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Update 0.7.9.3

[p]We're super excited to introduce our first Balance Update for y'all today. This update will shake up the overall strategy for both regular games and competitive matches in the PCL. Accompanying those balance adjustments are a handful of bug fixes and other improvements. For a condensed list of patch notes, check the bottom of this announcement. [/p][p][/p]
Balance Adjustments
[p]Our goal with the following balance adjustments are not to make the game "more balanced". Instead, we are aiming to refresh the meta by shifting the balance, creating new and refreshing strategies for players. Starting on January 1st, there will be a new Balance Update every 3 months to match each new POLYGON Competitive League season. Each Balance Update, we will be nerfing some of the stronger guns, and buffing some of the weaker guns to create a new meta. [/p][p][/p][h3]G36C[/h3][p]Our goal is to completely remove the G36C from the competitive meta. Its been at the top of the food chain for way too long, though we're sure it'll eventually find its way back to the top in a future meta. This however, is not that time.[/p][p](-) Reduced damage from 25 -> 24[/p][p](-) Reduced rate of fire from 750 -> 725[/p][p](-) Reduced bullet velocity by 10%[/p][p](-) Reduced mobility from 107 -> 105[/p][p][/p][h3]AK12[/h3][p]While the AK12 wasn't overpowered, we wanted to knock it down a bit to give way for new guns in the meta. It's power is still within the same range as some of the other 'balanced' guns like the M16A4 and AK74M[/p][p](-) Decreased rate of fire from 650 -> 630[/p][p](-) Decreased mobility from 105 -> 100[/p][p][/p][h3]ASVAL[/h3][p]We want the ASVAL to fit a niche role as a fast paced assassin like weapon. Quick, silent, and finally deadly. We believe this buff, while not making it super strong in all maps, will finally give the ASVAL a place in the meta.[/p][p](+) Increased damage from 24 -> 25[/p][p](+) Reduced tactical reload speed from 2.85 -> 2.73[/p][p](+) Reduced empty reload speed from 3.35 -> 3.07[/p][p](+) Increased magazine capacity from 20 -> 25[/p][p](+) Increased mobility from 104 -> 107[/p][p][/p][h3]AK47[/h3][p]We're giving the AK47 a big damage boost, especially for headshots. Additionally, there's some extra recoil to compensate, and some extra movement speed. The AK47 is finally good again, and especially rewarding for high skill players.[/p][p](+) Increased damage from 31 -> 32[/p][p](-) Increased recoil from 25 -> 28[/p][p](+) Increased mobility from 100 -> 105[/p][p](+) Increased headshot multiplier from 2 -> 2.2[/p][p](+) Increased rate of fire from 600 -> 615[/p][p][/p][h3]SCAR-H[/h3][p]The goal with the Scar is to nudge it in the direction of meta. We want to increase its power at high level play, and make it better at range.[/p][p](+) Increased headshot multiplier from 2 -> 2.25[/p][p](+) Increased bullet velocity multiplier from 1 -> 1.05[/p][p](-) Increased recoil from 27 -> 30[/p][p][/p][h3]M24[/h3][p]To go along with the cycle animation fix from last patch, we wanted to make the M24 feel a bit cooler to play. With this one change, headshot collaterals will finally kill. This mostly guarantees a kill any time you hit a headshot with the M24. Time to get clips! [/p][p](+) Increased headshot multiplier from 2 -> 2.55[/p][p][/p][h3]Holographic Sight[/h3][p]Our goal is to provide a proper middle ground between scopes like the ACOG and small sights like the Red Dot. The Holographic Sight will now give a noticeable amount of magnification, without being a long range scope. Keep in mind, sights in POLYGON don't use a realistic magnification, rather they change the FOV of the camera.[/p][p](+) Increased the FOV magnification of the Holographic sight from 80 to 70[/p][p][/p][p][/p]
