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Crocotile 3D News

v1.7.2

v.1.7.2 (November 15, 2021)
  • Added: UV panel will highlight the part/vert that is being hovered over in the 3d scene and vice versa.
  • Improved: UV panel was redrawing UVs everytime the mouse moved- this is now fixed.
  • Fixed: .Obj exports would be missing a tile if the scene consisted of only objects (no single tiles).


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.1

v.1.7.1 (November 11, 2021)
  • Added: You can now add custom data for Objects and Instances. Check documentation for more information.
  • Added: Information related to custom data to the Howto.html
  • Fixed: Tile hovered state would stay on when mouse left the window, and when rendering.
  • Fixed: Placing nested instances into the scene wouldn't keep the same rotation/scale.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.7.0

v.1.7.0 (November 6, 2021)
  • Added: Export multiple .c3dp prefab files. Go to File > Export Objects. Select .c3dp from the File Format option.
  • Added: Export scene data. Save object and instance data as a json formatted text document. Go to Scene panel and select "Export Scene Data" from the Scene dropdown menu. Check documentation for more info.
  • Added: Uuid, parent uuid, billboard, instance name, and scale data to exported instance data. Check documentation on exporting instance data.
  • Added: Exported Gltf and Glb files now include "extras" data. This data is the same as when you "Export Instance Data" from the scene panel.
  • Changed: Instance json data structure has changed. Now is a json object, and instances are within an array stored in that object.
  • Fixed: Edges couldn't be selected on 1 pixel thin tiles that were next to each other.
  • Fixed: Changeing the base pixel unit size and resizing the tiles wouldn't refresh the vertex selection points.
  • Fixed: When using a low base pixel unit size, vertices wouldn't appear when mouse was hovered nearby.
  • Fixed: Couldn't export .obj if scene only consisted of objects.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.6.9

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v.1.6.9f (November 3, 2021)
  • Improved: Optimized exporting of scenes. Smooth Normals option now processes quicker.


v.1.6.9e (November 2, 2021)
  • Improved: Optimized exporting of scenes with many tiles. Scenes should export quicker now.
  • Improved: Extrusions now also work with up/down mouse dragging (When holding Alt+E).


v.1.6.9d (October 31, 2021)
  • Fixed: Extruding edges within an object instance would cause errors and fail to extrude.
  • Fixed: Camera renders wouldn't properly adjust billboard objects before rendering.
  • Fixed: Billboard objects would lag behind when moving the camera.
  • Fixed: Combine vertices operation wouldn't refresh the 3d scene.


v.1.6.9c (October 25, 2021)
  • Fixed: Clicking edges or tiles that were extended far beyond the screen wouldn't work correctly.
  • Fixed: While editing an Object, edges that didn't belong to the object were selectable and editable.


v.1.6.9b (October 24, 2021)
  • Added: New localization and documentation for Spanish translation. Thanks ANoob!
  • Fixed: A change in the previous version caused some issues with tiles not being clickable. Most noticeable when the camera's far frustum plane was set to a high value.


v.1.6.9 (October 23, 2021)
  • Added: Edge selections! Click the edge of a tile to select/deselect it.
  • Added: Edge extrusions! If edges are selected and there aren't any faces selected, you can use the Extrude options in the Transform panel to extrude new tiles from the selected edges.
  • Added: Extrude shortcut key Alt+E. Hold down the keys and click and drag to perform an extrusion. You can also use the Gizmo to extrude linearly while holding the keys down. Check the documentation for details and a video demonstration.
  • Added: Extrude face direction setting. Controls whether extrusions travel along the face normals or the vertex normals.
  • Added: Transparency setting for tile face highlight color, to control the transparency amount. Located in the Edit section of the Settings.
  • Added: A bindable key for disabling/enabling the texture rendering of currently selected tilesets. This allows you to see vertex colors more clearly without the texture mixing in. To bind a key to this action, go to: Edit > Buttons > General > Toggle Render Texture.
  • Added: Default base pixel unit size for new projects. Any new project will use this setting. You can change it by going to Edit > Settings > Project.
  • Changed: Vertex color export option default value is now false for new users. Some programs don't like vertex colors in .obj files, so it makes more sense to have this set to false for new users.
  • Fixed: Tilebrush would become visible when entering Draw Mode while Vertex Coloring tool was selected.
  • Fixed: Linux and macOS couldn't load model files such as fbx and others. It should work now.
  • Fixed: Selected decals wouldn't change color when toggling Active Edit mode.
  • Fixed: Selecting all tiles via Ctrl+A will now update the corresponding UVs in the UVs panel.
  • Fixed: When deleting an object from the Scene panel, it would potentially cause tiles in other instances to reference the wrong object, causing errors when working with them.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v1.6.8b

v.1.6.8b (October 8, 2021)
  • Fixed: Couldn't click vertices through hidden tiles.


v.1.6.8 (October 8, 2021)
  • Added: Can now export as .dae (Collada) format!
  • Added: Can now import .dae (Collada) models!
  • Added: Hide/Show selected tiles. Select faces and then open the context-menu Faces > Hide, Show. There are also bindable shortcut keys (unbound by default).
  • Fixed: Hitting tab to jump to next input in Transform panel would deselect.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!