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Crocotile 3D News

v2.6.5

[p]v.2.6.5 (January 30, 2026)[/p]
  • [p]Added: "Projection UVs" ( keybinding: P ) action to the UVs panel. Can be accessed from the right-click context-menu, in the Transform submenu. You can also press P. This action will project the 3d view space coordinates to 2d screen space and effectively flatten them into UV coordinates. Both Perspective and Orthographic camera can be used depending on which camera mode is currently active.[/p]
  • [p]Added: Snap UV edges to the tilesize Grid. Holding Shift+Ctrl while dragging a UV part will snap the nearest edge to the nearest grid edge. Useful for realigning UVs to the grid.[/p]
  • [p]Added: Snap UV coordinates to the tilesize Grid. Holding Shift+Ctrl while dragging a UV coordinate will snap the coodinate to the tilesize Grid.[/p]
  • [p]Added: Chinese language.[/p]
  • [p]Added: "Exclude mesh from export" option in an Object's properties. This will export them as empty objects (without a mesh), but will keep a node if exporting gltf/glb/dae. Any custom properties will also be included with gltf/glb.[/p]
  • [p]Added: A multi-line textarea for Object's custom properties String types, as well as a button to open in a larger panel. [/p]
  • [p]Added: "Apply Globally" option in the Animation panel, next to the Action Bar at the top. This will toggle whether to apply the menu actions to only the listed entities, or include unlisted entities. This can be useful if you want to add a new action to every entity or select an action for every entity without having them listed in the timeline.[/p]
  • [p]Added: "Skip if exists already" option in the "Add New Action"/"Duplicate Action" panels, when applied to multiple entities.[/p]
  • [p]Added: "Save/Load Draw/Edit Mode" option in Edit > Settings > Project. This controls whether to save whether you are in Edit mode or Draw mode in a particular project and set to that mode when the project is loaded.[/p]
  • [p]Added: "Include Hidden Lights" option in Bake Lighting panel to include/exclude invisible/hidden lights from the baking process.[/p]
  • [p]Added: "Disable Prefab Brush Selecting" option in Edit > Settings > Scene. This will prevent the Prefab Brush from selecting an Object/Instance from the Scene panel.[/p]
  • [p]Added: Pinnable option to "Select All Bones" and "Deselect All Bones" keybindings.[/p]
  • [p]Added: "Toggle 3d UI" (ctrl+`) keybinding to hide ui stuff in the 3d view. You can hide the viewcube by right-clicking the transluscent circle in the corner before toggling this.[/p]
  • [p]Added: "Select Primitive Box"/"Wedge"/"Cone"/"Cylinder"/"Sphere" keybindings and pinnable options to Edit > Buttons > Draw mode. These allow switching between the primitive shapes while using the Primitive brush tool.[/p]
  • [p]Added: "Zoom In Timeline" (ctrl+plus), "Zoom Out Timeline" (ctrl+minus) keybindings in Animation/Theatre panel.[/p]
  • [p]Added: "Subdivide Faces" keybinding to subdivide selected faces without opening the Subdivide panel.[/p]
  • [p]Improved: Subdivide settings are now saved between sessions.[/p]
  • [p]Improved: Updated the previous "Subdivide Face" keybinding text to "Open Subdivide Panel", as well as updated description to better reflect what it does.[/p]
  • [p]Improved: The Action bar at the top of the Animation panel that lists Actions for multiple entities should now display the action name that all the entities are currently set to (if they are all set to the same name). If they aren't all set to the same name then it won't display any name. This should also work with the "Apply Globally" mode.[/p]
  • [p]Changed: Pressing Enter to edit/exit Object-edit mode now works in both Draw mode and Edit mode.[/p]
  • [p]Fixed: Couldn't undo/redo in text inputs.[/p]
  • [p]Fixed: Backup files weren't listed in the "Load Recent Scene" list.
    [/p]
[p]
Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.4

