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Hex of Steel News

1.3.3

- Added : Destroyer, Battleship, recon plane, fighter plane, artillery and submarine to Sweden.

- Change : AI will focus the defence of major VPs over normal VPs.
- Change : change the number of days that goes by on the eastern front maps (5 days per turn instead of 3).

- Fix : AI leaves its VP
- Fix : Recon plane shouldn’t be giving recon attack bonus if it’s raining.
- Fix : If you resupply, you can’t undo.
- Fix : If you capture a city, you can’t undo
- Fix : Sweden units used old graphics.
- Fix : AI didn’t wait after it attacked.
- Fix : CAS / Bombers making bomb sound when attacking another plane.
- Fix : AI could put options on generals (veteran).

1.3.2

- Change : Being in a train doesn’t remove any fuel anymore.
- Change : Planes can now refuel / resupply even during rainy weather.
- Change : AI plays faster.
- Change : AI now deploys its units just enough to have more units than you. It’s not gonna spawn like 5 units if there are only 1 of you around its VP, it will spawn 2 only.

- Fix : Unit under plane that does UNDO button disappear for 1 turn.
- Fix : AI was buying units before resupplying the ones it already has.
- Fix : Captured units when switching to train / boat would disappear (graphical bug).
- Fix : When the unit had 0 ammo, it would still show normal potential damage.
- Fix : When upgrading a unit, the unit would keep its previous fuel values (@EvilMustDie).
- Fix : AA would show potential damage over planes during rainy weather.
- Fix : When in train, the resupply buttons would show.
- Fix : AI didn’t resupply its units.

1.3.1

- Change : ZiS-2 range.

- Fix : SU-26 had a range of 4 instead of 2.
- Fix : AI was buying units before resupplying the ones it already has.
- Fix : Supply ships didn’t work properly.

1.3.0

- Added : Undo button (FINALLYYYYY).

- Change : You can’t spawn your own units at allies cities anymore. Not really realistic. Rules apply to the AI too.
- Change : Made factories, refineries and capitals produce more money per turn.
- Change : AI units garrisoned on harbours can leave their garrison if close enough to an enemy VP (AI).
- Change : AI will now deploy its units based on if there are enemies around his victory points. Expect tougher resistance.
- Change : CANT Z had way too powerful stats (OS submarines, thanks @Robert).
- Change : Gave more money to the US to start with in the Pacific scenario since they only have a few processions in the pacific meaning really low income.
- Change : Show allies money.
- Change : AI planes aren’t allowed to go over victory points cause they’re useless above them since they can’t attack the unit inside it.
- Change : Code optimization.
- Change : Order in which AI buys and resupply the units. Will now resupply its units before buying new ones.
- Change : Made time go faster in all Europe maps (7 days per turn instead of 5).

- Fix : When resupplying a unit, really rarely, it could happen that the unit would have more HP than it is supposed to have (I saw a case of 190 HP).
- Fix : Notifications showing for allied faction (like their unit being low HP).
- Fix : When playing against a human player, the AI would play in the background when the panel that tells you to make a save is popping up.
- Fix : One instance of AI freeze.

- Removed : Useless achievements of conquering Italy since the map has been removed itself.

OC is available on Android !

Heyyy

Finally, 5 days after I sent the app for review, google accepted it on the play store !
It shows 9$ on the screenshot because I am in CANADIAN dollars.
Game is cheaper in USD.

https://play.google.com/store/apps/details?id=com.valentinstudio.OperationCitadel

Have fun !