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Hex of Steel News

1.9.13

- Added : Zone of control, as requested by many of you :)
- Added : Ambush for planes too (only if the plane unit is of type fighter, the one in the FOW).
- Added : Keyboard shortcut to zoom IN (-) and OUT (+).

- Fix : Factory : type = none.
- Fix : Planes could be upgraded in cities only instead of airfields.

EDIT : I reverted back to 1.9.12 due to major issues with planes and ZOC. Will update later.

1.9.12

- Fix : Multiplayer panels were available, oops, forgot to disable them when updating since I’m working on it haha.
- Fix : French heavy infantry was still with the old name “MG team” and didn’t have any graphics.
- Fix : One instance of AI freeze.

1.9.11

- Added : New setting to allow you to change the size of the unit’s graphics. Keep it in the middle for the base value.

- Change : T-60 and 76mm AA have had their damage changed.
- Change : All AA range is now back to 1 except 75mm and above caliber.

- Fix : Custom units graphics had the same issue as the tiles did (Contains(unit name) instead of == unit name) resulting in having infantry 43 and normal infantry having the same texture.

- Fix : No XP loss when resupplying.

1.9.10

- Change : Improved AI planes a little bit.
- Change : Reduced PZL 23 Karas hard damage.

- Fix : Brtish commandos first use date was wrong.
- Fix : Veteran option was lost when upgrading a unit.
- Fix : No retaliation when attacking and doing more than 50%HP damage, basically a fix for yesterdays update :)
- Fix : Retaliation of 0 damage and use of ammo for that.
- Fix : Several issues with the new conditions with where to upgrade a unit.
- Fix : Broken Poland scenario, again, I thought I had fixed it and well I did, I just didn’t know it reset itself after each time I saved. So, sorry :/ if you started Poland 39, restart, or open your save in the map editor and make sure to tick “is official scenario” in the campaign settings.
- Fix : Resupplying didn't cost any money.

1.9.9

- Added : As suggested, ambush mechanics. When you click on a tile that is in the FOW and that has an enemy on it, your unit will stop (as usual, nothing new) but now you will get attacked. Use your recon and don’t rush like a freak :))

- Change : As suggested, the price to resupply the HP of your unit is now not the same for all units. It is now based on the price of the unit itself. Someone suggested me this, and I agree, it makes sense ! Why would it cost the same to resupply a Panzer I as it cost to resupply a Tiger II ? For infantry, it will always be 1. The cheapest. I based it on armour and also the type of the unit. Boats and heavy tanks (armour >= 60) and planes will have the most expensive supplies : a multiplier of 3. So base cost times 3. Medium tanks will have a multiplier of 2. And infantry will stay the same. I might need to tweak the production per turn coming from the different tiles in the game if it makes it impossible to resupply those units.
- Change : Captured units aren’t counted in the core units total. So you can still carry over captured units, but as long as you don’t upgrade them to units of your own country, they won’t count in your total you can have.
- Change : As suggested, upgrading your unit won’t be possible anywhere on the map anymore. You will need to be in a city (regardless of the size: town, village, capitol or harbour) in order to upgrade. In / over an airfield for planes. Boats can’t be upgraded anymore.
- Change : As suggested, units will now not only retreat when they can’t deal any damage back, but also when they take casualties that are >= to 50% of their MAX HP. Example: You got your infantry that has 100 / 100 HP in the open, no terrain modifier applies. Enemy heavy infantry comes in, or elite infantry whatever. They do >50 damage, the light infantry will fight back but still retreat because they took too high casualties.
- Change : As suggested, resupplying fuel is now less expensive. Instead of being 1:1 it is now 1:1/2. Maybe will switch to 1/3 of the price for 1 unit of fuel if needed / still too expensive.
- Change : The amount of core units will not be shown anymore during AI turns in order to prevent confusion for the player.

- Fix : Campaign of Poland in the German campaign was broken (couldn’t move onto the next scenario).
- Fix : Tooltip overlapping with resupply HP button cost tooltip.
- Fix : Tooltip not leaving the mouse after you right clicked on the notification.
- Fix : A “k” was missing on that same annoying tooltip :)
- Fix : AI could sometimes attack against all odds and hoped for a miracle to happen even dying doing so.
- Fix : Added the destroyed versions of the jungle village and the desert town.
- Fix : Winter damage were resetting upon game opening if you had them at 0 before you quit during your last session.
- Fix : Coastal batteries couldn’t attack boats.