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POLYGON News

Update: 0.4.31.159 - New Territories

- New: There are new playing areas for each team on the "Storage" map (day and night versions).

The Bravo team received an additional pass to the center of the map, which is located above the command base. Part of this territory is closed to the Alpha team



A previously inaccessible zone was opened for the Alpha team next to the Bravo team base. We have increased the ways players can exit the Bravo team spawn, so this should not cause any problems.



Also, additional cover has appeared on the entire map, which will help to hide from enemy shots, and push objectives;



- Improved: The optical scopes have been completely redesigned;



- Improved: Recoil mechanics have been improved;

- Changed: M14 damage has been increased from 47 to 50 units;
- Changed: M14 headshot multiplier reduced from 2.0 to 1.5;
- Changed: Scar-H recoil has been increased by 25%;
- Changed: The rate of fire of the M16 was increased from 700 to 750 rounds per minute;
- Changed: The recoil of the M16 has been increased by 5%;
- Changed: The recoil of the AK74M was reduced by 5%;
- Changed: AK74M damage has been reduced from 28 to 25 units;
- Changed: The total ammunition of the AK74M was increased from 300 to 330;
- Changed: G36C rate of fire increased from 720 to 750 rounds per minute;
- Changed: The accuracy from the hip of the G36C has been increased by 25%;
- Changed: Fog on all maps has been significantly reduced;

- Fixed: Collisions of some objects;

Help make POLYGON better!

[h3]Hi all[/h3]
As most of you know, we've made some recent changes to the balance of the guns in POLYGON. Our goal of the changes was to do two things; increase the time to kill and give each gun a more distinct feel and purpose.

While we do feel we successfully reached these two goals, we would love to hear everyones feedback on those changes, as our primary goal is to make POLYGON a balanced game. Please fill out this short survey on the current state of the weapon balance in POLYGON to help us improve the game, together.

https://forms.gle/2Up8y7nLccJgzQE89

Battle Pass: Season 2!

[h3]Hey everyone![/h3]

The first season of Battle Pass was completed along with the Halloween event.
We hope that everyone was satisfied with the rewards!

The Second Season of Battle Pass starts today in Polygon.
We have taken into account all the mistakes of the first season and improved the rewards!

Now the Battle Pass consists of 50 levels. To get all 50 levels, you will need to earn 500,000 XP in battles.

By purchasing a Battle Pass, you will instantly receive an exclusive epic skin for M16, as well as the opportunity to get an additional:
  • 6 skins for weapons;
  • 1000 Crowns;
  • VIP Status Days;
  • XP and Credits;

You can also buy a Battle Pass Bundle and get 15 levels at once with a 40% discount!

Levels can be purchased for Crowns.

Get the best rewards.
Let's meet in battle!

https://www.patreon.com/redaster_polygon

Halloween!

Hello, Friends!

The "Halloween" event has started in Polygon, which will delight you with various rewards.
In the main menu of the game, you will see an exclusive Battle Pass dedicated to Halloween, which will only be available for a limited time.
Add to your collection of skins!

- New: Added spawn protection;
- New: Added a visible capture radius of the control point;
- New: Added new spawn locations on all sites;

- Improved: The character's spawn mechanics have been redesigned. Now the spawn position of the character depends on the distance to the nearest enemy. This will help get rid of spawn kills;
- Improved: Animations of interaction with weapons;
- Improved: Grenade explosion effect;

- Changed: The base protection radius on the "Crash Site" and "Valley" maps has been significantly increased;

- Fixed some bugs;

Update: 0.4.29.154 - Rebalancing of Weapons

[h3]Hey everyone![/h3]

In this patch we wanted to look into the weapon balance.
More specifically we wanted to ensure that every gun in Polygon, has a distinct feel and purpose. We will be shifting the characteristics of most guns, but also leaving clear weaknesses to achieve this goal.
Of course, these changes may not be perfect, but we will be watching very closely, and will be ready to make any corrections if needed. If you wish to give feedback on these changes, feel free to join our discord and let us know!
discord.gg/PolygonOfficial

[h3]Damage Multipliers[/h3]
Upper Arm Damage Modifier: 0.85 --> 1.0;
Lower Arm Damage Modifier: 0.85 --> 0.93;
Leg Damage Modifier: 0.8 --> 0.75;


[h3]AK47[/h3]
Damage: 31 --> 34;
Total Ammo: 300 --> 240;
Accuracy from the hip increased by 25%;
Recoil increased by 5%;
Range decreased by 50%;


[h3]M16[/h3]
Rate of Fire: 630 --> 700;
Damage: 26 --> 25;
Hip Accuracy decreased by 25%;
Range decreased by 30%;


[h3]SCAR-H[/h3]
Damage: 35 --> 40;
Total Ammo: 200 --> 220;
Range decreased by 30%;


[h3]AK12[/h3]
Damage: 28 --> 25;
Rate of Fire: 600 --> 670;
Hip Accuracy increased by 20%;
Recoil decreased by 5%;
Range decreased by 30%;


[h3]AK74M[/h3]
Rate of Fire: 630 --> 650;
Speed Modifier: 1,0 --> 1,05;
Hip Accuracy increased by 7%;
Range decreased by 30%;


[h3]G36C[/h3]
Damage: 26 --> 25;
Rate of Fire: 700 --> 720;
Recoil decreased by 30%;
Range decreased by 30%;


[h3]M24[/h3]
Hip Accuracy increased by 30%;


[h3]M14[/h3]
Damage: 45 --> 47;
Speed Modifier: 0.9 --> 0.95;
Magazine Size: 10 --> 15;
Hip Accuracy increased by 40%;
Recoil increased by 5%;


[h3]VSS[/h3]
Damage: 32 --> 34;
Range increased by 15%;


[h3]Glock 17[/h3]
Damage: 25 --> 27;
Range decreased by 30%;


[h3]Colt 1911[/h3]
Damage: 32 --> 36;
Hip Accuracy increased by 15%;
Recoil increased by 20%;
Range decreased by 30%;