Cargo Balance Adjustments
[p]Cargo has been a staple in the POLYGON Competitive League since the beginning. But, it hasn't been the most balanced battleground. With these small changes, we hope to make the map a little more balanced for both sides, by reducing the amount of angles in certain powerful positions. While this more than likely won't "fix" the balance of the map, it should be a step in the right direction. Let us know what you think![/p][p][/p][p][/p][p][/p][p][/p]
POLYGON Competitive League Leaderboards
[p]Ever wanted to play against the top rated players in a competitive environment? Join the PCL and queue up for ranked! We now have the PCL Ranked Leaderboard in the main menu to flex your ranking on to the entire POLYGON Community. The next PCL season will begin on October 1st, it will feature new rewards (skins, patches, and more) as well as a revamped ranking system. Join the POLYGON Competitive League![/p][p][/p][p]Additionally, the Pro League standings are now displayed in the main menu![/p][p][/p][p][/p][p][/p][h2]New[/h2]
  • [p] Added the current health number to the health bar[/p]
  • [p] Added the POLYGON Competitive League leaderboard to the main menu[/p]
[p][/p][h2]Improvements[/h2]
  • [p] Decreased the amount of time you are blocked from new actions, like shooting and sprinting, after throwing a grenade[/p]
  • [p] Adjusted the M16A4 shoot audio to be a little deeper[/p]
  • [p] Lower Arm hits now deal full damage rather than 93%[/p]
  • [p] Increased the damage grace period after death from 1 second to 1.5, you should see fewer "no-regs" after death. We'll be monitoring the effect of this change.[/p]
  • [p] Slightly increased opacity of the borders [/p]
  • [p] Stamina no longer decreases when jumping at slow speeds[/p]
  • [p] Cargo balance adjustments[/p]
  • [p] Significantly improved the hit registration of grenades[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p] Fixed the wall climbing exploit[/p]
  • [p] Fixed an issue where changing player skins was not working properly[/p]
  • [p] Fixed some incorrect collisions on Storage[/p]
  • [p] Further fixed the rechambering cancel bug on M24[/p]
  • [p] Fixed a bug that caused reload animations on pistols to cancel[/p]
  • [p] Fixed more bugs regarding to changing teams and re-enabled the Change Team button[/p]
  • [p] Fixed the display name of the Pirate patch[/p]
  • [p] Fixed a bug that caused a single bullet to sometimes hit a player twice (this was the cause of the M24 one shot body issue)[/p]
[p][/p][h2]Balance[/h2]
  • [p] Nerfed the G36C, worse time to kill and worse at range[/p]
  • [p] Nerfed AK12, slightly worse time to kill, slower movement[/p]
  • [p] Buffed the ASVal, better time to kill and faster pace of play[/p]
  • [p] Buffed the AK47, more damage overall and faster movement[/p]
  • [p] Buffed the ScarH, more rewarding headshots and better at range[/p]
  • [p] Buffed the M24, far more damage on headshots to allow collateral kills[/p]
  • [p] Increased the FOV magnification of the Holographic sight from 80 to 70[/p]
[p][/p]
What's Next?
[p]Our next update will take a bit longer to come out than the last few. We don't want to give out all of our plans just yet, but we expect 0.7.10 to take us about 1 month. It will feature some cool map adjustments, including Crash Site King of the Hill. Stay tuned![/p]

