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Patch v0.0.0.133 (Beta)

What's New?: Beta v0.0.0.133 from Beta v0.0.0.130
[h3]Major Game/Gameplay Changes[/h3]
  • Arrows no longer scale damage with flight time. Instead, arrows that reach a certain y height will have their damage increased by either 300% or 400%, depending upon how high they go. The "Training Sword" item has been updated accordingly.
  • Enemies have had their movement speed significantly slowed, spawn rates dropped, and their health boosted to accommodate for the arrow damage changes.
  • Bomb and item damage have been modified to accommodate for the enemy health increases.
  • The items Vol, Sword of Justice, Stonehammer, and Captain's Mace have been modified. Instead of dropping the Sword, Spirit Golem, or Ghost Ship, respectively, in a given location, the player can now select where the objects will spawn and deal damage to enemies.
  • The "Balrog Slayer" achievement has been modified. It now will unlock after you have killed the infernal balrog 2 times in one sitting on any difficulty.
  • The "Marksman", "Ranger", "Hunter", and "Archer" ranks now also unlock any achievements below those ranks as well. For example, if a player achieves the rank of "Ranger" from one run of inferno, they will now also unlock the "Hunter" and "Archer" achievements as well.
  • Because of the gameplay changes above that favor skilled high angle shots, we've changed the Z and Right mouse buttons to toggle wide and small views, rather than requiring to be held down.
  • Items will now drop 1 at a time, with an item not dropping if one is presently on the map. Item drop rates have been increased.
  • Mana has been added to the game. Mana will slowly regenerate over time along with health, but it is not influenced by the Vitality stat, but by Intelligence instead.
  • Angelsbane has been modified to now cost mana instead of health. The item is also now toggled active or inactive with the "A" key.
  • Razor Shield has been modified to increase your Fortitude by 6, down from 17. This is to balance its damage bonus and make Shed, the Golden Savior viable.
  • Shed, the Golden Savior has been modified to increase your Fortitude by 18, up from 7.
  • The item Frosthowl has been added to the game. It adds frost damage to your attacks and will slow enemies by 50% if hit.
  • How the game damages the player has been modified. This is to decrease the possibility of "negative damage" if the player has sufficient stats in Fortitude and Strength.
  • Background Audio ("BG") and Sound Effects Audio ("SFX") options have been added to the game, allowing players to adjust game volume.
  • The intro "Ethereal Gem" logo is now animated.
  • Skins have been added to the game.
  • A basic "chat" feature has been implemented on the home screen, which allows current logged in players to communicate with one another.

[h3]Bug Fixes[/h3]
  • Fixed an issue whereby the last arrow of the multishot would shoot with 0 power.
  • Fixed an issue whereby multiple items could drop on the map at once.
  • Fixed an issue where temp power can reset to 0 or to the previous last shot (if you're trying to charge a shot while firing).
  • Fixed an issue where ultra high angle shot text was not the same size as regular damage text.
  • Fixed an issue where the item Frosthowl was not affecting the Infernal Balrog.
  • Fixed an issue where "Double Kill" and "Multikill" sounds were not correctly being called.
  • Fixed an issue whereby damage would be dealt to the player twice, if double damage would be fatal.


For a list of full changes made in this patch and others, please see the detailed changelog here: https://www.etherealgem.com/public/d/6-changelog-and-known-bugs