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Hex of Steel News

Update #31

- Added : NATO representation for ALL units of ALL factions ! You can enable it in the main menu settings.
- Added : Possibility to quit when AI freezes, it will also try to make a save automatically, so you can send it to me.
- Added : 1 new scenario for the US campaign : Battle of Saint-Lo.
- Change : Speed increase when deploying troops on bigger maps.
- Fix : Bug with max HP being shown like 11/10 or 15/10. Will now be 11/11 or 15/15 as it was supposed to be.
- Fix : Retaliation problems (for good).
- Fix : Plane disappearing when pressing next turn when your plane is above an enemy unit.

Update #30

- Added : One new scenario for the US campaign in europe 1944.
- Added : Several missing cities for the map of Europe.
- Change : New wallpaper for the game. Will replace the previous one.
- Fix : Pathfinding problems.
- Fix : Clicking through UI and moving unit accidentally when actually clicking on a button.

I discovered huge performances issues when playing on the map of Europe against /with the AI, it takes him literally ages to complete any actions because of the number of tiles. I'll look into that tomorrow and see how I can improve it and make it playable.

Update #029

- Added : 4 new units for Great Britain : Black Prince, Centurion, Crusader Mk. III AA Mk. II, M4A4 Sherman Mk. V Tulip.
- Change / Added : New first scenario for the US campaign in western Europe. Map of Omaha beach with accurate placement of cities with their names.
- Fix : Stats for the units levelling up not being capped.
- Fix : Artillery getting damage from retaliation when at distance.
- Fix : AA getting retaliation damage when attacking flying paratroopers (when in planes).
- Fix : Unit (any) getting retaliation damages when attacking a transport ship.
- Fix : Pathfinding problems with certain units in certain cases (rivers mostly).
- Fix : Custom player-made maps were being erased/overwritten when updating to a newer version.
- Fix : Pioneers could walk on water.

Patch

- Added : Message box appearing when trying to place a boat on a ground tile in the editor.
- Fix : (Again) units going over each other when AI is playing.
- Fix : Trains and pathfinding not working.
- Fix : Pathfinding with transport ship taking shortcuts on land when it was quicker than going by sea.
- Fix : Another AI crash while playing, happened when a plane was set as non-active and the AI was trying to access it.
- Fix : UI text bug with buttons and their text being not fully displayed when resolution was too big.
- Fix : Clicking 'next turn' when a unit was moving cause the unit to disappear.
- Fix : In certain case a unit could walk over a river because of the new pathfinding system.

Other minor fixes that I did not keep track of (sorry).

Next update should bring more US scenarios, potentially musics ! And a new wallpaper for the main menu ;)

Update #028

- Added : 1 new Soviet unit, the ZSU-37, an SPG AA.
- Added : Quicksave using F5.
- Added : Confirmation window appears when you quicksave.
- Added : Road tiles for the desert, will be added to the base Europe map.
- Added : Prepared all flags for new factions (Belgium, Finland, Sweden, Spain, Netherlands, Romania, Greece, Bulgaria, Hungary, Turkey).
- Added : Hide the UI in the map editor by pressing F12.
- Removed : AI speed play. Now that there is pathfinding, I can't really make them play any faster or slower.
- Change : Stats change made to the Stuka G.
- Change : Maps in the main menu have been changed to match the map I made.
- Fix : AI units could be on half a tile or even on 3 tiles at the same time.
- Fix (Potentially) Fixed crash during AI turn. Need to play more to be sure, but as far as I know it should be okay.

I am gonna start working on continuing the campaign for the US in France now.