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Crocotile 3D News

v2.6.4

[p]v.2.6.4 (December 11, 2025)[/p]
  • [p]Added: "Texel Density (UV Scaling)" settings for Current and New projects. This affects how flattening/unwrapping of UVs are scaled, allowing you to control the texel density in those processes.[/p]
  • [p]Added: "Scene Vertex Colors" panel where you can adjust specific vertex colors for the entire scene. A keybinding can also be set to open the panel, as well as a pinnable button. Otherwise, it can be opened via the Edit Mode context menu, in the Vertex > Vertex Colors sub-menu.[/p]
  • [p]Added: "Merge Theatre Acts with same name" option when importing scenes.[/p]
  • [p]Added: "Vertex Color Multiplier" option in the Bake Lighting panel.[/p]
  • [p]Added: Separate settings for Current Project and New Projects for Modulate2x, Default Vertex Color, and Vertex Color Multiplier. The current project settings now get saved to the .crocotile file and reloaded.[/p]
  • [p]Added: "Snap Crosshair to Vertex" keybinding now has "Key Only", "Mouse Only" and "Key and Mouse" options.[/p]
  • [p]Added: "unpinned" and "pinnable" can now be used when searching in buttons panel in addition to the "pinned" word.[/p]
  • [p]Added: "Allow Refresh Default" option in Edit > Settings > Tilesets. Controls whether tilesets have their Allow Refresh setting enabled or disabled when they are created or imported.[/p]
  • [p]Improved: More panels have had their formatting improved to work with Button & Input Scaling.[/p]
  • [p]Fixed: Erasing vertex colors wouldn't use the "Default Vertex Color" value that is set in Settings > Draw Mode.[/p]
  • [p]Fixed: When vertex colors were disabled and mod2x was enabled, colors were still modified.[/p]
  • [p]Fixed: Skinned mesh would still be visible when removing all instances of a Skinned object. Also toggling Skin property would reveal the mesh even if no instances were in the scene. [/p]
  • [p]Fixed(?): When dragging a .crocotile file onto the crocotile3d.exe to open and if a default tileset was set in Crocotile, it would cause an error.[/p]
  • [p]Fixed: Importing a rigged scene with act/theatre segments sometimes wouldn't import properly.[/p]
  • [p]Fixed: Importing a rigged scene sometimes wouldn't apply vertex weights.[/p]
  • [p]Fixed: When pressing delete to remove something while "Object Mode Hide All" is set, objects reappear when they shouldn't.[/p]
  • [p]Fixed: When "Object Edit Hide All" is enabled tiles might end up invisible when undoing/redoing.[/p]
  • [p]Fixed: Changing the name of a Bone wouldn't refresh its name in other lists.[/p]
  • [p]Fixed: Rectangle tile fill operation wouldn't accurately show box when dragging.
    [/p]
[p]
Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.3

[p]The 18th CrocoJam has recently concluded, check out the entries! https://itch.io/jam/crocojam-18/entries[/p][p][/p][p]Crocotile has been updated again, here are the details![/p][p]v.2.6.3 (November 3, 2025)[/p]
  • [p]Added: "Modulate2x vertex color blending" option in Edit > Settings > Draw Mode. This will multiply the vertex color values by 2 before rendering them so that values above 0.5 brighten the texture and values below 0.5 darken. The original vertex color values aren't modified.[/p]
  • [p]Added: "Toggle Modulate2x" keybinding/pin in Edit > Buttons > General.[/p]
  • [p]Added: "Default Vertex Color" option in Edit > Settings > Draw Mode. This specifies what vertex color is set for a tile's vertices when it is created. If you plan to use Modulate2x, it might be good to set this to a 0.5 neutral gray color.[/p]
  • [p]Added: "Vertex Color Multiplier" option in Edit > Settings > Draw Mode. This will modify the value of the color that you apply to vertices. This may be useful if you want to actually have values outside the 0-1 range stored in the vertex data.[/p]
  • [p]Added: "Apply Vertex Color Multiplier" action in Edit mode context menu > Vertices > Vertex Colors. Basically multiplies the values of the selected vertices if you need to modify multiple vertices.[/p]
  • [p]Added: "Create Bone" keybinding/pin in Edit > Buttons > Edit Mode. Adds a bone to the Scene.[/p]
  • [p]Fixed: "Purge (all) unused objects" action can cause error when its undo state is removed.[/p]
  • [p]Fixed: Gizmo would disappear permanently if playing the Theatre panel after a "Switch Camera" action.[/p]
  • [p]Fixed: Camera shouldn't get squished when playing Theatre panel and switching between cameras.[/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.2

