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Hex of Steel News

1.1.8

- Added : Winter trained units as an option (Won’t take damage from the cold). They are free for the Soviet Union and Finland.
- Added : Possibility to remove tiles to your map in all 4 directions in the map editor.
- Added : Possibility to have snow never melts on the tiles you want in the map editor.
- Added : Flag of the owner when right clicking on a unit.

- Change : Improved pathfinding a little bit.
- Change : Selected unit now has a rectangle around it, not an ugly green underneath it.
- Change : Base game winter damage value = 3. You still can change it in the settings if you want.
- Change : Stats of all T34s, gave more armour and more hard damage, it was unbalanced.
- Change : Bigger can move and can attack icon.

- Fix : Now refunds you your truck / horse / mechanized / bomb / drop tank etc upgrade when upgrading a unit that had one of those option, before the money of those option wasnt given back to you.
- Added : Flag of the current player playing.
- Fix : AI embarking unit on a harbour when being set as defensive.

1.1.7

- Fix : When resizing a map, an official one (one of mine) it would create a double copy of it and load the wrong one.
- Fix : Ships potential damage not being correct sometimes.
- Fix : When having unlimited fuel and ammo option on, bombers and artillery would still create attrition and remove ammo + fuel. (@EvilMustDie)
- Fix : When upgrading a unit, its name wouldnt be changed (@EvilMustDie)

Other fixes I forgot about :X

1.1.6

- Change : Small towns (dark brown) do not produce money per turn anymore.
- Change : BT5 and 7 and pz 38t stats.
- Change : Ships dont suffer from encirclement anymore.

- Fix : UI in the mod manager.
- Fix : Quicksave on windows, without the time.
- Fix : Audio now is looping in the main menu.
- Fix : If a video is playing and a custom music has been chosen to be played in the main menu, the sound of the video will be muted.
- Fix : Resupplying on town had a 0% value, meaning you couldn't resupply when on a town with complex supplies ON.
- Fix : Retaliation visual glitch when 2 units were on 1 tile.
- Fix : Unit won't retreat if they died in combat anymore.

1.1.5

- Added : Battle of Okinawa campaign scenario for both Japan and US.
- Added : Plays a random music from the workshop if you downloaded any when you open the game.
- Added : Resize the map how you want in the editor ! You can now add X tiles in all 4 directions (left, right, up, down). MEANING : If you want to make a world map based on my europe map, you can. Just make it bigger on the sides !!
- Added : When quicksaving, the time will now be added so you can have several quicksave (Should work on Windows, please tell me if its not !!).
- Added : Your original map will be backed up when changing its size.

- Change : Maxed winter damage to 10 instead of 50 which caused AI freeze (@Robert).

- Fix : Money production per turn not being updated upon map opening (@Simon).

1.1.4

- Added : AI will now deploy captured units at the end of its turn (Before it was the turn after, so now its same turn).
- Added : When your unit gets a hero, you'll be notified the window will open.
- Added : Hardcore difficulty. AI will start with more money, and spawn even more units than in hard. You don't have any more penalty than in "hard".

- Change : When pressing Next / Previous unit, ONLY units that HAVENT MOVE AND ATTACKED will be selected. If a unit has moved OR attacked, it won't be included in the list. Should be more useful now to make sure you didn't forget to play a unit !

- Fix : Resolution / fullscreen, I set it back as it was before.
- Fix : "Small unit's representation" will now be hidden if the unit has none (Basically if you didnt mod it, so 99% of the time).
- Fix : Stats of the unit you upgrade not being updated as you upgrade it, previously you had to reselect the unit to have its new stats being shown.
- Fix : Unit that didn't retaliate when it died in attack even fi it could retaliate.
- Fix : City names were under units.
- Fix : Money reward and money production per turn weren't updated upon scenario launch (Thanks @Simon).
- Fix : Bug with encirclement damage and how they were calculated.
- Fix : When unit retreated, its tile would be shown as a potential tile for you to move to (even though you couldnt even though you tried).

About versionning, this update is now revertible, meaning you can select the previous updated / game's version if this one broke it.
This is because sometimes when I release an updated there's something I forgot and that might break the whole game, so instead of you not having anything at all to play with, no you can just select a previous version of the game and still play while I polish the new one !