[p]v.2.6.4 (December 11, 2025)[/p]
  • [p]Added: "Texel Density (UV Scaling)" settings for Current and New projects. This affects how flattening/unwrapping of UVs are scaled, allowing you to control the texel density in those processes.[/p]
  • [p]Added: "Scene Vertex Colors" panel where you can adjust specific vertex colors for the entire scene. A keybinding can also be set to open the panel, as well as a pinnable button. Otherwise, it can be opened via the Edit Mode context menu, in the Vertex > Vertex Colors sub-menu.[/p]
  • [p]Added: "Merge Theatre Acts with same name" option when importing scenes.[/p]
  • [p]Added: "Vertex Color Multiplier" option in the Bake Lighting panel.[/p]
  • [p]Added: Separate settings for Current Project and New Projects for Modulate2x, Default Vertex Color, and Vertex Color Multiplier. The current project settings now get saved to the .crocotile file and reloaded.[/p]
  • [p]Added: "Snap Crosshair to Vertex" keybinding now has "Key Only", "Mouse Only" and "Key and Mouse" options.[/p]
  • [p]Added: "unpinned" and "pinnable" can now be used when searching in buttons panel in addition to the "pinned" word.[/p]
  • [p]Added: "Allow Refresh Default" option in Edit > Settings > Tilesets. Controls whether tilesets have their Allow Refresh setting enabled or disabled when they are created or imported.[/p]
  • [p]Improved: More panels have had their formatting improved to work with Button & Input Scaling.[/p]
  • [p]Fixed: Erasing vertex colors wouldn't use the "Default Vertex Color" value that is set in Settings > Draw Mode.[/p]
  • [p]Fixed: When vertex colors were disabled and mod2x was enabled, colors were still modified.[/p]
  • [p]Fixed: Skinned mesh would still be visible when removing all instances of a Skinned object. Also toggling Skin property would reveal the mesh even if no instances were in the scene. [/p]
  • [p]Fixed(?): When dragging a .crocotile file onto the crocotile3d.exe to open and if a default tileset was set in Crocotile, it would cause an error.[/p]
  • [p]Fixed: Importing a rigged scene with act/theatre segments sometimes wouldn't import properly.[/p]
  • [p]Fixed: Importing a rigged scene sometimes wouldn't apply vertex weights.[/p]
  • [p]Fixed: When pressing delete to remove something while "Object Mode Hide All" is set, objects reappear when they shouldn't.[/p]
  • [p]Fixed: When "Object Edit Hide All" is enabled tiles might end up invisible when undoing/redoing.[/p]
  • [p]Fixed: Changing the name of a Bone wouldn't refresh its name in other lists.[/p]
  • [p]Fixed: Rectangle tile fill operation wouldn't accurately show box when dragging.
    [/p]
[p]
Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.3

[p]The 18th CrocoJam has recently concluded, check out the entries! https://itch.io/jam/crocojam-18/entries[/p][p][/p][p]Crocotile has been updated again, here are the details![/p][p]v.2.6.3 (November 3, 2025)[/p]
  • [p]Added: "Modulate2x vertex color blending" option in Edit > Settings > Draw Mode. This will multiply the vertex color values by 2 before rendering them so that values above 0.5 brighten the texture and values below 0.5 darken. The original vertex color values aren't modified.[/p]
  • [p]Added: "Toggle Modulate2x" keybinding/pin in Edit > Buttons > General.[/p]
  • [p]Added: "Default Vertex Color" option in Edit > Settings > Draw Mode. This specifies what vertex color is set for a tile's vertices when it is created. If you plan to use Modulate2x, it might be good to set this to a 0.5 neutral gray color.[/p]
  • [p]Added: "Vertex Color Multiplier" option in Edit > Settings > Draw Mode. This will modify the value of the color that you apply to vertices. This may be useful if you want to actually have values outside the 0-1 range stored in the vertex data.[/p]
  • [p]Added: "Apply Vertex Color Multiplier" action in Edit mode context menu > Vertices > Vertex Colors. Basically multiplies the values of the selected vertices if you need to modify multiple vertices.[/p]
  • [p]Added: "Create Bone" keybinding/pin in Edit > Buttons > Edit Mode. Adds a bone to the Scene.[/p]
  • [p]Fixed: "Purge (all) unused objects" action can cause error when its undo state is removed.[/p]
  • [p]Fixed: Gizmo would disappear permanently if playing the Theatre panel after a "Switch Camera" action.[/p]
  • [p]Fixed: Camera shouldn't get squished when playing Theatre panel and switching between cameras.[/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.2

