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POLYGON News

Update 0.7.8.2

[h2]Valley[/h2]
  • [p]Added King of the Hill game mode[/p]
  • [p]Pushed spawn borders 20 meters further[/p]
  • [p]Added more exits to the main base[/p]
  • [p]Adjusted main base spawn locations[/p]
  • [p]Added more cover outside of the main bases[/p]
[p][/p][h2]New Features[/h2]
  • [p]Added a system to kick AFK players. A player is AFK if he has not done any action in the last 3 minutes[/p]
  • [p]Added a region select option when creating a server[/p]
  • [p]Added a disable chat setting (currently in the Controls Panel)[/p]
  • [p]Added Discord Rich Presence to display the map you are currently playing in and your KDA[/p]
  • [p]Added a Change Teams button in the escape menu. If the other team is full, you're in a squad, the match is about to end, or your team has more players, you are unable to change teams[/p]
[p][/p][h2]Improvements[/h2]
  • [p]Added a progress bar to indicate how much spawn protection is remaining (TIP: If you shoot, spawn protection ends instantly!)[/p]
  • [p]Added the current map name to the top left of the scoreboard[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed player marker blocking the capture points on the spawn screen, preventing the player from spawning on an objective[/p]
  • [p]Fixed a bug that caused ricochet bullets to be displaced on extreme angles[/p]
  • [p]Fixed certain sounds ignoring player audio settings (including the fly overs on Sandstorm)[/p]
  • [p]Fixed a bug that caused servers to duplicate on the multiplayer tab[/p]
  • [p]Fixed incorrect collisions on Sandstorm A site[/p]
  • [p]Grenades now reset when the game restarts[/p]
  • [p]Fixed a bug that caused spacebar to not deploy the player[/p]
  • [p]Fixed a bug that caused the player to stop sprinting when bumped by another player[/p]
  • [p]Possibly fixed a bug that caused the enemy death icon to pop up when respawning[/p]
  • [p]Fixed the main menu character skin not updating after selecting the default skin[/p]
  • [p]Fixed a bug where switching weapons too fast caused it to not swap weapons[/p]
  • [p]Flood lights on Metro and Cargo no longer make the player light up when standing at the light source[/p]
  • [p]Fixed some UI elements disappearing when aiming[/p]
[p][/p][h2]Known Issues [/h2]
  • [p]Certain trees on Valley have incorrect shadows[/p]
  • [p]Escape doesn't always work to go back in UI[/p]
  • [p]Sprinting always cancels the M24 bolting animation[/p]
  • [p]Certain scopes can see through transparent materials[/p]
  • [p]Many translations are incorrect or missing[/p]
  • [p]Grenades sometimes don't work as expected[/p]
  • [p]Watches and sights are sometimes left floating around the map[/p]
[p][/p][h2]A Note On Localization[/h2][p]We've noticed while creating some of the new features in this patch that the localization in POLYGON leaves a lot to be desired. We are aware of this and will be working on improving the translations very soon. Please bear with us, we apologize for any weird, missing, or inaccurate translations.[/p]

POLYGON Development Continues!

[p]Hey everyone, TheF16 here,

As I mentioned a little while ago in the POLYGON Discord Server, I've been in contact with Nodaryn, who is thankfully doing well, and, while he won't be returning to developing POLYGON currently, he has granted myself and River access to resume the game's development.

We've formed a new volunteer team and are already hard at work bringing you new content, bug fixes, and quality-of-life improvements. We're still getting comfortable with the project and workflow, but we've already begun our efforts. [/p][p][/p][p][/p][h3]Today's Patch and What's to Come [/h3][p]
This brings us to today's update. We've released a small patch with a few fixes and some experimental changes. You can find the full list of changes at the bottom of this announcement.

Moving forward, our goal is to release a series of smaller patches before any major content drops. Our first priority is to stabilize the game, fix some of the more frustrating bugs that a lot of us have experienced, and implement some long-awaited quality-of-life features. Once the game is in a better state, we'll begin working on our first content release. [/p][p][/p][p][/p][h3]Our Commitment to Transparency [/h3][p]
Transparency is a huge priority for us, especially considering the state it has been in the past. We plan to share almost everything we're working on with the community, saving just a few things for a surprise. To keep you updated, River will be hosting Weekly Dev Streams on Twitch every Saturday

The streams will include some POLYGON Competitive League (PCL) content followed by a dev stream. We encourage you to join the chat to see what we're working on, ask questions, or share suggestions. [/p][p][/p][p][/p][h3]A New Focus on PCL[/h3][p]
Speaking of PCL, as many of you know already, this has always been a community driven project that has tried to provide additional content for more dedicated players to enjoy. Going forward, me and River will officially start working on providing even more content for these players, starting with synchronizing our balance patch updates with PCL's start of the seasons. We hope all players that have liked PCL so far, will keep enjoying it with a fresh experience. [/p][p][/p][p][/p][h3]CHANGELOG (08/14/2025) Update 0.7.7.1 #433[/h3][p]New:[/p]
  • [p]Created a brightness slider that goes from 0.5 to 1.5 (1 default)[/p]
  • [p]Objective and Base icons now fade out when aiming down sights[/p]
[p]Fix:[/p]
  • [p]\[EXPERIMENTAL] Increased opacity of the red map borders[/p]
  • [p]Increased footstep volume across all surfaces by .15[/p]
  • [p]Zoomed the minimap out by double[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed an issue that causes small sights to be obstructed by powerful lights[/p]
  • [p]Killer health is now properly updated on the kill camera UI[/p]
[p][/p][p]

We're excited to keep working on POLYGON and hope we can achieve all of our goals. If you have any questions or comments, drop them in the discussion below, or on our Discord. We'll have more to tell you soon![/p]

Halloween in Polygon!

