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Hex of Steel News

Leaving early access

Hello everyone !

Oh guys how I am excited ... Jeez ... We freakin did it.

I started this project alone in December 2019, never made a single game using Unity, and been programming for only a year.

After a 6 months developing period, we finally are leaving Early Access. This is just incredible. For those of you who got the game when it first got released, you probably are as amazed as me by the work we achieved together. Yes, we. I have been behind my laptop programming, but you, you have been giving me the ideas, the suggestions, and the feedback we all needed for this game to be something great.
I just want to say thank you to you all, thank you for the support, and all the feedback.
I also want to personally thank Lorne, my Australian friend, he has been with me since the beginning, we've been talking a lot by email. Mark, my neighbour from the US, if you're reading those lines, it's been a pleasure and always will be a pleasure exchanging with you ! Bob, from THE Netherlands (I won't fix this one, sorry), probably the player that gave me the most feedback and suggesting the most things, but also been the most annoying. Don't worry I like you though haha.

Big up to my brother Jules who's been responsible for making the tiles and the wallpapers + the entire game's UI. TU GERES.

So again, thank you to all who made this possible by buying the game, or sending me nice messages.
THANK YOU.

What does leaving Early Access mean ?
It means I consider the game stable enough, with enough content to be paid full price / be considered as complete.

Doest that mean the game won't receive any support / get new content / updates anymore ?
Absolutely not. This game is a part of me now. I won't let it down, I have been working hard, every day for 10h since December to make it happen, and even if I consider the game to be paid full price right now, it doesn't mean I will stop adding new content or fix stuff if there is a need for it.

What next ?
- I still have work to do upon campaigns. I'd like to make more what ifs scenarios.
- Japan still has no campaign available at this time.
- The US still have no campaign in the Pacific.
- I really want to look into a map converter, from a satellite pic / GPS data INTO a game map. This would be an amazing feature to have.
- A demo will soon be available for the game.
- I would like to release the game on iOS / iPad OS.

Leaving Early Access, version 1.0.0

Hello everyone !

Oh guys how I am excited ... Jeez ... We freakin did it.

I started this project alone in December 2019, never made a single game using Unity, and been programming for only a year.

After a 6 months developing period, we finally are leaving Early Access. This is just incredible. For those of you who got the game when it first got released, you probably are as amazed as me by the work we achieved together. Yes, we. I have been behind my laptop programming, but you, you have been giving me the ideas, the suggestions, and the feedback we all needed for this game to be something great.
I just want to say thank you to you all, thank you for the support, and all the feedback.
I also want to personally thank Lorne, my Australian friend, he has been with me since the beginning, we've been talking a lot by email. Mark, my neighbour from the US, if you're reading those lines, it's been a pleasure and always will be a pleasure exchanging with you ! Bob, from THE Netherlands (I won't fix this one, sorry), probably the player that gave me the most feedback and suggesting the most things, but also been the most annoying. Don't worry I like you though haha.

Big up to my brother Jules who's been responsible for making the tiles and the wallpapers + the entire game's UI. TU GERES.

So again, thank you to all who made this possible by buying the game, or sending me nice messages.
THANK YOU.

What does leaving Early Access mean ? It means I consider the game stable enough, with enough content to be paid full price / be considered as complete.

Doest that mean the game won't receive any support / get new content / updates anymore ? Absolutely not. This game is a part of me now. I won't let it down, I have been working hard, every day for 10h since December to make it happen, and even if I consider the game to be paid full price right now, it doesn't mean I will stop adding new content or fix stuff if there is a need for it.

What next ? - I still have work to do upon campaigns. I'd like to make more what ifs scenarios.
- Japan still has no campaign available at this time.
- The US still have no campaign in the Pacific.
- I really want to look into a map converter, from a satellite pic / GPS data INTO a game map. This would be an amazing feature to have.
- A demo will soon be available for the game.
- I would like to release the game on iOS / iPad OS.


Change log :

ADDITION(S)
- Added : Show general's bonus radius when you have your mouse over them.

CHANGES
- Change : When zooming out, only VP city names will remain. All other text will disappear.
- Change : The way a targeted unit look, instead of changing the tile's colour to red I added a new target icon under the target.
- Change : Updated Australia's units texture.
- Change : Now the AI when moving will make noise if not in the fog of war.
- Change : Two units indicator was white, its now light grey to fit the rest of the UI.
- Change : Sounds when planes attack will now be based on the weapon they carry (torpedo, bomb, rockets).

FIXES
- Fix : Not all units would appear in the store (Due to the modifications I made about the month).
- Fix : Stats at the bottom when your unit is selected are now updated (Armour and HP).
- Fix : When the AI attacks one of the unit controlled by a human player, the unit if retreating would get selected.
- Fix : AI bug with landing / couldn't perform landings properly.
- Fix : Several instances of AI overlapping its units / stacking on one tile.
- Fix : Could not unlock the retreat and surrender achievements.
- Fix : Coastal batteries and bunkers could be embarked / disembarked with transport ships if they were on a harbour.
- Fix : When a unit was attacked by a boat and there were units nearby that would defend it, they would attack the boat.
- Fix : Mortar now give support fire.
- Fix : Resupplying both fuel and ammo would do only one.
- Fix : Harbours not counted as city in the filter of the strategic map.
- Fix : UI buttons in the mod manager.
- Fix / Change : Captured units now don't count in your total core unit number. Even though they are core units.

I also updated the game's guide with the latest new mechanics.
And for the occasion, I remade brand new screenshots + trailer for the game's store page + translated the description in Russian, Spanish, German, French.

Update #93

- Added : New units : Dornier 335A. Many variants for many units : B-17F / G, StuG III F, hurricane, Mosquito, P-47, P-51, Sherman, KV-1, Kavallerie, Soviet cavalry.

- Added : NATO counters are now moddable and replaceable. Feel free to create a mod for it !

- Added : When right clicking on a unit, if you made a mod to add small units representation it will be shown on the right. Size is 256x256. I thought it could be cool to still have a real representation if you are playing only with the NATO counters.

- Added : Months production for units from : Germany, USSR, Great Britain and US.

- Added : Modding instructions in English, French and English upon mod creating in a .txt file in your mod folder.

- Change : I repainted a dozen sprites.

- Change : Modifications made to the Eastern front 1941 map.

- Change : Renamed some units and updated stats on others.

- Fix : When the AI was spawning units directly on a VP it would not capture it and therefore never move out of it.

- Fix : Great Britain campaign was bugged in 1945.

- Fix : NATO not showing for all units (Especially core units).

Update #92

- Added : Battle for Berlin campaign map for the Allies and Germany.
- Added : 2 new achievements (Win the eastern front map in 1943 as either the soviets or the axis).
- Added : Guide button in the main menu.
- Added : Brand new minimap / strategic map with filters. This will give you, with the possibility to use the counters, a better understanding of the battlefield / frontline.

- Change : The map of the eastern front in 1943 has been redone.

- Fix : Germany 1945 map had missing units and the weather was not working.

I started entering the month for the units. Almost done with the germans, will probably do the soviets tomorrow so both are included into tomorrow's update.

Update #91

- Change : Finished the german units revamp.