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  3. Patch v0.1.0.2 (Release Candidate)

Patch v0.1.0.2 (Release Candidate)

What's New?: Release Candidate (RC) v0.1.0.2 from Beta v0.0.135

[h3]Major Game/Gameplay Changes[/h3]
  • Season one ("Phoenix") has officially started, moving forward from the Beta. This effectively resets any ranks earned through the Beta and paves the way for the first season available during Early Access and the game's launch.
  • Resetting your game data will now only reset your player's stats, but not affect leaderboard scores or Steam Achievements.
  • We've transitioned game data saves away from a registry based system (which is native to the Unity engine) to a file based system. This is to allow for steam cloud saves and synchronization across computers.
  • Users now have the ability to join and leave the global chat channel using commands (type /help into the chat channel to see the commands, or go to the support forum). Also, chat moderation tools have been added to GM accounts, allowing GMs to ban, warn, and unban players from the chat channel.
  • The final boss Lord Pain has been added to the game, who will spawn on inferno difficulty if you survive long enough.
  • EXP earned from enemies now scales with difficulty (i.e. more EXP is gained per kill on inferno difficulty than on hard).

[h3]GUI Changes[/h3]
  • Some art assets have been updated to support the 4k (3840x2160) resolution.
  • Chat GUI has had its positioning slightly modified so that text in the chat is no longer cropped.

[h3]Achievement Changes[/h3]
  • The hidden "Beta" achievement is no longer attainable, since we are moving forward towards the first release candidate. It has been replaced with the hidden achievement "Vanguard", which will be given to players that play Bowmen during the first season and Early Access.
  • The "Untouchable" achievement has been added, which unlocks for surviving 400 seconds on hell difficulty or higher without taking any damage.
  • The "Masfury" achievement has been added, which unlocks once you forge Masfury.
  • The "Epitaph" achievement has been added, which unlocks after you die 100 times (and thus, unlocking the Undead skin).
  • The "So it Begins" achievement has been added, which unlocks after completing the tutorial.
  • The "Overkill" achievement has been added, which unlocks after killing 15 enemies at once.
  • The "Bowmaster" achievement has been added, which unlocks after fully upgrading the Multishot skill.
  • The "Infernal Balrog Slayer" achievement icon has been modified to fit with the art style of the other achievements.
  • The "Lord Pain Slayer" achievement has been added, which unlocks after defeating Lord Pain on Inferno difficulty.

[h3]Item Changes[/h3]
  • The legendary item Rico's Cheté has been added to the game, which gives your single shot arrows a chance to cleave and hit nearby enemies in addition to the initial target. This item has no drop restrictions and can be found off any mob in the game.
  • The item previously known as Shed, the Golden Savior and Prot's Golden Buckler has been renamed to Heavy Golden Buckler. The flavor text has been modified to match the change.

[h3]Bug Fixes[/h3]
  • How high angle critical hits are calculated has been modified. This should fix an issue whereby some arrows, even if not high angle shots, would deal crit damage.
  • You can now exit the "Options" and "Credits" menus by hitting the escape key in addition to clicking the exit button.
  • Fixed an issue where old background music would play when returning from onslaught.
  • Spawn locations and positioning of the Barbarian and Graybeard have been changed so that they no longer appear to "overlap" if spawned at the same time.
  • How enemy health bars are ordered has been slightly changed so that the Infernal Balrog or Lord Pain health bars always appear above the others.