[h3]Welcome to the Halloween Update![/h3]
With this update, the time of mysticism, riddles and, of course, incredible rewards will come.

[hr][/hr]
[h2]THE HAUNTED SHIP[/h2]

Prepare for a chilling journey aboard an abandoned vessel where Halloween takes a sinister twist. Under the cover of mist and the cold glow of moonlight, every corner holds mysterious stories and eerie surprises.

What mysterious pumpkins have appeared on the ship? Who knows what secrets they might be hiding…



[hr][/hr]
[h2]HALLOWEEN PASS[/h2]

Immerse yourself in the Halloween atmosphere with our unique "Halloween Pass".
Similar to the Battle Pass, this special pass provides access to exclusive rewards with a distinctive Halloween spirit.
Collect them all and rise to the next level!



Attention, collectors: for a limited time, you have the opportunity to purchase last year’s Halloween watch!


[h3]TRICK OR TREAT![/h3]

[hr][/hr]
[h2]HALLOWEEN BOOST[/h2]

Earn extra bonuses by fighting the dark forces and becoming a hero in this horror night.
From October 27 to November 10, each match will bring you an additional 100% of credits and experience!
This is your chance to use the magic of Halloween and raise your skill level to a new height.

[hr][/hr]
[h2]OTHER CHANGES[/h2]

Fixed tree foliage display when MSAA is enabled;

[hr][/hr]
Join our Discord.
There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


[hr][/hr]
See you on the battlefield!

—Polygon Team

Update: 0.7.5.7

Hi everyone,

This update focuses on fixing numerous bugs across all maps in the game.
A huge thanks to Wolf for the hard work on improving the game!

[h3]Storage Day/Night[/h3]
  • Fixed an issue where many objects had incorrect collisions;
  • Fixed an issue where many objects were mis-placed or mis-aligned (ex. doors, walls, etc.);
  • Map Floor has been fully remade to fix collision attributes;
  • Border has been reworked to polish the map;
  • Empty buildings have been reworked and added some filling objects;
  • Weird placed objects around the map have either been replaced or removed;
  • Map has been reworked a bit to change some object placement, visuals, textures and more;


[h3]Crash Site Day/Night[/h3]
  • Fixed an issue where the Diner building had a seen through ceiling;
  • Fixed an issue where some foliage was either floating or overlapping with other objects;
  • Fixed an issue where some windows were not aligned properly;
  • Fixed an issue where some vehicles were floating;
  • Fixed an issue where some windows were bulletproof;
  • Fixed an issue where some objects were overlapping;
  • Fixed an issue where some objects had broken textures;


[h3]Cargo[/h3]
  • Fixed an issue where some objects had black shaders generated over them;
  • Fixed an issue where you could cap the capture point from Top Red Container;
  • Reworked some of the collisions to allow more and easier control over parkour;


[h3]Sandstorm Conquest/KingOfTheHill[/h3]
  • Fixed an issue where some stairs were seen through;
  • Fixed an issue that caused players to get stuck in one of the trucks;


[h3]Valley Day/Night[/h3]
  • Fixed an issue where the ammo and healing boxes on the East Spawn did not work;
  • Fixed an issue where you could see through a fence and players couldn’t shoot you back;
  • Fixed an issue of some objects having incorrect collisions;
  • Fixed an issue where some foliage was floating mid air;


[h3]Metro[/h3]
  • Fixed an issue where some of the pillars could be seen through;
  • Fixed an issue where some parts of the ceiling could be seen through;
  • Fixed an issue where some parts of the ceiling were missing;
  • Fixed an issue where the arching pillars had incorrect collisions;
  • Fixed an issue where some objects were mis-aligned;
  • Fixed an issue where some objects had incorrect textures;
  • Fixed an issue where some objects had incorrect collisions;
  • Removed unused objects and effects that were outside of the map;
  • Removed some of the ground rubble collisions that caused the player to be stuck on a pixel;


While we continue to work on improving our maps and fixing bugs, we can’t do this alone. If you find a map bug or anything else, please contact us via a Bug Report (Support Ticket) via our Discord server.

[hr][/hr]
You can also support us on Patreon and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates.



—Polygon Team

Update: 0.7.5.2

[h2]NEW[/h2]

  • Basic game statistics have been added:
    • Total kills;
    • Total deaths;
    • Kill-to-death ratio (K/D);
    • Total assists;
    • Total headshots;
    • Headshot percentage of all kills;
    • Shooting accuracy;




  • Assists are now displayed on the in-game scoreboard;


[hr][/hr]
[h2]CHANGED[/h2]

  • AS "VAL" received changes in characteristics:
    • Damage increased from 23 to 24 units;
    • Shooting range increased by 20%;
    • Reload speed increased by 15%;
    • Reserve ammo increased from 200 to 240 units;


[hr][/hr]
[h2]FIXED[/h2]

  • "Terminator" skin for Desert Eagle displays incorrectly;
  • Some weapon charms display incorrectly;


[hr][/hr]
Join our Discord.
There you can get news about the game faster, receive quick assistance with any issues, and participate in various contests with in-game rewards.

You can also support us on Patreon and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates.


—The Polygon Team