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Crocotile 3D News

v1.9.9c 🐊 Skinning & Rigging!

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v.1.9.9c (September 24, 2022)
  • Improved: Adding new bones to skeletons or changing the skeletal hierarchy will now automatically refresh/rebind the skeleton to the skinned object.
  • Fixed: Painting weight and then erasing would continue to weight the vertex if no other weights were assigned.


v.1.9.9b (September 23, 2022)
  • Fixed: Loading file from recent list wouldn't update current path, so saving would overwrite previous loaded files.


v.1.9.9 (September 23, 2022)
  • Added: Bones and Skinned Objects! You can now attach bones to a skinned object and have vertices bend and morph. Check the Skinning section of the documentation for more information.
  • Added: Ability to paint directly on tiles in the 3d scene. Select the Pencil tool while in Draw mode by clicking the icon to the left of the 3d view, or press Alt+1.
  • Added: Look At Crosshair action for selected entities and instances. Press the L key to point the selected instances or entities towards the Crosshair. You can change the keybinding by going to Edit > Buttons > Edit Mode > Look At Crosshair.
  • Added: Autosaves/Backups are now listed in the Load Recent Scene menu.
  • Added: Mouse coordinate and selection dimensions are now displayed at the top of the Tileset panel.
  • Fixed: Crocotile would become unresponsive on Linux Ubuntu 22.04 when loading a file.
  • Fixed: The "Delete Object/Instances" option in the Scene panel wouldn't reparent any nested instances, causing them to disappear in the scene and create errors.
  • Fixed: Undoing the "Delete Object/Instances" action would place object at end of list/folder.
  • Fixed: The Edit > Settings > Tilesets > "Drag Multiple UVs" option wouldn't save.
  • Fixed: Backups may not have saved light entities.
  • Fixed: Clicking on selection handles in Painting panel would fail in some cases when zoomed in.
  • Fixed: Scaling with the Gizmo while zoomed in would cause scale to have NaN/Infinity values, resulting in potential errors.
  • Fixed: While in Active-Edit mode, couldn't select a nearest vertex (while holding ctrl), or select edges.
  • Fixed: When exporting, animations wouldn't be scaled when using a scale value other than 1.
  • Fixed: Changing the project's Base Pixel Unit size wouldn't scale any animation positions.
  • Fixed: Undoing/redoing the creation or cloning of an Object wouldn't restore any custom properties if any had been added.
  • Fixed: Importing files with # character in filename would fail to import.
  • Fixed: Clicking on vertices of tiles facing away would fail when "camera-based selection" was off and "deselect when clicking nothing" was enabled.
  • Fixed: .c3dp files would include all textures in the project even if they weren't used. Now it only exports tilesets that the prefab uses.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

Fixed a linux Ubuntu 22.04 issue

Okay, so now Crocotile on Ubuntu 22.04 should work better. There was an issue with the application becoming unresponsive when loading a file. Updated nwjs to a newer version.

Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.8

v.1.9.8 (August 26, 2022)
  • Added: Button to reset background color in spinning gif panel.
  • Added: Spin Gif panel now saves values between sessions.
  • Added: Edit > Buttons > Edit Mode > "Context Menu" action now has option for Key only.
  • Improved: Update the Gizmo position/rotation when repositioning the animation Playhead or when pausing/stopping the animation. Gizmo rotation will only update if "Gizmo Alignment mode" is set to "Object".
  • Fixed: An Action that was copy/pasted in the Animation panel wouldn't get processed initially, causing it not to animate.
  • Fixed: If "Deselect when clicking nothing" setting is enabled, the dragging marquee box would prevent it from deselecting.
  • Fixed: When selecting objects, the marquee box would prevent selecting objects when clicking them.
  • Fixed: Spinning gif didn't export correctly when the resolution unit was set to pixels in the Settings.
  • Fixed: Adding a tileset would not refresh the uv animation palette.
  • Fixed: In some cases the tooltip of pinned actions would read as "undefined."


