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Patch: 0.2.10.63

[h3]Hi, friends![/h3]
It's been a long time since the last update. And all this time, work was underway on a new update that fixes many problems with the game, as well as work on the performance of the game, improving stability and much more.
This update is a preparatory stage for a future global update, which you will learn about a little later ...

Work was done on all the internal code at once, which means that something could break in this update, which we noticed during the tests. Therefore, we ask you not to throw tomatoes if you see a new bug that was not there before. Please report this to any community of our game (Steam Community, Discord, Email) and we will try to help as soon as possible.

So, the description of the update.

Changed:
- The recoil of all weapons has been reduced by ~ 50%;
- The reload time of some weapons has been reduced by 10%;
- Reduced damage to arms and legs;
- The blast wave from the grenade, which you feel with the help of the "rocking" of the camera, now depends on the distance to the explosion;
- A reward for assisting a kill can be obtained within 7.5 seconds (previously 5 seconds);
- Now the character can shoot in the jump;
- Now, when you hit your character, you can see the effect of blood;
- The character now returns to aiming mode if it was interrupted by another action;
- Now, if the last player of a team leaves the match, then the opposing team is awarded a victory, regardless of the game points scored;
- Temporarily frozen the ability to create games from a third person;

Fixed:
- Fixed a bug that occurs when the user is authorized (entering the game);
- Shaking the camera while recharging has become less intense (previously caused nausea for the user ːsteammockingː);

We're now starting work on a major update that will finally add squads of players, redesign servers for smoother gameplay, and add new weapons and more.
Follow the news.

Thank you for playing POLYGON! ːSteamthumbsupː