[p]The 18th CrocoJam is currently running, and there is still time to participate- check it out here: https://itch.io/jam/crocojam-18
[/p][p]v.2.6.2 (October 25, 2025)[/p]
  • [p]Added: "Replace Objects with same name" option in the Import Scene panel. If an imported object finds another object with the same name, it will replace it.[/p]
  • [p]Added: "Merge Layers with same name" option in the Import Scene panel. If an imported layer finds another layer with the same name, it will merge its contents with the layer it found instead of creating a separate container.[/p]
  • [p]Added: "Toggle Auto Flatten","Toggle Wireframe","Toggle Tilt Mode" pinned buttons now become highlighted when their modes are enabled.[/p]
  • [p]Added: "Get" button in Camera/Movie Render panels. This will grab the current viewport dimensions for the render.[/p]
  • [p]Added: Viewport width and height dimensions now get displayed in bottom-right corner when window or panels are resized.[/p]
  • [p]Added: Instance count of a specific Object is shown inside the Object's properties panel.[/p]
  • [p]Added: "Render Cameras" keybinding and pinnable button. This action will render any selected Cameras, or the default camera is none are selected. It will use whatever settings were set in the Camera Render panel.[/p]
  • [p]Improved: Floating point number innaccuracies with regards to vertex positions have been greatly reduced.[/p]
  • [p]Improved: Loading scenes should dispose of previously loaded scenes more thoroughly, reducing issues with the rendering context becoming lost.[/p]
  • [p]Improved: The Transform panel "Property" section now updates in realtime while using the Gizmo to transform an object or bone.[/p]
  • [p]Improved: Keybindings for rotating/flipping/mirroring tiles will now work while Tileset or Scene panel is focused. Keybindings for rotating/cycling prefab objects will also work in these panels.[/p]
  • [p]Improved: Keybindings for Snap Crosshair to Vertex/Snap Gizmo to Vertex will now work while Tileset or Scene panel is focused.[/p]
  • [p]Improved: "Align Vertices to Pixel","Align Vertices to Grid" bindings will now also work in Draw mode.[/p]
  • [p]Improved(?): Optimized some stuff related to generating scene lists. This might improve speed loading projects that use a lot of objects/instances, and potentially improve some other operations.[/p]
  • [p]Improved: Settings,Buttons,Export,Material panels should look better when "Button & Input Scale" option is adjusted.[/p]
  • [p]Changed: "Ambient Occlusion" strength can now be set up to 100, for stylistic purposes.[/p]
  • [p]Fixed: Using a Tilescale other than 1 would cause an innaccurate tilebrush position when camera facing up or down.[/p]
  • [p]Fixed: Switching Theatre Acts wouldn't reset the weights applied to the current actions.[/p]
  • [p]Fixed: If the Primitive tool was currently selected, loading other scenes would fail.[/p]
  • [p]Fixed: "Combine Tileset" action would potentially cause Skinned models to stop updating their textures if they were involved in the operation.[/p]
  • [p]Fixed: "Center Camera" action wouldn't properly center on selected instances if they were nested inside other objects.[/p]
  • [p]Fixed: File > Exit wouldn't work if any panels like Settings, or Buttons were currently open.[/p]
  • [p]Fixed: Changing the base pixel unit of a project wouldn't correctly adjust bones of a skinned mesh.[/p]
  • [p]Fixed: Rendered movies now apply camera zoom values that are set in a camera's properties panel.[/p]
  • [p]Fixed: Crosshair lines and indicators could become visible when switching cameras during movie rendering.[/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]

v2.6.1

[p]v.2.6.1 (September 24, 2025)[/p]
  • [p]Added: "Button & Input Scale" option in the Edit > Settings panel. This will control the scale of the buttons and inputs, allowing you to increase their size for easier visibility. Layout may become a bit crowded at larger scales though (may need to improve this at some point).[/p]
  • [p]Added: Tiled .tmx files can now be imported via the File > Import Model. Each layer will become its own object in crocotile.[/p]
  • [p]Fixed: Marquee selecting vertices while in active-edit mode wouldn't always work.[/p]
[p]

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!
[/p]