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Hex of Steel News

1.6.1

- Added : Buttons / links to the different social networks of the game (Facebook, Discord, Instagram, Youtube).

- Change : Small modifications made to the new Europe map.

- Fix : Planes couldn’t move in fog of war if there is an enemy unit. Same for boats.
- Fix : Hornisse hard damage too low (94 instead of 105).

1.6.0

- Added : New Europe map. Bigger, better (without railroads). Size is 330 x 220. 26 Countries. 950 cities named.
- Added : Units for Turkey, Spain, Vichy France, British Raj, Portugal, Denmark (Generic graphics for now).
- Added : New commanders : Dumitrescu and Antonescu (Romania).

- Change : AI arty attack and doesn’t move anymore if it attacked. In most cases, it was going suicidal.
- Change : Remade the look of Italian infantry.
- Change : Changed the British engineers weapon to a Sten.
- Change : Neutral AI won’t get any per turn income.
- Change : Moving the camera using the keyboard will now use the arrows keys, not WASD anymore.
- Change : Shortcut for moving from one unit to the next now is using PERIOD and COMMA on the keyboard (it used the arrows previously).
- Change : Better AI unit spawn.

- Fix : Artillery not doing any damage to bunkers.
- Fix : Italian didn’t have a train sprite (wtf?) this created issues with making some units invisible.
- Fix : Tap going through UI on mobile (UNDO button especially).
- Fix : Captured / core units sometimes couldn’t be selected (@Mike)
- Fix : Broken commandos on DDAY / Husky campaign scenario, broken Sherman on Husky scenario.
- Fix : AI could horse / mechanize / motorize armoured artillery.

This update took me forever due to the fact that the map is just HUGE.
I did only a 1939 configuration, feel free to modify it in the editor and make other configurations if you wish, and post it on the workshop, I'm sure people will be interested :)

1.5.6

- Change : Panzer III H, L, J, T-34 1940, AT-1 damage stats.
- Change : Cost of walking on river with engineers. It’s kind of a fix, since I always meant to give the cost of all the unit’s MP.
- Change : Europe 1939 map and eastern front 1941 map adjustments.

- Fix : Big AI bug not moving all its units.

1.5.5

- Added : Weather option in the settings. You can toggle ON or OFF the weather (Rainy / snowy). Meant to help with poor performance on older devices. Or for those who don’t want to have rain / snow.
- Added : Generic units for Turkey and Spain.

- Change : Recon unit bonus coming from having an allied recon units AROUND the enemy. Before, it was the recon unit around our unit attacking.
- Change : Various code optimization.
- Change : Map opening optimization, units sounds aren’t loaded anymore per unit. Now, sound will be streamed when needed / loaded when needed. Before, ALL units on the map were loading and caching both move and attack sound (saving 400 ms on the Europe map).
- Change : Reduced RAM usage on mobile (around 200 MB).
- Change : Netherlands infantry helmets.
- Change : Camera height limit to 150 on mobile, that’s a try to fix potential crashes for people who have them on the Europe map. Let me know if this solved it ! Thanks !
- Change : Smaller NATO counters.
- Change : Recon units don’t get an attack bonus from other recon units.
- Change : Remove fog of war auto ON and infinite ammo / fuel auto ON on campaign scenarios on mobile (no achievements there).
- Change : Boats can now resupply like normal units (Figured I would make the change since the algorithm has been greatly improved, and the AI seemed to never go back to the harbour to resupply, so). Resupply ships still are a thing and will be useful to be sure your boats can get supplies, since their supply route can be plundered / blockaded really easily

- Fix : Units in trains can’t get ou even on cities.
- Fix : On mobile, quick game player slots were getting inside the side of the container.
- Fix : Player settings not loaded properly on mobile.
- Fix : AI buying horsed motorized artillery.
- Fix : When playing more than one country with NATO counters ON, it would not actualize the colour when doing next turn.
- Fix : Objectives panel was under the UI (Buttons).
- Fix : No click sound when clicking the NATO button.
- Fix : Attacking neutral units wouldn’t make the country declare war on you (ex: Poland in 1939).

1.5.4

- Change : Stats of the BA-10 and BA-6 (Hard damage values).
- Change : On mobile, I changed the UI so that it fits all screen size. Some buttons were not accessible on some devices.
- Change : On mobile, I made the “Next turn” touch zone bigger, sometimes it felt unresponsive due to its small size.

- Fix : AI (Germany) couldn’t capture neutral VPs.
- Fix : On mobile, when attacking and killing a unit, it would make you move right after you attacked, even you didn’t want to, kinda annoying IMO :).
- Fix : UI on mobile for some stuff on not so wide screens (overlapping text etc). I never tested the game on many aspect ratios and there were real UI problems with some of them. That’s fixed now.
- Fix : Horse gave +3 MP and mechanize gave +2, should be the opposite.