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The Future in Polygon: Ballistics

[h3]Hey, Friends! [/h3]
Today we will tell you about the new game mechanics that will soon appear in the game.

At the moment, all weapons in the game use traces as bullets.
Not so long ago, we added a damage multiplier depending on the distance, which is calculated using the simple formula based on the distance to the enemy. But this does not allow you to fully immerse yourself in the gameplay. We want more realism!
That's why we started developing an advanced bullet system that uses the world's physical constants.

The new bullet technology will have ballistic indicators. Now you will have to do a pre-emption to hit the target at a long distance.
Of course, each caliber has unique aerodynamic data. And we did it! So, each bullet has its own mass, form factor, initial energy, diameter and other indicators that will affect the entire system.

In addition, new bullets can ricochet off some objects. And it's not just graphics! This is a real bullet, which will also cause damage if it hits the target after a ricochet. Now you don't have to see the enemy to kill him :)
Of course, we also took into account all the physical data and the probability and angle of the ricochet, and the residual energy varies depending on the material of the object, as well as the physical data of the bullet itself. So, if you hit the metal, there will be the highest probability of a ricochet, while if you hit the sand, there can be no ricochet.
This also takes into account the angle of the shot.

But that's not all.
So, new bullets can shoot through some objects, after which the bullet can also cause damage to the enemy.
And it also takes into account all physical indicators! So, a bullet with more mass and energy is able to penetrate thicker objects than a weaker bullet.
After departure, the bullet loses some of its energy.
And it also depends on the material of the object. For example, you can easily break through a wooden door, but it's not a fact that you will be able to do it with a metal door.

We really hope that the new game mechanics will bring more interest and realism to the gameplay. This should also simplify the game for beginners, and experienced players will be able to get more pleasure from hitting the target at a long distance. In the future, we will prepare for you a system of rewards and achievements that you will receive when killing opponents at a long distance. All players will be able to see what a cool sniper you are :)

[previewyoutube][/previewyoutube]

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-Polygon Team