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Crocotile 3D News

v2.6.1

[p]v.2.6.1 (September 24, 2025)[/p]
  • [p]Added: "Button & Input Scale" option in the Edit > Settings panel. This will control the scale of the buttons and inputs, allowing you to increase their size for easier visibility. Layout may become a bit crowded at larger scales though (may need to improve this at some point).[/p]
  • [p]Added: Tiled .tmx files can now be imported via the File > Import Model. Each layer will become its own object in crocotile.[/p]
  • [p]Fixed: Marquee selecting vertices while in active-edit mode wouldn't always work.[/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.0

[p]v.2.6.0 (August 25, 2025)[/p]
  • [p]Added: Russian language by Exyd_Spraim (Prokhorov Konstantin / Прохоров Константин). Thank you for the contribution![/p]
  • [p]Added: New Boolean and Enumerator value types for Object/Instance custom data.[/p]
  • [p]Added: Global custom data variables for Objects/Instances in a project.[/p]
  • [p]Added: Each tileset now has an "Allow Refresh" button that toggles whether it can be refreshed or not. So if changes to the tileset are made in another program, this can control if it gets updated in Crocotile.[/p]
  • [p]Added: "Default Allow Refresh for Default Tilesets" option in Settings > Project. This will determine if the Allow Refresh option is set for any default tilesets in a new project.[/p]
  • [p]Improved: Some Gui formatting issues were improved when using another language.[/p]
  • [p]Improved: Various text in program weren't loading the translated version when choosing a different language. If some still aren't loading, it might not be translated yet.[/p]
  • [p]Fixed: Duplicating object instances would lag when there were a lot of objects/instances in the scene.[/p]
  • [p]Fixed: "Import Scene" would fail to import objects in unchecked layers that were inside other layers.[/p]
  • [p]Fixed: Spray Can button had undefined text when hovered with mouse.[/p]
  • [p]Fixed: In some cases when loading a scene, bones could be positioned incorrectly.[/p]
  • [p]Fixed: Object instances that were nested within the root bone/skeleton wouldn't get nested when loaded.[/p]
  • [p]Fixed: Search in keybindings panel wouldn't work with some languages.[/p]
  • [p]Updated: nw.js to a newer version. Might improve random issues.

    Remember to report any bugs you may encounter!

    Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
    Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
    Watch youtube videos demonstration Crocotile 3D: Youtube channel
    Consider supporting via Patreon!
    [/p]

v2.5.9

[p]v.2.5.9 (July 18, 2025)[/p]
  • [p]Added: "Zoom Tileset" keybinding for zooming tilesets via a mouse button and key. To set binding, go to: Edit > Buttons > General > Zoom Tileset.[/p]
  • [p]Added: "Toggle Animation Panel" keybinding & pin for opening/closing animation panel. To set binding, go to: Edit > Buttons > General > Toggle Animation Panel.[/p]
  • [p]Added: "Display Less Vertices" option in Edit > Settings > Edit Mode. When enabled, it will attempt to display less unselected vertices.[/p]
  • [p]Fixed?: "Auto refresh Tilesets" setting would sometimes fail to refresh tilesets or even fail to work at all for some users.[/p]
  • [p]Fixed: "Deselect when single-clicking" option wouldn't deselect a selected face/object/edge/etc that was clicked on, causing it to remain selected.[/p]
  • [p]Fixed: Was still able to click vertices behind cameras/lights if "Camera Based when single-clicking" was enabled.[/p]
  • [p]Fixed: If attempted to close program while a panel with greyed out background was open, it would prevent any further attempts at closing the program even if panel wasn't open. [/p]
  • [p]Fixed: Spot selecting/deselecting would work on tiles outside of object edit mode even if "Object Mode Constraint" option was enabled.[/p]
  • [p]Fixed: Rebinding the "Toggle Object Mode" action twice wouldn't unbind it the second time. [/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.5.8

[p]v.2.5.8 (July 1, 2025)[/p]
  • [p]Added: "Vertex Color Spot" keybinding. Will color all 4 vertices of hovered tiles instead of nearest vertex when keybinding is held. Can be set in Edit > Buttons > Draw mode.[/p]
  • [p]Added: "Properties" menu item in the 3d context menu when right-clicking an object. There is a sub-menu with "Object" and "Instance menu items to open the corresponding properties panels.[/p]
  • [p]Added: "Tool Line Color" and "Tool Line Color 2" options in the Edit > Settings > Tilesets section. These can enable custom colors for the tool brushes and selection lines, which can help make them more visible. The checkboxes are used to enable/disable the custom colors.[/p]
  • [p]Improved: Scenes with many Objects/Instances will load/unload much quicker now. There were some redundant operations causing long loading times.[/p]
  • [p]Improved: "Paint/Erase Selected Vertex Colors" and "Select/Deselct Vertices using current Color" actions will now also work while Painting panel is in focus.[/p]
  • [p]Fixed: Importing a scene into a project that hasn't been saved yet would cause errors when attempting to select the imported objects.[/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]