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Hex of Steel News

2.0.8

- Added : Units to Norway : Engineers, Bofors 75 mm Model 1934, Gloster Gladiator, 40mm bofors AA, Town-class destroyer, Bofors 37 mm.

- Change : Renamed Swedish destroyer.
- Change : Renamed Swedish fighter plane.
- Change : Veteran units now only lose 50% of what other units lose when being bombarded by artillery / bombers. Instead of losing let’s say 4 ammos and 8 fuel, they will lose 2 ammos and 4 fuel.
- Change : Revamped HUGE Europe 1941 !! My bon ami Romain spent hours tweaking it, modifying the terrain, and .. ADDING RAILROADS. You all know I was too lazy to do it on such a big map, BUT HE DID. So I want everyone in the comments saying Merci Romain ! :D

- Fix : Submarines not showing sometimes / being invisible to certain units.
- Fix : Potential damage panel not showing when hovering over a ground unit in a landing craft with a submarine selected.
- Fix : Infantry support not supporting at all anymore.
- Fix : Turkish CAS plane had fighter’s stats.

2.0.7

- Added : Invite to alliance possibility in diplomacy panel. To invite a country to your faction, you have to send them 3 times your production in money + 3 times theirs. Example, you have an income of 1500, and you want to invite lets say Slovakia that has like 150 prod. You will need to make a 1 time payment of 3 * 1500 + 3 * 150.

- Change : When under water, submarines won’t see any tile around them / be blind.

- Fix : Winter harbour and destroyed winter harbour tile didn’t have the same orientation.
- Fix : Paratroopers could still walk after being dropped even though they shouldn’t.
- Fix : Engineers could walk on river tiles if they had 0 MP.
- Fix : It happens that any campaign file that had the same name as another one would be the one being loaded. This caused issues with the soviet / German campaign, since some scenarios (Ex: Smolensk43) had the same name. This resulted in the game picking the first one it found, sometimes not the one from the good campaign.
- Fix : Loading a game and some units would be in a ship but in a harbour. They would be kind of broken.

2.0.6

- Added : Smoke FX to bombed / destroyed tiles.

- Change : Less expensive resupply path cost through sea (higher %).

- Fix : Could undo after upgrading a unit.
- Fix : Ships could resupply even after attacking.
- Fix : Engineers losing 1 MP because of bad weather.
- Fix : Could resupply if the paratroopers were in their transport plane and not grounded.
- Fix : Canone da 90 53 had a range of 1 instead of 2.
- Fix : Plane HP repair cost was x1 and not x2 (per HP).
- Fix : Paratroopers could move after being dropped. So they could move twice, once in the air, then again once dropped.

2.0.5

- Change : Tile production has been changed, and now they produce more.
- Change : Plane customization limited to 2 items.

- Fix : Fighter escorting themselves.
- Fix : 2 AI freeze instances.
- Fix : Paratroopers could heal and get in a plane.
- Fix : Paratroopers could attack and get in a plane.
- Fix : Opening various panels, triggering stuff when writing a message in multiplayer on PC because of shortcuts with keys.

2.0.4

- Added : Delete match button for multiplayer, only host can.

- Change : Hill damage bonus is now +10, instead of +15.
- Change : Bridge damage penalty is now -10, instead of -15.
- Change : Sherman crocodile had too low hard damage.

- Fix : AI freeze on AI vs AI match.
- Fix : When upgrading a unit, it would be set as core automatically (something I didn’t plan after fixing the upgrading core units weren’t core anymore, coding is complicated sometimes ^^).