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Patch v0.1.0.3 (Release Candidate)

What's New?: Release Candidate (RC) v0.1.0.3 from v0.1.0.2

[h3]Major Game/Gameplay Changes[/h3]
  • The way the game handles loading new scenes has been modified so that transitions should be smoother. This includes "minor" loading screens between menus.
  • How Lord Pain spawns has been modified to ensure he does not spawn around an Infernal Balrog.
  • The Forgotten skin now unlocks by achieving the Hunter rank or better during the Season of the Phoenix.
  • The Ghost skin now unlocks by equipping every item in the game at least once.
  • Some minions will no longer spawn if Lord Pain is active (i.e., aerial enemies and ranged enemies). This makes it a bit easier to kill enemies during the final boss fight because Lord Pain has such a large hitbox.

[h3]Achievement Changes[/h3]
  • The achievement Two Thousand has been added, which is awarded for reaching a score of 2,000 or better on inferno difficulty.
  • The achievement Five Thousand has been added, which is awarded for reaching a score of 5,000 or better on inferno difficulty.
  • The achievement Ten Thousand has been added, which is awarded for reaching a score of 10,000 or better on inferno difficulty.

[h3]Item Changes[/h3]
  • Hypermace
    • The spirit stat on this item has been increased to +26 (up from +8).
  • Rico's Cheté
    • The cleave damage now has a sound effect associated with it.
    • The cleave radius has been reduced from 10 to 6.
  • Sword of a Perfect World
    • The stat bonuses on this item have all been increased to +4 (up from +3).
    • The EXP bonus on this item has been doubled to +20 EXP per kill (up from +10).
  • Captain's Mace
    • The damage effect from the summoned ghost ship has been increased (142-208, up from 80-110).
  • Masfury
    • Your arrows no longer have a 20% chance to generate flames, but instead, your missed fire arrows have a 100% chance to set the ground on fire. This change was made to help the weapon feel a little less variable.
    • Since the fire arrows have a long cooldown, we've increased the damage of the fire from Masfury substantially to 32-67 (up from 7-10).

[h3]Bug Fixes[/h3]
  • The fire effect from the item Masfury has been modified so that it properly aligns on the ground.
  • The +EXP effect from Sword of a Perfect World is now correctly being calculated upon enemy death.
  • Adjusted the Vol, Sword of Justice positioning so that it will spawn out of view if the camera is zoomed out.
  • The summary screen no longer loads while your character is dead during Onslaught. This was to prevent a movement bug from occurring that we noticed during play testing.
  • Fixed an issue where the "Aerial Mage" enemy would sometimes stop out of the field of view, making it difficult to target and kill.
  • Fixed an issue whereby the player could be moved by game objects upon death. Also, we fixed a minor player positioning issue so that he aligns correctly with the ground now.