1. Hex of Steel
  2. News

Hex of Steel News

Live with the dev this Sunday

Hello everyone !

Most of you already know that I always read and almost always answer your comments/topics in the forum, or on the various social networks of the game.

By the way, where I'm the most active and where you can hope to get an answer instantly is the DISCORD server : https://discord.gg/WHjNqxKYkU
(So if you have issues, questions, suggestions, please join the server).

Anyway, I wanted to let you know that I'll be streaming this Sunday on Youtube (playing the game of course), here's the link to the channel : https://www.youtube.com/channel/UCMMq2he5LtC5Sg5qcfy8y9g
Subscribe and you should get a notification when I go live so you don't miss it :)

I will be going live during the evening for my European players (Around 8pm), which would be around 3pm eastern time for you american fellows

So, yeah, if you have questions you'd like to ask me in live, or if you'd just like to see how the AI will kick my ass, feel free to join the live !

Cheers,

Val

4.0.4

- Added : 21:9 aspect ratio support in the resolution in the settings (2560x1080).
- Added : Save as in the map editor (Just for you @Tchey).

- Change : Updated the email sending the emails for the multilayer.
- Change : The overlay is now automatically loaded and placed properly upon scenario opening (map editor and in game).

- Fix : NATO counters shown in the FOW for human players.
- Fix : Operation Husky was unbalanced.
- Fix : Operation Compass was unbalanced.
- Fix : Coral Sea american balance.
- Fix : Password reset wouldn’t work for multiplayer account.

4.0.3

- Added : Type 94 AA 20 mm
- Added : Button to hide all units in the map editor.
- Added : tile's name on top of the tiles in the tile editor. Low opacity.
- Added : Check if your map is ready to play in the map editor, press the button, and if there’s anything missing, the game will tell you.
- Added : Copy and paste button for the tile editor.
- Added : Attack button key binding.
- Added : Show unit’s history key binding.

- Change : You can now save a map in the map editor even if its not complete.
- Change : Afrikakorps 1942 map was unbalanced, Great Britain didn’t really stand a chance. I gave them more money to start with.
- Change : Since someone complained about the too frequent update, and the fact that they are too big, I chose to go back to : Have a BIG game but SMALL updates. So now the game will take 2GB on your hard drive, but the updates will be really small (couple of MBs).

- Fix : On Android, the game icon was missing.

4.0.2

- Change : Reorganized main menu settings toggles by category.

- Fix : Game freeze in a lot of circumstances (due to the changes in the end of scenario check implemented in 4.0.0). Some old maps (especially campaign ones) would freeze when you would capture a city or open the objectives panel.
- Fix : AA moving to a tile after it provided supportive fire.
- Fix : Eye dropper key bind had the wrong tooltip.
- Fix : Historical focuses issues with the AI.
- Fix : AI wouldn’t attack neutral country. Like not the faction but the real country named Neutral.
- Fix : Custom countries when being added in the editor weren’t loaded in the game you’d need to restart it.

4.0.1

- Change : Mod folder is now refreshed every half second, not just when you open or close the panel. So your mod’s list will dynamically change when you make modifications.
- Change : Eyedropper shortcut, didn’t realise the middle mouse button was the one you used to move the camera around, rendering it useless. You can still change that in the key binding menu.

- Fix : Potentially fixed unit stacking.
- Fix : AA not providing any supportive fire.
- Fix : Visibility (orange) was shown instead of range on counters.
- Fix : You could still undo after selecting another unit.
- Fix : Engineers could cross destroyed bridges.
- Fix : You could land on a river tile from a landing craft.
- Fix : For modding, 2 folders weren’t created upon mod generation.
- Fix : Broken social networks links due to name change, URLs were incorrect. Didn’t see that coming haha.
- Fix : Moving unit button could be unset due to update, I now force its value to be set by default if its null.
Fix : Issues with the player settings not saved properly.