more expensive.

- Fix : Statistics achievement was wrong on Steam.
- Fix : German heavy coastal battery had a light coastal battery skin.
- Fix : The M3 Stuart Satan didn’t have flamethrower ON.
- Fix : Pathfinding issue.
- Fix : Walking on mines would unselect your unit.
- Fix : Moving to next or previous unit didn’t work in 100% of cases.
- Fix : You could spawn armored train not on railroad tiles in the map editor.
- Fix : Commander radius was off (by one tile).
- Fix : Issues with recon units giving the recon attack bonus. It was either one or the other (ground or air) but never both combined.
- Fix : Little UI issues in the map editor.
- Fix : AI would get in landing crafts when it simply shouldn’t.
- Fix : Operation Silver Fox had glitched tiles.
- Fix : Operation Sea Lion South had glitched tiles.

3.0.5

- Added : Paratroopers for Japan. Yay !
- Added : 24 new units for Hungary.

- Change : All infantry graphics have been remade to fit better the « Wargame style ».
- Change : Restats of all CAS and Heavy bombers. Same as artillery, they just dealt too much damage.
- Change : CAS planes don’t create attrition anymore.

- Fix : AI freeze instance on PC only when a unit was receiving a hero during AI turn, it was already fixed on mobile.
- Fix : Canada’s units had the same background as the British.
- Fix : UI damage / ambush text was too big on mobile.
- Fix : Retaliation issues with subs and DDs.
- Fix : UI issues with the bonuses of a hero on a unit when you had your mouse over it depending on your screen ratio.
- Fix : If you hit « reset terrain » in the map editor and had desert hills placed, they would turn black.
- Fix : Desert coast in map editor category didn’t have any representation (White square).

3.0.4

- Added : 18 units to Canada.

- Change : I am still working on performance and optimizing the game, and today, I come with GREAT news ! Remember when it took 1 minute and 3 seconds (I just timed it in 3.0.3) to load the Europe map ? Well, it now takes … TWELVE SECONDS. This is a 8.6 times speed difference. So, yes, maps will now open / generate 8.6 times quicker :) I am NOT kidding !! Just try to open the Europe map for FUN hahaha.
- Change : All artillery units in the game have been restat. Artillery was WAY too deadly. I want artillery to be used as a support weapon.
- Change : Unit attacked by artillery won’t retaliate anymore.
- Change : Ammo and fuel loss is now based on the damage of the stats of the unit. Having a bigger gun will create more attrition.
- Change : All artillery units now ignore any armour.
- Change : Terrain defense modifiers have been lowered. 20 bonus was way too much for a forest.
- Change : All infantry damage has been lowered.
- Change : Coastal batteries are now more expensive.
- Change : Cap recon bonus damage to +5 per type. Meaning, having 3 recon planes above your enemy won’t give a +15 damage bonus anymore. It will only give +5 for ALL recon planes, and if you have 3 recon ground units, then it will also be capped a +5 damage. So, you can have +10 max, by cumulating both ground and air recon, but not more.
- Change : Artillery won’t retaliate anymore if attacked at close range UNLESS the artillery is of tank type. This is so that SPGs will retaliate if attacked, but field guns won’t.

- Fix : Destroyers would take damage when hunting submarines. And since subs are quite powerful, it would make hunting them impossible.
- Fix : Italian CAS planes didn’t have the CAS white look (explosion).
- Fix : AI not attacking when it could/should.