1. Hex of Steel
  2. News

Hex of Steel News

4.1.0

- Added : RADARs into the game ! RADARs will spot any plane in a radius of 5 tiles (you can edit this value in the editor). RADARs can’t move, don’t see anything around them, but they will indicate on the map where there are planes. They won’t tell you what they are, they will just show you on the map there is a plane on this tile.
- Added : Coordinates of tiles that you need to hold / take in the objectives panel.

- Fix : Deployment with units bug. You could deploy the unit but it wouldn't be removed from the deploy panel.
- Fix : Custom countries weren't loaded properly in mods.
- Fix : AI was bombing neutrals before capturing them. Little bit stupid :x
- Fix : Ships that had 340 and over fuel had issues in the UI displaying how much fuel they had.

4.0.11

- Change : Updated and balanced Eastern front 1941 quick game map.
- Change : Operation Barbarossa south and north changes in the German campaign.

- Fix : Updated game’s guide. Corrected some issues, typos, etc.
- Fix : Battle of the Coral Sea for the Japanese, you and to kill a kingfisher to win.
- Fix : end of the scenario after 1st turn for the Battle of Midway in the Japanese campaign.
- Fix : Turkey didn’t have any infantry landing craft graphics.
- Fix : AI wasn’t properly evaluating the situation with damage, being dealt in retaliation and often wouldn’t attack when it could / should.

4.0.10

- Added : A REAL GUIDE. YES. I finally actualized it, with real info, made it look good. The guide is available directly from inside the game, in the main menu you have a section named “Guides”, just click on that, then PDF guide, and the game will open the PDF for you :)

- Change : Reduced a bit the damage dealt by ships to ground units. They won’t deal 50% of their hard damage but 40% now.
- Change : A bomb damage. 100 damage to the unit it was dropped on, and 75 damage to all units around (1 tile radius).
- Change : You now need to own a factory for at least 3 turns to start deploying stuff using it, 2 turns for big and medium cities, 1 for smallest ones.

- Fix : You could undo your move after you walked on a mine.
- Fix : Admiral class battlecruiser had CA unit name.
- Fix : AI wouldn’t capture empty VPs next to him if he was in a city.

4.0.9

- Added : The custom unit's name will now also be displayed in the deploy panel.
- Added : Name of the Hero if the unit has a hero in the Order of Battle.
- Added : Holding left shift while moving the overlay around will make it move faster.
- Added : Show / hide all units on the map button.
- Added : brought the click on the strategic map back, it will now move the camera to where you click.
- Added : All Japanese pacific scenarios.

- Change : The AI will now spawn engineers if needed (well, it already does spawn engineers but, let’s say several units on the map are like : Hey, there’s a broken bridge here we can’t cross, the AI will spawn more engineers). It will spawn as many engineers as there is a need for it. If you blew up 10 bridges and if the AI need to use all 10 bridges, it will spawn 10 engineers in priority. So, basically, blowing up bridges won’t help you win against the AI anymore :)
- Change : The AI will now spawn new units as close to the frontline as possible. Still working on optimizing it :)
- Change : Continued my revamp of several campaign scenarios.

- Fix : Walking on mines would block your entire unit.
- Fix : AI wouldn’t spawn units where you had the most troops near its VPs.
- Fix : The deutschland havy cruiser was marked as a battleship on its graphical representation.
- Fix : Heavy cruisers had a range of 1.

4.0.8

- Added : End of river tile. Better aesthetic :) (18 new tiles)
- Added : New desert city tile.
- Added : Rogožarski IK-3 (yugoslav fighter).

- Change : Captured units count as core units, so you can’t have hundreds of them in reserve. If you reached your max amount of core units, the unit will be lost and not added to your list of units.
- Change : After @Ciapek’s suggestion, which I … loved haha, I decided to change the way you can spawn units. SO ! This is the new way to spawn units : You can spawn everything you want in the biggest cities. So, heavy tanks, heavy artillery etc can only be spawned in the biggest cities. Light armoured vehicles (armour - Change : You cannot spawn ground units around airfields anymore.
- Change : You can spawn any equipment in and around factory hexes. Except infantry.
- Change : You cannot spawn units in destroyed cities / factories, making bombing raids even more realistic / efficient.
- Change : Bunkers are now spawnable ONLY around engineers. Just like mines ! BUT, you can’t spawn bunkers around enemy victory points, and thus use them as an offensive weapon you know. The enemy would certainly attack you and you know disrupt all this so.
- Change : Same rule for launch sites. Buildable and placeable only by engineers.
- Change : Lowered the bunker’s stats a bit to 30 soft and 50 hard.
- Change : Made modifications to many many campaign scenarios. I am basically going over ALL of them, and checking for balance issues, adding some cities, changing others, making sure they all look good and are better than before. I started today, but I obviously cannot go over everything in one day so, it will take several days before I go over them all.

- Fix : Touches going through UI on mobile.
- Fix : Simple money exploit. Buy a unit, select it in the menu, this will show all the tiles where you can deploy it, then delete the unit, this will get money, but you still can place the unit since the deploy zone wasn’t removed. Bam, free unit + its price in bonus.
- Fix : After you dropped your paratroopers, you could move them even though the zone wasn’t shown.
- Fix : One instance of AI overlapping with planes (Happening when planes are taking the same route but in the rain, with low visibility of 0 tiles).
- Fix : AI not moving in some circumstances when it should (issues with the FOW).
- Fix : Battle of the Bulge (campaign) was broken for the Allies.
- Fix : The amount of money the AI earned didn’t seem to change on the UI, but it was receiving the correct one.

SO, a better example to visualise the new changes. You CAN spawn a tiger in the biggest cities on the map or in and around any owned factories. Same for infantry or any ground unit (except ships obviously).
For a medium city (orange ones), you can’t spawn armoured units with an armour value > 20 or heavy artillery (soft damage > 15) or heavy AT equipment (> 60 hard damage). So, any PaK40 and under, or recon units or even light tanks (Pz I or IIs) can be spawned at medium cities. In the smallest villages, you cannot spawn anything EXCEPT Volkssturm / militia / conscripts.