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POLYGON 2 needs your support

[p]Hello, friends.[/p][p][/p][p]Right now I am focused on developing POLYGON // - a new version of the project with large-scale maps, vehicles, and a full-fledged destruction system.[/p][p]Developing a game of this level requires serious resources.
I continue to work as an indie developer and handle most of the tasks myself: programming, networking, optimization, destruction systems, vehicle mechanics, and much more.[/p][p]But to accelerate development, bring in specialists, pay for servers, and maintain technical infrastructure, I need additional support.[/p][p][/p][p]If you would like to help the development of POLYGON // and become part of its history - you can support the development of POLYGON //.[/p][p][/p][hr][/hr][p][/p][p]I have also published an extended version of the development diary dedicated to the destruction system.[/p][p]In it, I go into much greater detail about the technical implementation, network synchronization issues, CPU optimization, and all the difficulties I faced during development.
The post includes a large number of videos with tests and prototypes.[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p]In addition, the first look at the new character has already been published on Patreon. [/p][p][/p][hr][/hr][p][/p][p]You can support the development here:
https://www.patreon.com/redaster_polygon[/p][p]https://boosty.to/redaster_studio[/p][p][/p][p]Thank you for your support ❤️! It is truly very important for the development.[/p]