Hotfix 0.7.8.3

[p]Hey y'all, quick hotfix today for a few of the bugs from the last update. Thanks for reporting the bugs you found. Stay tuned for more!
[/p][h2]Improvements[/h2]
  • [p] Adjusted the distance culling of Valley King of the Hill[/p]
  • [p] Added error popup when changing teams fails[/p]
  • [p] Added a short cooldown for changing teams[/p]
  • [p] Removed invisible wall blocking the garage roof on Valley King of the Hill
    [/p]
[h2]Bug Fixes[/h2]
  • [p] Fixed a bug that caused the player to teleport through map borders[/p]
  • [p] Fixed m24 cycling animation getting canceled by sprint[/p]
  • [p] Fixed squad members being able to swap teams[/p]
  • [p] Fixed players being able to swap to a team that's already full[/p]
  • [p] Fixed friendly player markers being invisible after changing teams[/p]
  • [p] Fixed some floating trees on Valley King of the Hill[/p]
  • [p] Fixed glowing truck on Cargo[/p]

Update 0.7.8.2

[h2]Valley[/h2]
  • [p]Added King of the Hill game mode[/p]
  • [p]Pushed spawn borders 20 meters further[/p]
  • [p]Added more exits to the main base[/p]
  • [p]Adjusted main base spawn locations[/p]
  • [p]Added more cover outside of the main bases[/p]
[p][/p][h2]New Features[/h2]
  • [p]Added a system to kick AFK players. A player is AFK if he has not done any action in the last 3 minutes[/p]
  • [p]Added a region select option when creating a server[/p]
  • [p]Added a disable chat setting (currently in the Controls Panel)[/p]
  • [p]Added Discord Rich Presence to display the map you are currently playing in and your KDA[/p]
  • [p]Added a Change Teams button in the escape menu. If the other team is full, you're in a squad, the match is about to end, or your team has more players, you are unable to change teams[/p]
[p][/p][h2]Improvements[/h2]
  • [p]Added a progress bar to indicate how much spawn protection is remaining (TIP: If you shoot, spawn protection ends instantly!)[/p]
  • [p]Added the current map name to the top left of the scoreboard[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed player marker blocking the capture points on the spawn screen, preventing the player from spawning on an objective[/p]
  • [p]Fixed a bug that caused ricochet bullets to be displaced on extreme angles[/p]
  • [p]Fixed certain sounds ignoring player audio settings (including the fly overs on Sandstorm)[/p]
  • [p]Fixed a bug that caused servers to duplicate on the multiplayer tab[/p]
  • [p]Fixed incorrect collisions on Sandstorm A site[/p]
  • [p]Grenades now reset when the game restarts[/p]
  • [p]Fixed a bug that caused spacebar to not deploy the player[/p]
  • [p]Fixed a bug that caused the player to stop sprinting when bumped by another player[/p]
  • [p]Possibly fixed a bug that caused the enemy death icon to pop up when respawning[/p]
  • [p]Fixed the main menu character skin not updating after selecting the default skin[/p]
  • [p]Fixed a bug where switching weapons too fast caused it to not swap weapons[/p]
  • [p]Flood lights on Metro and Cargo no longer make the player light up when standing at the light source[/p]
  • [p]Fixed some UI elements disappearing when aiming[/p]
[p][/p][h2]Known Issues [/h2]
  • [p]Certain trees on Valley have incorrect shadows[/p]
  • [p]Escape doesn't always work to go back in UI[/p]
  • [p]Sprinting always cancels the M24 bolting animation[/p]
  • [p]Certain scopes can see through transparent materials[/p]
  • [p]Many translations are incorrect or missing[/p]
  • [p]Grenades sometimes don't work as expected[/p]
  • [p]Watches and sights are sometimes left floating around the map[/p]
[p][/p][h2]A Note On Localization[/h2][p]We've noticed while creating some of the new features in this patch that the localization in POLYGON leaves a lot to be desired. We are aware of this and will be working on improving the translations very soon. Please bear with us, we apologize for any weird, missing, or inaccurate translations.[/p]

POLYGON Development Continues!

[p]Hey everyone, TheF16 here,

As I mentioned a little while ago in the POLYGON Discord Server, I've been in contact with Nodaryn, who is thankfully doing well, and, while he won't be returning to developing POLYGON currently, he has granted myself and River access to resume the game's development.

