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Crocotile 3D News

v2.2.3

v.2.2.3 (September 27, 2023)
  • Added: "Remove Unused Tilesets" option in the Tileset menu. This will remove any Tilesets that haven't been used in the scene or any Objects, including Objects that haven't been added to the scene.
  • Added: "Combine Matching Tilesets" option in the Tileset menu. This will combine all tilesets that match the currently select tileset. Useful for removing multiple duplicates of the same tileset.
  • Added: "Toggle Render Vertex Colors" keybinding/pin for toggling vertex colors for currently selected tileset. Go to Edit > Buttons > General > Toggle Render Vertex Colors to assign a binding/pin.
  • Added: "Keep UV pixel scale when reassigned tileset" option to prevent UVs from becoming stretched if tilesets have different dimensions. Go to Edit > Settings > Tilesets > "Keep UV pixel scale when reassigned tileset".
  • Added: In Transform panel there are now "Link" buttons next to the Resize,Scale,Size inputs. If toggled on, all x,y,z components will be set when one is edited.
  • Added: On Mac, Meta+A,Meta+C,Meta+V,Meta+X should now work in most input boxes.
  • Added: Holding Shift+Alt will increment/decrement input by 0.01 when you use scroll wheel or up/down arrow keys.
  • Improved: Using the Pencil tool to draw directly on the 3d tiles wouldn't apply alpha correctly based on the Alpha Application setting. Now it will.
  • Fixed: Sometimes importing older scenes would fail due to checking for new data that it didn't have.
  • Fixed: Modifier keys wouldn't work with inputs when side panel was undocked, unless input was focused.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.2

v.2.2.2 (September 13, 2023)
  • Added: "Show/Hide All Bones" keybinding and option in Scene dropdown menu. To add binding go to Edit > Buttons > General > Hide/Show All Bones. Nested instances that are children of bones will still render.
  • Added: A setting to control whether the alpha value gets sampled when eyedropping colors from the tileset. This can be toggled in the Edit > Settings > Tileset section, or by selecting the Eyedropper tool and clicking the corresponding button at the top of the Painting panel.
  • Added: Keybinding and context-menu option for automatically checkmarking objects in the export objects panel that are currently selected. Go to Edit > Buttons > General > Export Selected Objects, to set a keybinding, or right-click a selected object in the 3d scene and choose Export Selected Objects.
  • Improved: Some inputs in Transform panel wouldn't apply if left blank. They now get set to 0 when the input box loses focus.
  • Improved: Removed the darkening effect behind light properties panel so that changes to the light can be seen clearly.
  • Fixed: Setting the Primitive brush to a Cylinder shape with a Y size of 0 would cause errors and prevent placing them into the scene.
  • Fixed: Loading color palettes would sometimes fail due to not correctly parsing the data.
  • Fixed: Importing .obj models would fail to load textures if the mtl file was named differently from the obj.
  • Fixed: Importing some .obj models with quads would fail to detect quads due to parsing the paths incorrectly.
  • Fixed: If Toggle Camera mode was enabled, keybindings "cardinal rotate left/right/etc" didn't work.
  • Fixed: Invalid filename characters such as / in object names would cause issues when exporting. These will be replaced with _ characters.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.1

v.2.2.1 (September 3, 2023)
  • Added: Auto Keyframe button has been added to the Animation panel. When toggled on, and when timeline is in the Paused state, it will automatically add keyframes to the currently selected Actions when objects or entities are transformed.
  • Added: Timescale setting for Theatre segments. This allows playing segments faster or slower, or in reverse. Double-click the listed item on the left side of the Theatre panel to open the segment's properties panel.
  • Added: Loop button to the Animation and Theatre panels. When toggled on, the Playhead will return to 0 after reaching the end of Actions/Acts.
  • Added: Clicking the camera rotation buttons when holding Space+Shift will swivel the camera to nearest 45 degree.
  • Improved: Hollow Vertex selection will now work even if Disable Vertex Selection is set.
  • Improved: Buttons panel now can be expanded horizontally to help fit the words from the selection menu.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.0

v.2.2.0 (August 31, 2023)
  • Added: "Import Scene" option in the File menu. This allows you to import entire scenes into other crocotile projects. You can also specify which objects from the scene get imported.
  • Added: New actions for rotating a selection based on the rotation interval value. Go to Edit > Buttons > Edit Mode > "Rotate Selection Right/Left Interval" to set their keybindings.
  • Added: Orient UVs action. A simple implementation to ensure that selected square tiles have a matching orientation to their UVs. While in Edit mode, right-click and go to UVs > Orient UVs.
  • Improved: You can now split tiles without being in Active-edit mode. Just hold Alt+S and then hover over a tile and left-click to split it.
  • Fixed: Primitive brush wouldn't use the size values to determine spacing of the brush.
  • Fixed: Couldn't remove tilesets after deconstructing instances.
  • Fixed: Pinned buttons such as "Select Triangular Tiles" would show name as undefined.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.9

v.2.1.9 (August 15, 2023)
  • Added: 'Select/Deselect Tile UVs' action to select/deselect uvs of the tile being hovered over. Tile must have its face selected first so that it can be displayed in the UVs panel. Key binding can be set by going to Edit > Buttons > Edit Mode > Select/Deselect Tile UVs.
  • Fixed: When undocking/docking side panel, the Primitive section in the transform panel wouldn't load for certain shapes.
  • Fixed: When pressing ~ key to focus the 3d viewport, it wouldn't work when an input box was currently focused.
  • Fixed: A shadow's Near value for Lights defaulted to 0.5 units, Causing lights to not cast shadows if surfaces are closer than 0.5 units to the light. The near/far values for each light is now definable in the light's properties panel, and the default Near value is now 0.01
  • Fixed: Hiding/showing/locking/reordering any object in the Scene panel would cause any selected instance to be in an unselected state even though it was highlighted. Also would occur when expanding or collapsing any Layer.
  • Fixed: Tilting the crosshair with Shift+T and T wouldn't work in Draw mode.
  • Fixed: Models that were exported without vertex colors would appear black when loaded in as a viewcube.
  • Fixed: When loading Crocotile via a project file in a directory, creating a new scene would just reload the project.
  • Fixed: There was an issue with UV Animation data being null in some case, causing other issues when removing tilesets.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!