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Hex of Steel News

1.6.10

- Change : Range of the KV-2 from 4 to 2.
- Change : Range of the SU-122, from 1 to 2.
- Change : Modifications made to the Battle of France 1940 scenario.
- Change : Updated Chinese infantry graphics.
- Change : Village now produce 1 money.

- Fix : AI controlling units that surrendered.
- Fix : Potentially fixed on mobile AI playing your units.
- Fix : Planes when having low fuel had only their MP go back up a little bit and the total fuel didn’t go back up as much and could go negative.
- Fix : AI units could stack around bridges. More than 1 unit on one tile on mobile.
- Fix : Next turn button being not so easily clickable on mobile.
- Fix : Time you played on the scenario display.

What scenarios are missing ?

Hey guys / girls,

I want to make new scenarios for the game (campaign ones), and I'd like to take suggestions from you.
I can't promise I will do all of them, but I will definitely look at all propositions.
Just write here in the comment the scenario you'd like to see added to the game that is currently missing in one of the campaigns. Regardless of the front. It has to be WWII.

Waiting to read your propositions !

update : Here's the current list of Campaign scenarios for all countries (Scenarios aren't in order in which they are played, it's simply a list of the scenarios)

Germany Eastern Front:
- Campaign of Poland.
- Battle of Greece.
- Invasion of Yugoslavia.
- Operation Barbarossa South.
- Operation Barbarossa North.
- Operation Silver Fox.
- Kiev 41.
- Minsk 41.
- Smolensk 41.
- Sevastopol 41.
- Leningrad 41.
- Moscow 41.
- Moscow 42.
- Stalingrad 42.
- Kharkov 43.
- Kursk 43.
- Smolensk 43.
- Operation Bagration.
- Operation Spring Awakening.
- Vistula-Oder soviet offensive.
- Battle of Berlin.

Germany Western Front:
- Campaign of the Low Countries.
- Operation Weserubung.
- Campaign of France.
- Operation Sea Lion south.
- Operation Sea Lion north.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

British campaign:
- Operation Compass.
- Operation Battleaxe.
- Operation Crusader.
- Operation Sonnenblume.
- Battle of Tripoli.
- Second battle of El Alamein.
- Rommel's offensive.
- Battle of Kasserine pass.
- Operation Husky.
- Battle of Montecassino.
- Operation Grapeshot.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

USA eastern front:
- Operation Husky.
- Battle of Montecassino.
- Operation Grapeshot.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

USA western front:
- Defense of the Phillipines.
- Battle of Saipan.
- Battle of Iwo Jima.
- Battle of Okinawa.

Soviet Union has the same as Germany, plus Winter War scenario.

1.6.9

- Change : Disabled automatic road / river/ railroads connections on mobile (no use for it it only creates issues).
- Change : Balance adjustments made to the 1943 Operation Citadel scenario.

- Fix : Buttons to resupply not showing for boats even though it should.
- Fix : Potentially fixed the non selectable units after turn is played on mobile.

1.6.8

- Change : There now is an income per turn in the campaign scenarios as well.

- Fix : Forgot to have the “create templates” buttons work in the mod manager UI (@Aleksandr).
- Fix : Couldn’t load custom graphics for tiles without creating and putting a mod on the workshop (doing it offline basically @Aleksandr).

1.6.7

- Change : UI update for the mod manager menu (Thanks @Luniksky for the redesign ideas).

- Fix : Human player not getting any money income per turn when playing a neutral country (@MagmaF451).
- Fix : Veteran option showing on V1s and V2s.