[p]The 18th CrocoJam is currently running, and there is still time to participate- check it out here: https://itch.io/jam/crocojam-18
[/p][p]v.2.6.2 (October 25, 2025)[/p]
  • [p]Added: "Replace Objects with same name" option in the Import Scene panel. If an imported object finds another object with the same name, it will replace it.[/p]
  • [p]Added: "Merge Layers with same name" option in the Import Scene panel. If an imported layer finds another layer with the same name, it will merge its contents with the layer it found instead of creating a separate container.[/p]
  • [p]Added: "Toggle Auto Flatten","Toggle Wireframe","Toggle Tilt Mode" pinned buttons now become highlighted when their modes are enabled.[/p]
  • [p]Added: "Get" button in Camera/Movie Render panels. This will grab the current viewport dimensions for the render.[/p]
  • [p]Added: Viewport width and height dimensions now get displayed in bottom-right corner when window or panels are resized.[/p]
  • [p]Added: Instance count of a specific Object is shown inside the Object's properties panel.[/p]
  • [p]Added: "Render Cameras" keybinding and pinnable button. This action will render any selected Cameras, or the default camera is none are selected. It will use whatever settings were set in the Camera Render panel.[/p]
  • [p]Improved: Floating point number innaccuracies with regards to vertex positions have been greatly reduced.[/p]
  • [p]Improved: Loading scenes should dispose of previously loaded scenes more thoroughly, reducing issues with the rendering context becoming lost.[/p]
  • [p]Improved: The Transform panel "Property" section now updates in realtime while using the Gizmo to transform an object or bone.[/p]
  • [p]Improved: Keybindings for rotating/flipping/mirroring tiles will now work while Tileset or Scene panel is focused. Keybindings for rotating/cycling prefab objects will also work in these panels.[/p]
  • [p]Improved: Keybindings for Snap Crosshair to Vertex/Snap Gizmo to Vertex will now work while Tileset or Scene panel is focused.[/p]
  • [p]Improved: "Align Vertices to Pixel","Align Vertices to Grid" bindings will now also work in Draw mode.[/p]
  • [p]Improved(?): Optimized some stuff related to generating scene lists. This might improve speed loading projects that use a lot of objects/instances, and potentially improve some other operations.[/p]
  • [p]Improved: Settings,Buttons,Export,Material panels should look better when "Button & Input Scale" option is adjusted.[/p]
  • [p]Changed: "Ambient Occlusion" strength can now be set up to 100, for stylistic purposes.[/p]
  • [p]Fixed: Using a Tilescale other than 1 would cause an innaccurate tilebrush position when camera facing up or down.[/p]
  • [p]Fixed: Switching Theatre Acts wouldn't reset the weights applied to the current actions.[/p]
  • [p]Fixed: If the Primitive tool was currently selected, loading other scenes would fail.[/p]
  • [p]Fixed: "Combine Tileset" action would potentially cause Skinned models to stop updating their textures if they were involved in the operation.[/p]
  • [p]Fixed: "Center Camera" action wouldn't properly center on selected instances if they were nested inside other objects.[/p]
  • [p]Fixed: File > Exit wouldn't work if any panels like Settings, or Buttons were currently open.[/p]
  • [p]Fixed: Changing the base pixel unit of a project wouldn't correctly adjust bones of a skinned mesh.[/p]
  • [p]Fixed: Rendered movies now apply camera zoom values that are set in a camera's properties panel.[/p]
  • [p]Fixed: Crosshair lines and indicators could become visible when switching cameras during movie rendering.[/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.1

[p]v.2.6.1 (September 24, 2025)[/p]
  • [p]Added: "Button & Input Scale" option in the Edit > Settings panel. This will control the scale of the buttons and inputs, allowing you to increase their size for easier visibility. Layout may become a bit crowded at larger scales though (may need to improve this at some point).[/p]
  • [p]Added: Tiled .tmx files can now be imported via the File > Import Model. Each layer will become its own object in crocotile.[/p]
  • [p]Fixed: Marquee selecting vertices while in active-edit mode wouldn't always work.[/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.0

[p]v.2.6.0 (August 25, 2025)[/p]
  • [p]Added: Russian language by Exyd_Spraim (Prokhorov Konstantin / Прохоров Константин). Thank you for the contribution![/p]
  • [p]Added: New Boolean and Enumerator value types for Object/Instance custom data.[/p]
  • [p]Added: Global custom data variables for Objects/Instances in a project.[/p]
  • [p]Added: Each tileset now has an "Allow Refresh" button that toggles whether it can be refreshed or not. So if changes to the tileset are made in another program, this can control if it gets updated in Crocotile.[/p]
  • [p]Added: "Default Allow Refresh for Default Tilesets" option in Settings > Project. This will determine if the Allow Refresh option is set for any default tilesets in a new project.[/p]
  • [p]Improved: Some Gui formatting issues were improved when using another language.[/p]
  • [p]Improved: Various text in program weren't loading the translated version when choosing a different language. If some still aren't loading, it might not be translated yet.[/p]
  • [p]Fixed: Duplicating object instances would lag when there were a lot of objects/instances in the scene.[/p]
  • [p]Fixed: "Import Scene" would fail to import objects in unchecked layers that were inside other layers.[/p]
  • [p]Fixed: Spray Can button had undefined text when hovered with mouse.[/p]
  • [p]Fixed: In some cases when loading a scene, bones could be positioned incorrectly.[/p]
  • [p]Fixed: Object instances that were nested within the root bone/skeleton wouldn't get nested when loaded.[/p]
  • [p]Fixed: Search in keybindings panel wouldn't work with some languages.[/p]
  • [p]Updated: nw.js to a newer version. Might improve random issues.

    Remember to report any bugs you may encounter!

    Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
    Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
    Watch youtube videos demonstration Crocotile 3D: Youtube channel
    Consider supporting via Patreon!
    [/p]