We've formed a new volunteer team and are already hard at work bringing you new content, bug fixes, and quality-of-life improvements. We're still getting comfortable with the project and workflow, but we've already begun our efforts. [/p][p][/p][p][/p][h3]Today's Patch and What's to Come [/h3][p]
This brings us to today's update. We've released a small patch with a few fixes and some experimental changes. You can find the full list of changes at the bottom of this announcement.

Moving forward, our goal is to release a series of smaller patches before any major content drops. Our first priority is to stabilize the game, fix some of the more frustrating bugs that a lot of us have experienced, and implement some long-awaited quality-of-life features. Once the game is in a better state, we'll begin working on our first content release. [/p][p][/p][p][/p][h3]Our Commitment to Transparency [/h3][p]
Transparency is a huge priority for us, especially considering the state it has been in the past. We plan to share almost everything we're working on with the community, saving just a few things for a surprise. To keep you updated, River will be hosting Weekly Dev Streams on Twitch every Saturday

The streams will include some POLYGON Competitive League (PCL) content followed by a dev stream. We encourage you to join the chat to see what we're working on, ask questions, or share suggestions. [/p][p][/p][p][/p][h3]A New Focus on PCL[/h3][p]
Speaking of PCL, as many of you know already, this has always been a community driven project that has tried to provide additional content for more dedicated players to enjoy. Going forward, me and River will officially start working on providing even more content for these players, starting with synchronizing our balance patch updates with PCL's start of the seasons. We hope all players that have liked PCL so far, will keep enjoying it with a fresh experience. [/p][p][/p][p][/p][h3]CHANGELOG (08/14/2025) Update 0.7.7.1 #433[/h3][p]New:[/p]
  • [p]Created a brightness slider that goes from 0.5 to 1.5 (1 default)[/p]
  • [p]Objective and Base icons now fade out when aiming down sights[/p]
[p]Fix:[/p]
  • [p]\[EXPERIMENTAL] Increased opacity of the red map borders[/p]
  • [p]Increased footstep volume across all surfaces by .15[/p]
  • [p]Zoomed the minimap out by double[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed an issue that causes small sights to be obstructed by powerful lights[/p]
  • [p]Killer health is now properly updated on the kill camera UI[/p]
[p][/p][p]

We're excited to keep working on POLYGON and hope we can achieve all of our goals. If you have any questions or comments, drop them in the discussion below, or on our Discord. We'll have more to tell you soon![/p]

Halloween in Polygon!

[h3]Welcome to the Halloween Update![/h3]
With this update, the time of mysticism, riddles and, of course, incredible rewards will come.

[hr][/hr]
[h2]THE HAUNTED SHIP[/h2]

Prepare for a chilling journey aboard an abandoned vessel where Halloween takes a sinister twist. Under the cover of mist and the cold glow of moonlight, every corner holds mysterious stories and eerie surprises.

What mysterious pumpkins have appeared on the ship? Who knows what secrets they might be hiding…



[hr][/hr]
[h2]HALLOWEEN PASS[/h2]

Immerse yourself in the Halloween atmosphere with our unique "Halloween Pass".
Similar to the Battle Pass, this special pass provides access to exclusive rewards with a distinctive Halloween spirit.
Collect them all and rise to the next level!



Attention, collectors: for a limited time, you have the opportunity to purchase last year’s Halloween watch!


[h3]TRICK OR TREAT![/h3]

[hr][/hr]
[h2]HALLOWEEN BOOST[/h2]

Earn extra bonuses by fighting the dark forces and becoming a hero in this horror night.
From October 27 to November 10, each match will bring you an additional 100% of credits and experience!
This is your chance to use the magic of Halloween and raise your skill level to a new height.

[hr][/hr]
[h2]OTHER CHANGES[/h2]

Fixed tree foliage display when MSAA is enabled;

[hr][/hr]
Join our Discord.
There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on Patreon and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


[hr][/hr]
See you on the battlefield!

—Polygon Team