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.7

v.1.9.7 (August 21, 2022)
  • Added: The Grid Map dimensions, as well as the min and max values are now included in the Grid Map exports.
  • Added: The menus next to the Action lists in the Animation panel now have Copy/Paste Action options.
  • Added: "Select/Deselect all Faces" added to the Edit mode Context-menu.
  • Added: "Select/Deselect Faces connected to Vertices" added to the Edit mode Context-menu.
  • Added: "Select/Deselect all Vertices" added to the Edit mode Context-menu.
  • Added: "Select/Deselect Vertices connected to Faces" added to the Edit mode Context-menu.
  • Added: Keybindings for "Select/Deselect all Faces" and "Select/Deselect Vertices connected to Faces" actions. Go to Edit > Buttons > Edit mode > ...
  • Changed: Theatre actor list now keeps the same order as in the scene panel list with indentations for nested instances.
  • Fixed: Moving an instance to another parent would not update its original rotation value. This would cause loaded scenes to have incorrect rotations.
  • Fixed: Exporting UV Animations would include animations from tilesets that weren't being used.
  • Fixed: Exporting with "Tile Spacing" or "Use power of two" settings would incorrrectly get applied to textures that wrapped.
  • Fixed: Using the Gizmo on billboard objects changed their original rotation.
  • Fixed: Rotation value in Transform panel didn't reflect original rotation of billboard objects.
  • Fixed: Vertices were able to be selected through lights/cameras if Camera Based Selection was enabled.
  • Fixed: Due to a regression, in some cases an Object's properties panel would not open.
  • Fixed: Theatre panel context-menu "Apply Interpolation" did not work.
  • Fixed: Theatre panel context-menu "Align Selection" did not work.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.9.6

The 5th CrocoJam has completed! Check out all of the amazing entries! CrocoJam Results!
If you missed it, stay tuned for the next CrocoJam. Jams begin around the start of every month.

v.1.9.6 (August 15, 2022)
  • Added: Object properties now include settings for shadows. You enable/disable "Cast Shadows" and "Receive Shadows." Note: The tileset material must support shadows, and there must be a light casting shadows.
  • Added: A "Key Menu" button has been added to each Action bar in the Animation panel.
  • Added: Copy/paste animation keyframes. Select "Copy Keyframes" or "Paste Keyframes" from the the Action bar Key menu. Copying will copy any selected keyframes in the specific action. Pasting will paste them into the corresponding object/action.
  • Added: Object context-menu now has an option to move the selected Object's origin point and move it to the current crosshair position. Select an object in the 3d scene and right-click it and select "Move Origin to Crosshair."
  • Added: Keybinding can be set for the "Move Origin to Crosshair" action. Go to Edit > Buttons > Edit Mode > Move Origin to Crosshair. This actions will also set the origin point of an Object that is actively being edited.
  • Added: Option to lock UV Crosshair and prevent it from being auto-moved. Click the "Lock/Unlock Crosshair" button at the top of the UV panel.
  • Improved: Settings panel would cut off some text on linux.
  • Improved: Pinned status of Instances listed in the Animation panel now get saved to project.
  • Fixed: Animation context-menu; "Apply interpolation" action wasn't implemented.
  • Fixed: When selecting an Actor from the Actors List in the Theatre panel, the Actions List wasn't immediately updated.
  • Fixed: Discrete interpolation of animation keyframes wouldn't persist the entire timespan of the keyframe.
  • Fixed: When UV Tilesize has a dimension of 1 in either x or y, UV animation frame dimensions would be 0 when creating new frames.
  • Fixed: Holding shift while using the Gizmo to rotate an instance would cause the Gizmo to move if hovering over other instances.
  • Fixed: When choosing Deselect All Objects from the context-menu then selecting another object, the gizmo would be positioned at the previously selected object.
  • Fixed: Deselecting vertices of tiles that were facing away from camera would remove the tile from the selection group even if some vertices were still selected.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!