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Crocotile 3D News

v2.0.7

v.2.0.7 (January 29, 2023)
  • Added: Tilesets now have a Name property that can be set. These names are now used when exporting so that the texture filenames remain consistent. The names can be set in the tileset's material properties panel.
  • Added: Double-clicking on tilesets in the tileset list will open their material properties.
  • Added: Texture Prefix setting now has a "None" option to disable prefixes on the textures. This is set by default, but you can still choose "Custom" or "Project name."
  • Fixed: Right-clicking the names of items in the Scene panel wouldn't open the context-menus. This bug seemed to have been introduced in a recent version, but it should be fixed now.
  • Fixed: Importing .c3dp files would sometimes fail to create prefab objects if loading a lot of tilesets.
  • Fixed: Undoing the importation of a .c3dp file would fail if there was a redo state for adding an instance of it to the scene.
  • Fixed: Hovering over dropdown menus in the Settings would unfocus input boxes.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.6

v.2.0.6 (January 20, 2023)
  • Improved: Exporting .obj files should now merge vertices regardless of whether vertex normals or uvs are different (if "Merge Vertices" option is enabled).
  • Fixed: Vertices wouldn't merge for gltf/glb and dae files due to it not taking into account the "Vertex Normals" option when set to Smooth. Exporting will now merge vertices if the normals are the same for a vertices (as well as other attributes too such as UVs).
  • Fixed: Changing a tileset's material type would cause the decal setting to reset.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.5

v.2.0.5 (January 8, 2023)
  • Added: New action, "Select Faces Facing Camera Axis." Can be accessed via the context-menu while in Edit-mode, or via a keybinding that you can set in the Edit > Buttons > Edit Mode panel.
  • Added: Export option to set the texture prefix to the project name.
  • Improved: Edge selection is improved. A pen stylus had trouble selecting edges due to slight movements.
  • Fixed: Clicking and dragging a vertex was still possible when vertex selection was disabled.
  • Fixed: Primitive brush wouldn't update when selecting a tile from the Tileset.
  • Fixed: Pinned prefab next/previous actions wouldn't work when clicking them.
  • Fixed: Some Primitive shapes didn't take into account the base pixel unit size.
  • Fixed: Program could not load completely if running an older version and config file contained newer pinned data in it.
  • Fixed: Due to some previous changes exporting scenes wouldn't apply decal offset to correct tilesets. Should be fixed now.
  • Fixed: Right-clicking an instance/object in Scene panel would set the prefab brush.
  • Fixed: Couldn't paint over tiles if the tile had the same UVs but was from a different tileset.
  • Fixed: Couldn't erase a tile using the Sticky tool if clicking without moving the mouse.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.4

v.2.0.4 (December 27, 2022)
  • Added: Mouse buttons 4 and 5 are now bindable for any actions that can use the mouse.
  • Added: Primitive brush tool. Select from the list of tools on left side of 3d view while in draw mode. Customize the primitive shape in the Transform panel.
  • Improved: On Mac computers, the delete action will now use the Backspace key by default.
  • Changed: The nw.js version for Windows has been updated to the latest. This should help keep things current and hopefully avoid any false positives.
  • Changed: V key for toggling opacity of a tileset is now unassigned by default. To bind it, go to Edit > General > Toggle Opacity.
  • Fixed: Rotating specific bones with Gizmo would cause skinned mesh to get messed up when switching to Scene panel.
  • Fixed: Billboard sprites would become misaligned or wobble while animated.
  • Fixed: Exporting a list of Objects of filetype .glb with embedded textures would cause the filenames to not match the models.
  • Fixed: If Gizmo Alignment was set to Local, selecting the first entity/object would define the Tilt mode's default orientation.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.0.3

v.2.0.3 (November 18, 2022)
  • Added: More keybinding actions are pinnable now. They are found in the Edit > Buttons panel.
  • Changed: Key binding for Cycling Prefab Next/Previous is now Ctrl+Shift+] and Ctrl+Shift+[.
  • Improved: Tilt would activate when when no Objects or Entities were selected if Gizmo World alignment was currently set to Local.
  • Improved: When loading a project, it will store the directory next time file dialog is opened.
  • Improved: File dialog's filename for object/c3dp export(scene panel) now uses object's name..
  • Improved: File dialog's filenames and directories should use current project name or folder as default.
  • Fixed: Every time a spin gif was rendered, lines toggled back on, then took two presses of 0 to toggle them off again.
  • Fixed: Lines are now disabled by default when rendering movies/spinning gif.
  • Fixed: When importing an object prefab or cloning one, it wouldn't be clickable if skinned.
  • Fixed: Exporting tilesets/rendered images/spinning gif, they should now always include the file extension.
  • Fixed: Duplication of billboarded instances would have their original orientation overwritten.
  • Fixed: "Export UV Map Image" action would export UVs of tiles that were using any tileset instead of just tiles using the current tileset.
  • Fixed: Deleting an instance that is skinned wouldn't hide the skin if no other instances were in scene.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!