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Crocotile 3D News

v2.1.5

v.2.1.5 (June 26, 2023)
  • Added: New Render camera option for Orthographic cameras: "Frustum Adjustment". This allows greater control over how they get rendered. Can be set to "None", "Viewport", or "Base Pixel Unit."
  • Added: Render camera option to keep pixels unscaled for Orthographic cameras. Set the Frustum Adjustment to "Base Pixel Unit."
  • Added: Export option to choose between sRGB and Linear color space for vertex colors (for .obj and .dae format).
  • Added: Resolution input option for gif spin to specify exact size.
  • Added: Accumulated time spent working on a scene. It will accumulate the time every 5 minutes if new changes have been made. Time is dispayed in lower-right corner of viewport.
  • Added: "Select/Deselect Tiles using current Tileset" action is now bindable in the Edit > Buttons > Edit mode panel.
  • Added: "Select Faces within normal range" action now has a pinnable button.
  • Changed: "Deselect faces within normal range" now can be used via hotkey while hovering over a tile.
  • Fixed: Pasting a selection in Painting panel would autoselect the Move tool. This was due to changes made in last update related to how keybindings were handled. It should be fixed now though.
  • Fixed: Exporting .dae files wouldn't keep the object hierarchy structure.
  • Fixed: Exporting as .gltf/.glb/.dae while editing an object would cause duplicate tiles in the model.
  • Fixed: Switching tilesets, or selecting new tiles on tileset wouldn't deselect any uv animations currently selected.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.4

v.2.1.4 (June 11, 2023)
  • Added: Option to replace/swap any selected object instances with another object type. Right-click the object in the Scene panel and select "Replace Selected Instances" to replace them with the object.
  • Added: Freelook camera mode! Toggle on/off with Spacebar+F. For more information check the documentation. You can adjust the speed, sensitivity, inverted, flat movement options in the Settings > Camera panel.
  • Added: Option in Settings to change the Viewcube model. Model needs to have its textures embedded.
  • Added: ViewCube Scale option and ViewCube Viewport Ratio option in the Settings.
  • Added: Keybindings for selecting/deselecting multiple edges. Ctrl+shift to select and ctrl+shift+alt to deselect.
  • Changed: Keybindings for the "Center Crosshair" and "Center Crosshair Bounds" has been switched. "Center Crosshair" has been renamed to "Center Crosshair Average" and its description has been updated.
  • Fixed: Tiles copied from a rotated object would paste incorrectly outside of the object.
  • Fixed: After loading a scene, objects weren't selectable with marquee until an object was added or deleted.
  • Fixed: Right-clicking a selected object that has bones, then clicking out of menu would make it not selectable again until another object was selected and right-clicked.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.3 + v2.1.3b

v.2.1.3b (May 17, 2023)
  • Changed: "Context Edit Menu" action now allows any mouse button. Edit > Buttons > Edit Mode > Context Edit Menu.
  • Fixed: Deselecting edges via Ctrl+D would fail unless a vertex was selected. This was due to a change in the previous update. Should work fine now.


v.2.1.3 (May 16, 2023)
  • Added: "Deselect when single-clicking" option in the Edit > Settings > Edit Mode. This will automatically deselect anything if you are selecting a single element. You can hold Shift to select multiple things (prevents auto-deselecting).
  • Added: Keybindings for adding/removing tiles to/from a palette in the Tileset panel. Press + to add, and - to remove tiles. You can also change the keys by going to Edit > Buttons > Tileset.
  • Fixed: Selecting or copying transluscent pixels in the Painting panel would fail. Should work fine now.
  • Fixed: Selecting edges would fail if mouse was also hovering over instances/entities that were behind it.
  • Fixed: Side panel wasn't keeping width in some cases when restoring window.
  • Fixed: Painting panel wasn't keeping scroll position after going to Tranfsorm/Scene panels.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.2 & v2.1.2b , +startup fix (linux)

v.2.1.2b (April 29, 2023)
  • Fixed: 64bit Linux would fail to run due to a mix up with files. Should work now.
  • Fixed: Recent change to how palettes were loaded had caused palettes to fail to load. Should work fine now.


v.2.1.2 (April 28, 2023)
  • Added: "Clone Light(s)" action to the context-menu when right-clicking any selected lights in the 3d scene.
  • Added: "Clone Light" action to the context-menu when right-clicking lights that are listed in the Scene panel.
  • Added: "Select","Deselect" actions to the context-menus when right-clicking lights & cameras that are listed in the Scene panel.
  • Added: All color pickers now have an accompanying input box for hex values, allowing copy/pasting of color values.
  • Added: "Export Skybox" option is now available by going to Edit > Skybox > Export Skybox.
  • Added: "Export Lights" option is available when exporting scenes ("Use single mesh" option must be disabled).
  • Improved: Exported gltf,glb,dae files will now have their material names set to their corresponding tileset name.
  • Changed: Removed some unnecessary menu items on the Mac version.
  • Fixed: After using "Switch to this camera" in Scene panel, errors would occur when selecting stuff in the 3d scene.
  • Fixed: Redoing the creation of a Bone would cause an error and fail to update the Instance list.
  • Fixed: Undoing/Redoing the reparenting of an entity in the Instance list wouldn't update the list.
  • Fixed: Loading invalid c3dpal files wouldn't display an error message, and it would clear the current palette.
  • Fixed: If lights/cameras were pinned they wouldn't stay pinned after saving/loading.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.1.1

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v.2.1.1 (April 14, 2023)
  • Added: Bake Lighting/Ambient Occlusion into vertex colors! Check the "Bake Lighting" section of the documentation for more information.
  • Added: "Add Padding" option in the UVs panel context-menu. Right-click and go to Paint > Add Padding. This will paint around the perimeter of any selected UVs in the UVs panel.
  • Changed: Subdividing will always subdivide all the selected tiles. Removed the "All selected tiles" option from Subdivide panel since this is by default now.
  • