Patch v0.1.5.3
What's New?: Release Candidate (RC) v0.1.5.3 from v0.1.5.0
[h3]Major Game/Gameplay Changes[/h3]
[h3]Item Changes[/h3]
Angelsbane
[h3]Skin Changes[/h3]
Forgotten
[h3]Bug Fixes[/h3]
[h3]Major Game/Gameplay Changes[/h3]
- The window for which the Melee Slash ability can hit targets has been tightened. This was to avoid some enemies appearing to get hit by the slash after the animation has finished.
- The window for which the summoned Sword of Justice can hurt enemies has been tightened. This was to avoid some enemies appearing to get hit by the sword after it despawned.
- A "death animation" sequence has been added, where the camera will rotate around the player during death before fading to the summary screen.
- The usable item Akash now drops more frequently than other items.
- Some audio has been reworked to be more clear.
- Early waves will no longer drop epic/legendary quality items. These will drop later on during the encounter to match the wave difficulty.
- The damage from bombs and the summonable Wizard's "Genesis" attack have been reduced.
- Lord Pain is now immune to certain effects, like the bleed effect associated with Bloodlust.
[h3]Item Changes[/h3]
Angelsbane
- This item now costs 120 HP to activate instead of mana per second. In addition, this item will remain active for 45 seconds as long as it is equipped.
- This item now has camera shake and other effects that play upon its activation.
- The proc chance has been increased to 33% (up from 30%).
- The damage of the fire summoned by this item has been reduced to 15-35.
- The fire summoned by this item now has a sound effect associated with it.
[h3]Skin Changes[/h3]
Forgotten
- This skin now requires the rank of Ranger or better during season of the phoenix to unlock.
[h3]Bug Fixes[/h3]
- Fixed an issue where the effect of Bloodlust was not occurring as often as indicated on the tooltip.
- Fixed various GUI issues that were known to occur on the Mac version of the game when keys were pressed or held down.
- Fixed an issue where the GUI elements would be improperly aligned on Mac clients, when the game did not save your resolution of choice properly from the last play session.
- Fixed an issue where some of the buff icons were improperly aligning to the top left of the screen under certain circumstances.
- Fixed an issue where enemy projectiles could, on occasion, "double" hit.
- Fixed an issue where the ghost ship from the Captain's Mace could be summoned while the 2 second pickup cooldown was in effect.
- Fixed an issue where sometimes the power of your shot would not reset to 0 after using the Multishot ability.
- Fixed an issue where you could sometimes "double shoot" by holding down both the left mouse button and the space bar, and releasing them at the same time.