Bug fixes, art improvements, and gameplay tweaks
[p]Hey Cyberpunkers!
This update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistent—especially in larger cities.[/p][p]Let’s get into it.[/p][p][/p][hr][/hr][h3]🩹 Bug fixes[/h3]
This update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistent—especially in larger cities.[/p][p]Let’s get into it.[/p][p][/p][hr][/hr][h3]🩹 Bug fixes[/h3]
- [p]Loading screens on non-16:9 monitors
On non-16:9 aspect ratios, loading screens could partially reveal the scene behind them.
This is now fixed by properly letterboxing the view with black bars.[/p] - [p]City ambient sounds[/p][p]City construction sounds have been reworked: Volume was too loud; sounds triggered too early while still zoomed far above the city; sounds didn’t fade out correctly when zooming away. All of this has now been fixed.[/p]
- [p]Large city update bug
Some cities stopped updating after reaching a certain size due to a bug that could also cause crashes.
Fixed.[/p] - [p]Mac Soynald news images
News related to Mac Soynald could sometimes appear without an image or with a black image.
Fixed.[/p]
- [p]Sewers / water pipes
The sewer (water pipe) models were looking off and didn’t hold up visually.
They’ve been completely remodeled and re-textured from scratch.[/p] - [p]Mac Soynald buildings
Mac Soynald building models have been re-textured for better consistency and readability.[/p] - [p]Daylight adjusted[/p][p]The daylight was too bright, i've toned it a down a bit and made it a little warmer[/p]
- [p]Mac Soynald placement behavior
When entering a city, Mac Soynald tended to place all buildings very close to each other.
This behavior has been adjusted—it should now feel more natural.[/p] - [p]Crime event thresholds
Increased the crime level required to trigger common crime events.
Previously, these events tended to overlap too closely with unrest-related ones, which didn’t feel right.[/p] - [p]Wealthy residents tutorial[/p][p]Improved the wealthy residents tutorial with additional steps to prevent getting blocked by low desiderability[/p]
- [p]Fixed missing translations for Pantheology-related events and descriptions.[/p]
- [p]Fixed a missing translation for the [c]Autosaving[/c] label.[/p]
- [p]Fixed missing translations for continent names in the geography selection screen when creating a new city.[/p]
- [p]Fixed a lot of text instances that were appearing cut off if the translated text was too long[/p]