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POLYGON News

Halloween!

Hello, Friends!

The "Halloween" event has started in Polygon, which will delight you with various rewards.
In the main menu of the game, you will see an exclusive Battle Pass dedicated to Halloween, which will only be available for a limited time.
Add to your collection of skins!

- New: Added spawn protection;
- New: Added a visible capture radius of the control point;
- New: Added new spawn locations on all sites;

- Improved: The character's spawn mechanics have been redesigned. Now the spawn position of the character depends on the distance to the nearest enemy. This will help get rid of spawn kills;
- Improved: Animations of interaction with weapons;
- Improved: Grenade explosion effect;

- Changed: The base protection radius on the "Crash Site" and "Valley" maps has been significantly increased;

- Fixed some bugs;

Problem with servers

Friends,
we want to let you know that we are aware of the problem with the servers and are doing everything possible to fix it as soon as possible.
Please create servers with the "Valley" and "Crash Site" maps to accommodate as many players as possible.

We apologize for the temporary difficulties.
Everything will get better soon.

Update: 0.4.27.147

— New: Added HUD markers of enemies that become visible when hovering over a character;
— New: Added blue highlighting of allies. Now it will become much easier to recognize enemies;

— Improvement: Work has been done on optimizing the render. FPS has been increased by an average of 30%. The "Storage" night map received the biggest increase in FPS;
(!) To get the maximum FPS, set the Anti-Aliasing parameter to "Ultra" and reduce the resolution scale . Thus, the TAA technology will start working.

— Changed: Windows on the "Storage" map can now be shot through;

— Fixed: Numerous bugs with collisions;

Support us on Patreon.

[h2]Hello, Friends.[/h2]

It's no secret that game development requires a lot of effort and resources, including financial ones.
But you can help us!

We have huge plans for the further development of POLYGON.
Already now you can see a large number of high-quality updates of the game recently. And we can do better, but we need support.

With your help, we can develop POLYGON even faster and better, introducing new features, fixing bugs, improving maps and gameplay.
By becoming a Patron, you will go on a journey with us, getting access to development diaries and early access to updates, as well as in game perks.

Support us on [h3]Patreon[/h3] Together, we can make POLYGON — Better!

Update: 0.4.26.143

— CHANGED: The recoil mechanics of all weapons have been completely changed. Now the recoil are more predictable and dynamic;
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
— CHANGED: Some weapons received balance edits;
— CHANGED: Improved graphics sharpness in the game;
— CHANGED: On the "Storage" map, the base of the "Bravo" team has been increased to prevent spawn kills;
— CHANGED: Optimization was made on the night version of the "Storage" map;

— FIXED: The sight of all weapons was calibrated after a breakdown in the last update;
— FIXED: Sprint back;
— FIXED: Other minor bugs;