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Patch: 0.5.37.209

- Fixed: Collimator doesn't work for Glock;
- Possibly(!) Fixed: the bug that caused players to get the "Error Code: 5" when trying to enter a game. If it is still not fixed this patch will also allow us to collect more data on what could be causing the error;

The Future in Polygon: Ballistics

[h3]Hey, Friends! [/h3]
Today we will tell you about the new game mechanics that will soon appear in the game.

At the moment, all weapons in the game use traces as bullets.
Not so long ago, we added a damage multiplier depending on the distance, which is calculated using the simple formula based on the distance to the enemy. But this does not allow you to fully immerse yourself in the gameplay. We want more realism!
That's why we started developing an advanced bullet system that uses the world's physical constants.

The new bullet technology will have ballistic indicators. Now you will have to do a pre-emption to hit the target at a long distance.
Of course, each caliber has unique aerodynamic data. And we did it! So, each bullet has its own mass, form factor, initial energy, diameter and other indicators that will affect the entire system.

In addition, new bullets can ricochet off some objects. And it's not just graphics! This is a real bullet, which will also cause damage if it hits the target after a ricochet. Now you don't have to see the enemy to kill him :)
Of course, we also took into account all the physical data and the probability and angle of the ricochet, and the residual energy varies depending on the material of the object, as well as the physical data of the bullet itself. So, if you hit the metal, there will be the highest probability of a ricochet, while if you hit the sand, there can be no ricochet.
This also takes into account the angle of the shot.

But that's not all.
So, new bullets can shoot through some objects, after which the bullet can also cause damage to the enemy.
And it also takes into account all physical indicators! So, a bullet with more mass and energy is able to penetrate thicker objects than a weaker bullet.
After departure, the bullet loses some of its energy.
And it also depends on the material of the object. For example, you can easily break through a wooden door, but it's not a fact that you will be able to do it with a metal door.

We really hope that the new game mechanics will bring more interest and realism to the gameplay. This should also simplify the game for beginners, and experienced players will be able to get more pleasure from hitting the target at a long distance. In the future, we will prepare for you a system of rewards and achievements that you will receive when killing opponents at a long distance. All players will be able to see what a cool sniper you are :)

[previewyoutube][/previewyoutube]

Join our Discord. Here we constantly hold various events with in-game awards.

You can also support us on Patreon and get unique rewards!

-Polygon Team

Update: 0.5.37.207 - Improving the Metro map

- New: We've heard your feedback and have improved Metro significantly. There are now new exits out of the spawns on both sides of the map, as well as new and improved cover all over. We hope this improves the balance and overall feel of the map significantly;


- Changed: Lately, we have noticed the Glock has been significantly under performing on the battlefield. So after some careful deliberation, we have decided to give the Glock an ACOG as its default sight;
- Changed: Increased the vote kick amount to 10 at a full 32 player game;

-Improved: The blur of the camera when aiming down sights has been improved and optimized;
-Improved: Slightly lowered the camera when crouching to prevent head glitching.;

Update: 0.5.36.204

- New: Now when you change to your secondary, your primary weapon will just move down to your chest rather that disappearing;
- New: The recently announced "Retro Wave" skin has been added. We remind you that you still have the opportunity to get this skin if you pledge any amount on our Patreon. Time is limited! After that, the skin will never be available to receive again.
- New: Added a small camera focus;

- Improved: The lens of all optical sights has been improved;
Before

After
- Improved: The animation of entering the aiming mode has become smoother;
- Improved: The brightness of the map Valley has been slightly reduced;
- Improved: The fog of all maps have been slightly changed and reduced, this is to further optimize the game. This will increase FPS up to 30 units in certain situations

Join our Discord. Here we constantly hold various events with in-game awards.

You can also support us on Patreon and get unique rewards!

-Polygon Team

Get a unique skin (Time is Limited)

[h3]Hi everyone![/h3]

As some of you may already know, we have had a goal over on our Patreon to get $750 pledged in a single month. This month, we hit that goal! That means we will now be giving out a completely exclusive skin for the Scar-H to all of our supporters.

If you've seen the original post about this goal, you will notice that it is not the same skin, that is because with the recent changes to the weapon models, the original skin could no longer be used. But fear not, we came up with something even better:
Retro Wave Scar-H

All of our current Patrons as well as everyone who pledges any amount for the next 3 days will receive this skin. After that, the Retro Wave Scar-H will never be available again!
We want to thank every single one of you who continue to support the development of Polygon, it means the world to us and we wouldn't be here today if it wasn't for you.
https://www.patreon.com/redaster_polygon

-Polygon Team