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Hex of Steel News

4.5.14

- Added : Renard R.31, Potez 33, Fiat CR.42 Falco, Gloster Gladiator, Hawker Hurricane Mk I, Fairey Fox Mk. IIIC, Fokker C.X

- Change : T15 sprite (Belgium).

- Fix : Ending your turn with all units hidden would make the game freeze if AI was playing next.
- Fix : You couldn’t save anything (units, tiles or countries).
- Fix : You couldn’t unload units in trains if there were no railroads around the city.

4.5.13

- Added : Oman, Yemen, Uruguay, Paraguay, Ecuador, Peru, Cuba.

- Change : Increased speed of map generation.
- Change : Making peace now costs you money.
- Change : Mines will now be avoided if seen by your unit. Let’s say you click on a tile behind the mine, if the unit can it will go around it instead of straight across it.

- Fix : Mines seemed to attract ships to them.
- Fix : You could get in negative movement point values if you used a glitch with mines.

4.5.12

- Added : Afghanistan, Venezuela, Argentina, Chile, Brazil, Mexico, Colombia, Bolivia.

- Change : Mines are cheaper.
- Change : Bombs on fighters will deal less damage (10 each instead of 15).
- Change : Repairing a bridge with engineers is now instant.
- Change : Reduced engineers hard damage to 15 (from 20).
- Change : Slowed down the AI by a tiiiiny bit, it’s because since I increased the speed, weird behaviour started appearing (Hello stacked units).

- Fix : AIs submarines would stay near the coast to “attack” ground units even though well subs can’t attack ground units. Basically fixed stupid AIs subs.
- Fix : Engineers could both attack and build bridge / destroy bridge during same turn.

Ah and one thing, you that left a negative review saying “…” to which I answered “…”, would you mind let me know in a constructive manner what problem you encountered with the game ? That would help me, all the other players and yourself. Thanks.

4.5.11

- Change : Balanced Operation Overlord quick game.
- Change : Added reinforcement tiles on Hungary 1944.
- Change : Added reinforcement tiles on Korsun Pocket.
- Change : Added reinforcement tiles to the campaign scenario Operation Overlord.
- Change : When finishing your turn in multiplayer, game will now no longer take you back to the main menu, but to the multiplayer menu.
- Change : Reinforcement tiles now offer supplies.
- Change : Mines are bigger.
- Change : Updated to Unity 2021.1.5f1 (from 2020.1.4f1).

- Fix : Units that were in landing crafts in harbours wouldn’t be loaded properly (as out of the landing craft).
- Fix : Fixes in the store on mobile.
- Fix : Little UI issues on mobile.
- Fix : Zooming on mobile would unselect stuff.
- Fix : AI planes targeted mines even though they couldn’t damage them.
- Fix : Naval heroes (for ships) could get soft damage bonus (useless).

4.5.10

- Added : 5 new achievements for the campaign, for your commander’s level/rank.
- Added : Albert Kesselring general for Germany and Henry H. Arnold (Air general) for the USA.
- Added : Generals on Operation Husky campaign scenario.

- Change : Added reinforcement tiles on Operation Market Garden.
- Change : Added reinforcement tiles on Smolensk43.
- Change : Added reinforcement tiles on Moscow41.
- Change : You now need to wait 1 turn before you can deploy stuff at a newly captured airfield.
- Change : Reduced the damage of engineers.
- Change : Ground generals now are of infantry type.

- Fix : When doing undo twice with artillery, you could not attack anymore.
- Fix : If the bridge was a VP, you could get supplies directly from it when being on it.
- Fix : Units could retreat from a factory tile.
- Fix : Gunther Von Kluge had Adolf hitler’s name on the counter.