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Hex of Steel News

1.2.0

- Change : Big up to @CrazyStewie, redditor of r/Unity3D who accepted to help me fixing my previous algorithm for units to show their potential path. We have a brand new one, this time the units are using breadth first ! This cut the time to generate the path by ... Phew ... 100 times ? This is just instant. Remember that good ol' Me 262 that took 3 good seconds to show you every tile he could go to ? This is over now, it's INSTANT. Now we all say thank you @CrazyStewie !

- Fix : Money duplication again.

1.1.15

- Change : All stuka air attack stats (Lower).
- Change : Added a max frame rate on all devices (60FPS in game, 30FPS in the menu). To maximize battery life and help with performances (Could run at over 200 FPS).
- Change : Musics and sounds are now being streamed, not loaded into the RAM anymore, meaning way faster loading times, and less RAM consumption. (-300MB)

- Fix : If plane is idle, it could go in minus autonomy after reaching 0.
- Fix : Retreat with 0 fuel.
- Fix : Map to edit not being reset when going back to main menu.
- Fix : Money somehow being randomly added when saving / loading (by the amount of income per turn).
- Fix : Recon bonus not being applied when the recon unit is located on the tile of the unit supposed to get the bonus (ex : ground unit with recon unit above it).
- Fix : Planes getting the hill attack modifier.
- Fix : Planes getting the bridge attack modifier.

1.1.14

- Added : Fullscreen/Windowed option in the settings (@Makran70).

- Change : ZIS 2 stats, PaK40 stats, 87 Ju G attack sound., 88mm damage, Elefant, Tiger II, Tiger I, jagdanther, StuH42 stats.
- Change : Remade Eastern front 1943 map.
- Change : Unit deal -15 damage when fighting from a bridge.

- Fix : AI freeze due to the latest update code modifications. (@Robert)
- Fix : Trench tile pointing up had a different green colour from others.
- Fix : Naval planes didn’t spot mines properly.

Patch 1.1.13

Sorry bout that, I assigned the wrong function to the wrong button, instead of toggling clouds you were toggling infinite ammo ........ *Facepalm*

1.1.13

- Change : The way paratroopers are drop. Now directly under them when you press the button.
- Change : Naval planes can spot naval mines.
- Change : AI is more clever when attacking units.
- Change : AI boats are now more active.
- Change : fog of war and infinite ammo/fuel are not being reset every time the game opens anymore.

- Fix : Naval mines turning into grass after they blew up.
- Fix : Was showing the truck or horse or half track icon when in train.
- Fix : HP above 100 wouldn’t be shown in the second unit info window.
- Fix : Wrong stats with units when loading a save.
- Fix : Previous / Next unit including whatever the heck it is including in the list.

I have been working on the Android version of the game, it's all good, I am just waiting Google to review the build and I'll post an event with the play store link :)