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Update: 0.7.5.7

Hi everyone,

This update focuses on fixing numerous bugs across all maps in the game.
A huge thanks to Wolf for the hard work on improving the game!

[h3]Storage Day/Night[/h3]
  • Fixed an issue where many objects had incorrect collisions;
  • Fixed an issue where many objects were mis-placed or mis-aligned (ex. doors, walls, etc.);
  • Map Floor has been fully remade to fix collision attributes;
  • Border has been reworked to polish the map;
  • Empty buildings have been reworked and added some filling objects;
  • Weird placed objects around the map have either been replaced or removed;
  • Map has been reworked a bit to change some object placement, visuals, textures and more;


[h3]Crash Site Day/Night[/h3]
  • Fixed an issue where the Diner building had a seen through ceiling;
  • Fixed an issue where some foliage was either floating or overlapping with other objects;
  • Fixed an issue where some windows were not aligned properly;
  • Fixed an issue where some vehicles were floating;
  • Fixed an issue where some windows were bulletproof;
  • Fixed an issue where some objects were overlapping;
  • Fixed an issue where some objects had broken textures;


[h3]Cargo[/h3]
  • Fixed an issue where some objects had black shaders generated over them;
  • Fixed an issue where you could cap the capture point from Top Red Container;
  • Reworked some of the collisions to allow more and easier control over parkour;


[h3]Sandstorm Conquest/KingOfTheHill[/h3]
  • Fixed an issue where some stairs were seen through;
  • Fixed an issue that caused players to get stuck in one of the trucks;


[h3]Valley Day/Night[/h3]
  • Fixed an issue where the ammo and healing boxes on the East Spawn did not work;
  • Fixed an issue where you could see through a fence and players couldn’t shoot you back;
  • Fixed an issue of some objects having incorrect collisions;
  • Fixed an issue where some foliage was floating mid air;


[h3]Metro[/h3]
  • Fixed an issue where some of the pillars could be seen through;
  • Fixed an issue where some parts of the ceiling could be seen through;
  • Fixed an issue where some parts of the ceiling were missing;
  • Fixed an issue where the arching pillars had incorrect collisions;
  • Fixed an issue where some objects were mis-aligned;
  • Fixed an issue where some objects had incorrect textures;
  • Fixed an issue where some objects had incorrect collisions;
  • Removed unused objects and effects that were outside of the map;
  • Removed some of the ground rubble collisions that caused the player to be stuck on a pixel;


While we continue to work on improving our maps and fixing bugs, we can’t do this alone. If you find a map bug or anything else, please contact us via a Bug Report (Support Ticket) via our Discord server.

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—Polygon Team