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Crocotile 3D News

v2.2.0

v.2.2.0 (August 31, 2023)
  • Added: "Import Scene" option in the File menu. This allows you to import entire scenes into other crocotile projects. You can also specify which objects from the scene get imported.
  • Added: New actions for rotating a selection based on the rotation interval value. Go to Edit > Buttons > Edit Mode > "Rotate Selection Right/Left Interval" to set their keybindings.
  • Added: Orient UVs action. A simple implementation to ensure that selected square tiles have a matching orientation to their UVs. While in Edit mode, right-click and go to UVs > Orient UVs.
  • Improved: You can now split tiles without being in Active-edit mode. Just hold Alt+S and then hover over a tile and left-click to split it.
  • Fixed: Primitive brush wouldn't use the size values to determine spacing of the brush.
  • Fixed: Couldn't remove tilesets after deconstructing instances.
  • Fixed: Pinned buttons such as "Select Triangular Tiles" would show name as undefined.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.9

v.2.1.9 (August 15, 2023)
  • Added: 'Select/Deselect Tile UVs' action to select/deselect uvs of the tile being hovered over. Tile must have its face selected first so that it can be displayed in the UVs panel. Key binding can be set by going to Edit > Buttons > Edit Mode > Select/Deselect Tile UVs.
  • Fixed: When undocking/docking side panel, the Primitive section in the transform panel wouldn't load for certain shapes.
  • Fixed: When pressing ~ key to focus the 3d viewport, it wouldn't work when an input box was currently focused.
  • Fixed: A shadow's Near value for Lights defaulted to 0.5 units, Causing lights to not cast shadows if surfaces are closer than 0.5 units to the light. The near/far values for each light is now definable in the light's properties panel, and the default Near value is now 0.01
  • Fixed: Hiding/showing/locking/reordering any object in the Scene panel would cause any selected instance to be in an unselected state even though it was highlighted. Also would occur when expanding or collapsing any Layer.
  • Fixed: Tilting the crosshair with Shift+T and T wouldn't work in Draw mode.
  • Fixed: Models that were exported without vertex colors would appear black when loaded in as a viewcube.
  • Fixed: When loading Crocotile via a project file in a directory, creating a new scene would just reload the project.
  • Fixed: There was an issue with UV Animation data being null in some case, causing other issues when removing tilesets.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.8

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v.2.1.8 (August 2, 2023)
  • Added: Randomization section to the Transform panel. Vertex positions can have a random x,y,z translation applied. Objects can also have their rotation and scale randomized. Check the documentation and video demonstration for more details.
  • Added: When scaling in two axis via the gizmo, holding Shift will keep it proportional. The keybinding can be changed in Edit > Buttons > Edit Mode > Gizmo Keep Proportional.
  • Added: 'Overlapped Vertex Selection' option in Edit > Settings > Edit Mode. This option allows vertices, considered to be hidden from the camera, to be selected/deselected if they share a position with a vertex that is visible. This option requires extra processing.
  • Added: 'Triangle Merge (safe/forced)' bindable keys and pinnable buttons. Edit > Buttons > Edit Mode > Triangle Merge.
  • Added: 'Select Triangular Tiles' bindable key and pinnable button. Edit > Buttons > Edit Mode > Select Triangular Tiles.
  • Added: 'Add to Scene' keybinding and pinnable buttons to the Edit > Buttons > Edit Mode > Add to Scene.
  • Improved: When adding frames to UV animations, the new frames will be centered in the viewport (and rounded to the nearest tilespace). The same will occur when adding new UV animations, the default frame will be centered in the viewport.
  • Fixed: Instances added to the scene via the "Add to Scene" action will align with the Tilt of the 3d crosshair if it is tilted.
  • Fixed: "Orient Prefab Brush to Camera" option in Settings > Draw Mode, will not also apply to Primitive Brush.
  • Fixed: Couldn't set keybinding for selecting the Primitive tool.
  • Fixed: Ctrl+A wouldn't select all in the inputs of Transform panel.
  • Fixed: If the default UV Animation used by an 8 direction Object is removed, the viewport would freeze until that operation was undone or the Object is removed.
  • Fixed: When exporting, sometimes UVs would become messed up if the tileset was very large or if there were collapsed triangles along edges of tiles when using the Spacing parameter.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.7

[previewyoutube][/previewyoutube]

v.2.1.7 (July 14, 2023)
  • Added: 8 Direction feature for billboard sprites! Enable in the Object's properties panel within the Billboard section. You can also choose which directions to enable/disable. Simply add the corresponding suffix to your UV Animations. For more information check the documentation and the youtube video.
  • Fixed: Importing prefabs wouldn't take into account the base unit pixel size.
  • Fixed: The Export Scale value wasn't being applied to animated position data.
  • Fixed: Loading scenes that have a grid rounding value stored might result with an incorrect grid rounding value when loaded from a new scene (after opening crocotile). This should be fixed now?
  • Fixed: When scaling objects or bones to 0, it would cause issues such as objects/skinned vertices disappearing, as well as being unselectable or unscalable.
  • Fixed: Scaling from 0 with the Gizmo wouldn't work.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.6

v.2.1.6 (July 3, 2023)
  • Added: Options in Edit > Settings > Project, to specify whether to save/load uv tilesize/gridrounding for each project.
  • Added: The new render orthgraphic options are now available in the Render < Movie panel as well.
  • Added: Keybindings for opening Edit > Render > Camera, Spin Gif, and Movie panels. These can be assigned in the Edit > Buttons > General panel.
  • Changed: Exporting .gltf or .glb will now use a default Metallic material property of 0.0 and Roughness of 1.0, prior to this change they were 0.5 and 0.5 respectively.
  • Changed: Accumulated Time on a project is now updated every minute instead of 5 minutes so that it can be more accurate.
  • Fixed: Camera markers in Theatre panel wouldn't switch properly if newly added cameras were placed before previously added cameras.
  • Fixed: Rendering Orthographic cameras with Frustum Adjustment set to Viewport wouldn't render properly in some cases.
  • Fixed: When extruding, vertex colors weren't being copied to the new tiles.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!