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Patch v0.0.0.135 (Beta)

What's New?: Beta v0.0.0.135 from Beta v0.0.0.134

[h3]Major Game/Gameplay Changes[/h3]
  • "+X EXP" text now pops up after an enemy is killed, letting you know how much EXP has been earned for each enemy.
  • Enemies now spawn in "waves", rather than spawning as a constant stream. This allows the player to recuperate if they dealt with a wave efficiently. Over time, more enemies spawn per wave, increasing the difficulty.
  • In response to the addition of "waves", item mechanics have changed slightly (for example, Mjolnir deals less damage), and bombs spawn less frequently.
  • Item text has been modified to indicate item quality, based on how powerful the item is at damaging enemies. Items with higher quality will drop later in the encounter, while during the first few waves of enemies items with lower power will drop.
  • Items with the new "Legendary" quality will only drop off bosses (Balrog), off enemies with a lower drop chance, and/or after the player as completed some prerequisite (in the case of Masfury).
  • The legendary sword Masfury requires you to collect Pieces of Balrog Hearts to assemble. The sword drops after the player has collected three Pieces of Balrog Heart in one sitting.
  • Enemies have been adjusted across the board to accommodate the major gameplay changes listed here (health, movement speed, damage, etc.).
  • A new healing animation has been added to the Scroll of Regeneration, which plays whenever the item is activated.
  • Two new enemy types have been added: the Skeleton Mage and Bat Riders. These enemies will cast spells on you from afar, have a large health pool, and must be dealt with fairly quickly. Bat Riders stay in the air until killed.
  • You are no longer unable to shoot until your last arrow has landed. Players can now rapidly shoot for faster and more engaging gameplay.
  • A new item has been added: Akash, Greatstaff. This is a one time use item that will summon the Wizard to cast Genesis, a large area of effect attack that can help clear the map.
  • Fireball animation for the large Fel Bats has been updated. It also has a small animation when it hits the ground or the player.
  • Mark of the Barbarian, the first game buff, has been added to the game. This buff will give you a 10% chance to "evade" or completely dodge an enemy attack upon each enemy hit. This buff is provided by the Barbarian and is given to your character at random intervals. Lasts 1 minute.

[h3]GUI Changes[/h3]
  • The text for your player's current angle has been slightly adjusted to anchor to the right of the health bar.

[h3]Item Changes[/h3]
  • Mana cost per second of Angelsbane has been increased to 7%.
  • Mana cost per second of Mjolnir has been increased to 5%.

[h3]Bug Fixes[/h3]
  • The "earth shaking" effect of the Infernal Balrog walking will now no longer occur if the Balrog is currently playing the "die" animation.
  • Fixed an issue where the player could spawn item effects even while the game is paused.
  • Force quitting the game will no longer cause the chat window to report your "last onslaught" score when you log back in.
  • Fixed an issue where users could add a new paragraph line in their name.
  • Some GUI elements have been re-positioned to avoid overlap with other elements.
  • Players will no longer be able to spawn item drops (Ghost Ship, Sword of Justice, etc.) while the game is paused.
  • Fixed an issue where players could equip a "hidden" Marksman skin by accident.
  • Fixed an issue where players could take "negative damage" (essentially a heal) if they had sufficient Fortitude.
  • Tooltips will now reposition to the left of items if the item is on the far right side of the screen. This is to prevent any tooltips from going "off screen".
  • Fixed an issue where bosses could not be hit by the ghost ship spawned from the Captain's Mace.
  • Fixed an issue where "EXP gained" was being incorrectly reported.
  • Fixed an issue where items would potentially spawn right on top of one another, making it difficult to selectively equip one.
  • Fixed an issue where the player could generate many "frozen" arrows in the air with the multishot, by spamming the shoot key while the arrows were firing.
  • Fixed a few issues whereby sound effects would not be properly adjusted by your settings in the game's options.