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POLYGON News

Update: 0.3.12.73

- New: Added a player's death marker;

- Changed: Significantly improved hit registration;
- Changed: The animation of movement while aiming has been significantly improved. The sight has been adjusted;
- Changed: Improved server performance;
- Changed: Improved enemy identification;
- Changed: Bullet tracers have become more visible;
- Changed: The firing volume has been lowered;

- Fixed: Hit marker sometimes worked incorrectly;
- Fixed: Display of headshot kill;

Update: 0.3.12.71

New: The indicator of hit the enemy has become more informative;
New: Added a new animation for throwing a grenade;

Changed: Grenade throw range has been increased;
Changed: Jump now requires 15 stamina instead of 20;
Changed: Weapon recoil has been adjusted;

Fixed: Shooting the legs does no damage;

Update: 0.3.12.69

New : New exits to team bases in the "Storage" map; Changed: Adjusted weapon recoil; Fixed: Incorrect position of the weapon in the character's hands;

Update: 0.3.12.68

[h3]Hello everyone![/h3]

In this update, all weapons have been re-balanced! Overall most weapons received a boost to their damage, also most weapons also had their recoil redone.
But the most important thing is that all weapons have received a new game mechanic - the shooting distance.
Now the damage of the weapon will decrease depending on the range of the bullet. This feature will help with balancing and making designated marksmen rifles and sniper rifles more useful.

At the moment, the M14 rifle has the farthest firing distance. Pistols, on the contrary, have received a minimum firing distance and will no longer be able to compete with your primary rifles or other sub machine weapons at distance, but in conditions of limited space they have an advantage due to their compact size.



[h2]List of changes[/h2]

  • New: Added a new weapon mechanic - shooting distance;
  • New: Jumping now takes off 20 stamina;


  • Changed: Colt1911 damage has been increased from 25 to 30;
  • Changed: Glock 17 damage has been increased from 20 to 25;
  • Changed: AK12 damage has been increased from 25 to 28;
  • Changed: AK47 damage has been increased from 27 to 30;
  • Changed: AK74M damage has been increased from 25 to 28;
  • Changed: G36C damage has been increased from 23 to 26;
  • Changed: M16 damage has been increased from 21 to 24;
  • Changed: Scar H damage has been increased from 33 to 35;
  • Changed: M14 damage has been increased from 40 to 45, and the rate of fire and recoil have been significantly increased;
  • Changed: VSS damage has been reduced from 30 to 28, the rate of fire has been increased, and the magazine capacity has been increased from 10 to 20;
  • Changed: Some weapons have received changes to recoil and other characteristics;
  • Changed: Improved weapon recoil;
  • Changed: The flight speed of the tracer effect has been increased by 2 times;


  • Fixed: The location of weapons in the hands of the character during the crouching;
  • Fixed: Volumetric fog on all maps has been fixed;
  • Fixed: The M14 sight was calibrated and significantly more accurate;
  • Fixed: Fixed the animation of the bolt delay of pistols;


P.S. The new characteristics of the weapon are not final and will be finalized in the future.

Global Update: 0.3.11.67 - New Animations

[h3]Hello everyone,[/h3]

We recently showed you a video presentation of the new animation system In our game.
[previewyoutube][/previewyoutube]

[h3]ANIMATIONS[/h3]

After hard work and testing, we are letting all players have access to the new animations.
The update affects absolutely all character animations and weapons, significantly improving the gameplay.

We have also added two types of reloads: full and tactical.
These reloads will change the way your player reloads depending on the remaining ammunition left in your weapon.
The weapon change animation has been significantly accelerated, which will finally add meaning to the use of secondary weapons.

The crouching in the game has been overhauled also you now make less noise while moving while crouched!



[h3]CHARACTER[/h3]

The character that was present in Polygon did not look anything like a War machine. Not anymore.
Meet the War Machine!



We have significantly improved the appearance of the characters, adding more details, and also improved the hands.

Now the characters of both teams look the same, except for the colored identification armbands. In the future, players will be able to customize the appearance of their character to make it unique. We are already preparing an update for this.

[h3]COLLISIONS[/h3]

Many players complained about the incorrect location of object collisions, which interfered with shooting and movement around the map. We fixed it.
Collisions on all maps have been manually reworked and optimized, which will not only allow for more accurate shooting, but also improve the performance of the game.



[h2]List of all changes
[/h2]
[h3]New:[/h3]
  • Updated all character and weapon animations;
  • All weapons now have 2 reload types: Full and Tactical;
  • The character has been completely redesigned;


[h3]Changed:[/h3]
  • Improved and optimized weapon recoil;
  • Adjusted the position of the sight for all weapons;
  • Improved models of some weapons;
  • Improved character ragdoll;
  • The weapon change animation has been significantly accelerated;


[h3]Fixed:[/h3]
  • Fixed collisions for all objects;
  • Fixed ammo and health replenishment via crates;
  • Fixed sensitivity during aiming with certain scopes;
  • The character now transitions normally to a crouching state.;


We hope you enjoy the new update.
If you find any bugs make sure to report them in the discord, we will do our best to fix these by the next update!
Also join our Discord: https://discord.gg/cmPdkvu