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1.8.0

Heeeeelloooo everyone :D

Oh, I'm so happy I can finally release the update, it's now been more than 24h since I released one, I started to feel BAD ! :D

So here we go, changelog for today:

Additions
  • A new wallpaper that is more than beautiful. Everyone says thank you to @Jules, my brother, responsible of the art ! The idea was taken from a photograph taken during the battle of Uman, during Operation Barbarossa.
  • Operation Doppelkopf.
  • Courland Pocket.
  • Korsun Pocket.
  • Supply planes for major countries. Supply planes are just like supply ships. They are used to resupply units that can't be resupplied otherwise (encircled, supply route cut off etc). Just bring the plane next to the unit in need, and a yellow circle will appear on your unit. Click it, and tadam, your unit has been resupplied.
  • Bunkers, Coastal batteries and mines can now be bought in the store out of the editor.
  • Mines ? Did I say mines ? I said mines ! They're back ! But this time, as units, not tiles. You can place land mines using engineers, removing land mines only works with engineers. A unit that will walk into a minefield will be stopped and won't be able to attack during its turn. What about naval mines I hear ? Fear not, they are back as well. Use destroyers to remove or place naval mines wherever you want ! Mines are always visible to all units.
  • A SLEEP BUTTON. YES. I know some of you are playing on those huge Europe maps, I finally got you covered and this function will save you, and me as well lol. What is this sleep button I hear in the back ? When pressing this button with your unit selected, the unit will "sleep", and won't be included in the "prev" "next" unit list. If you played Civilization they got the same thing. What's the use I still hear ? Well, let's pretend you have > 100 units. And you got a bunch of them that are in garrison / AA. When you finish your turn, I hope you double check you played every unit. Well now imagine you have to go over the 20 same useless units that never moves every turn. This is a pain, and those who felt it know what I'm talking about, for the others, just try it :D
  • More informations about your units. What do I mean by that ? Well, maybe you didn't use that panel (When right clicking on a unit), but now you certainly will more ! Every unit will keep its history from now one. It is save compatible, everything is by the way. What I mean by history is the date at which the unit was commissioned, when it captured equipment, when it captured what city, when it destroyed what unit, or even when it got what hero or even when it surrendered ! You will now be attached to some units I can tell you, since you will have a real history !
  • DIPLOMACY . Yeah I know you were probably skimming through the lines looking for it. I placed last so I was sure you'd read all the previous new content hehehe. So what's up with diplomacy ? It's a new menu featuring all countries of the map, and you can now interact with them. It's currently a first version so don't expect too much from it haha, but you can at least do the basics ! (Declaring war on anyone, sending money to anyone). More functionalities will be added based on player ideas / my own.


Changes
  • Damage of the Nebelwerfer 40cm. They were too low for what it is.
  • You probably noticed the quite fat update today (550MB), this is due to the fact that I found a new way to export the game which make it more compressed, so instead of weighing 2.6GB, Operation Citadel now weighs only 800 or so MB !
  • Cities' names won't dynamically change anymore. This created huge performance issues, and was not necessary. I can make them bigger if needed, or simply create a setting where you can set your own size. Let me know what you think is best, please :)
  • I made the objectives window wider so they could be displayed in 1 line instead of being cut.
  • AI currently and still will be able to leave its defensive position if there is an empty enemy victory point in range to capture it. The issue was artillery, they would do the same thing even though they can't capture anything. Maybe it's a fix idk.
  • The camera won't follow useless units anymore (defensive units that simply dont move), it will only move towards a unit that will actually do something. This will, I hope, help with the camera moving in all directions too often haha, I know some would get sick.
  • Talking about camera and AI, I made the Slow AI option in the settings even slower, I got some people asking, so I deliver :)
  • Infantry now is sensible to terrain. It can't move in all directions at a cost of 1 MP per tile.


Fixes

Well actually not so many, I think I did a good job the previous days and I am finding few bugs :D
  • On mobile and on android especially, I forgot to add some maps I previously added in older updates.
  • Low ammo yellow icon or low fuel icon showing on units where it shouldn't be shown, ex : V1 or V2 etc.
  • Supply ships didn't resupply properly, it is now working perfectly !


Well, that was a LONG one ! I didn't even eat today lmao, that is how involved I am. Yeah it's bad I know I'm aware but I couldn't stop working >_<

I wanted to let you know, the DLC is on its way and coming soon ! (Music DLC)

I really hope you will all like this update ! Leave your questions / suggestions / ideas in the comments, I will always answer :)

Cheeers

1.7.6

- Added : Eastern Front 1944 (Operation Bagration) big scenario. If you like challenge, this is the one you need to play. Situation is pretty much desperate for the germans :))
- Added : Operation Edelweiss as part of the German campaign in the eastern front.
- Added : Operation Uranus as part of the German campaign in the eastern front.

- Change : T-50 and T-34/85 hard damage value.
- Change : Modified Sevastopol41 campaign map.
- Change : attack sound of the nebelwerfer 30cm.
- Change : AI artillery would move after it has attacked, causing them to rush for nothing in stupid situations.
- Change : Sped up AI.

- Fix : description missing on the big operation overlord scenario + forgot Switzerland.

1.7.5

- Added : Operation Overlord big scenario.
- Added : Battle of Voronezh as part of the German campaign in the eastern front.
- Added : Tutorial video button in the main menu redirecting to the video tutorial I made on YouTube.
- Added : Panzer Ausf. I A to China.
- Added : Vickers Mk. I and Mk. II and Vickers 6-ton type A to China, Poland, Great Britain and Netherlands.
- Added : Fw 190 G and Fw 189 to Germany.
- Added : KV-8S to USSR.

- Change : KV-2 stats change.
- Change : Colour of the border of the potential tile in winter (more visible).

- Fix: Planes going around enemies even if they are in the fog of war.
- Fix : Mechanized / Motorized / Horsed units would not lose 1 MP when weather is rainy upon save load.
- Fix : Target graphic over unit graphic, therefore hiding the unit.
- Fix : Strategic bombers could target a city even after it had been bombed.
- Fix : Tortoise and Challenger were in the wrong unit category (tanks instead of AT).
- Fix : When attacking a unit there is another unit providing supportive fire, it would show its tile as walkable even though it wasn’t.

Tutorial video

Hi everyone !

I finally made a video tutorial about the game's base mechanics :)
(A direct link will be added to the main menu in 1.7.5)

You can find it here : https://www.youtube.com/watch?v=r-rX_g7pfZo

It is on the official youtube channel of the game (Where I have some playthrough, I suggest you take a look)

I will make tutorials for the workshop how to create mods etc.

Cheers !

1.7.4

- Change : Hills now have a 10 defense bonus and forest hills 25.
- Change : Katyusha production date (14th July 41).
- Change : Improved armour for the T-34s and Panzer IVs / Panthers.
- Change : Stats to soviets fighters.
- Change : Potential movement tiles over winter tiles are now more visible. I added a grey outline so we can see better now. Let me know if it’s not enough, but it looks good IMO.

- Fix : Planes could spot enemy planes in the FOW.
- Fix : On mobile in the unit editor the country dropdown would go out of the screen.