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Hex of Steel News

5.3.7

- Added : 7 new achievements, based on how long you played the game. I have added them as hidden achievements, but you know what to do to unlock them .. :)) Just play ! (Please, this took me over 4h to get 3 lines of working code)
- Added : PLAY / PAUSE shortcut. Pressing P will pause the game. Pressing it again will unpause it.
- Added : Mine flail achievement.
- Added : Mine flail vehicles. Those vehicles can walk on mines without taking any damage.
- Added : You can now cancel a research in the research menu. Just click again on the unit you are researching to cancel it. The research point will be given back, but you will lose your progress for the unit.
- Added : IK-2, Avia BH-33, R-313 for Yugoslavia.
- Added : IAR-14, PZL P11, Aradao 196 to Romania.
- Added : Dutch marines.
- Added : Matilda II scorpion, Sherman crab (mine flail tanks).

- Change : Yugoslav IK-3 graphics.
- Change : Scenario changes / balance on Campaign of France, Operation Compass and Leningrad 41, as well as Italy 1943 quick game.

- Fix : You couldn’t move troops inside your own country when being neutral.
- Fix : You could stay neutral and attack other people and they couldn’t get inside your territory. That’s an exploit :)
- Fix : Time played on scenario could be incorrect (like the timer stopped).

5.3.6

- Added : P-61 Black Widow, Vultee P-66 Vanguard to USA.
- Added : OT-26 to USSR.
- Added : Panzer I breda (AT version), UNL-35, Trubia Naval to Spain.

- Change : Changed the StuG III A to StuG III B which was way more produced.
- Change : Bomber don’t need to have ammo anymore to retaliate. Even with 0 ammo they will retaliate. It was pretty unfair since bombs and ammunition for MGs aren’t related.
- Change : Carriers are now more expensive.
- Change : Researching new ships will take twice the normal amount of turns. Ships should not as easy to research as a tank, right ?
- Change : StuG III Finnish graphics.
- Change : P-39 Airacobra graphics.
- Change : Decreased air to air damage of the I-16 polikarpov.
- Change : TKS didn’t have AT stats ….. face palm.
- Change : Slightly increased performance of the pathfinding algorithm.

- Fix : Coastal defence ship didn’t have any NATO symbol.
- Fix : AI playing panel wouldn’t go away after it played.
- Fix : Australian Matilda stats.

5.3.5

- Added : AT inf 43, PGM-1 gunboat, PGM-9 gunboat to USA.
- Added : Renault R-35 to Poland.
- Added : Semovente da 75/46, Cannone da 75-46 modello 1934, AT infantry to Italy.
- Added : 3 generals to Nationalist Spain. Francisco Franco, Emilio Mola, Jose Sanjur.

- Change : Italy 1943 changes.
- Change : Italian 20mm Breda AA graphics.
- Change : Vickers 6-Ton type A graphics for Poland.
- Change : Made researching new technologies from the future longer.
- Change : Landing craft for vehicles for GB and USA graphics.

- Fix : Submarines making AA noise when attacking a landing craft.
- Fix : Some semoventis (Italian tanks) were set as artillery when in fact they were AT tanks.
- Fix : Potentially fixed a no synchronisation issue in multiplayer (with no active player upon loading the map).
- Fix : AI freeze because of research.

5.3.4

- Added : Carro Veloce L3-35, Carro Armato M14/41, Carro Armato M15/42 Semovente da 75/34, semovente da 105/25 to Italy. I’m sure I added more, but I just forgot which ones, I apologise for that !
- Added : Crimea 1944 map in quick game. Based on the 1941 version, but this time it’s the germans being completely encircled by the soviet.
- Added : D3 and G5 torpedo boats for the USSR.

- Change : Carro Armato L6/40, Carro Armato M13/40 graphics.
- Change : Renamed the Italian heavy tank into Carro Armato P26-40.

- Fix : Italian units stats.
- Fix : Fixed roads overriding cities in map editor when generating the roads or in the random scenario generator when generating roads.

5.3.3 - Crimean campaign

- Added : Crimea 1941 quick game.
- Added : Soviet marines.
- Added : Gunboat for Italy.

- Change : Soviet light infantry graphics.

- Fix : CAS planes not dealing any damage in retaliation.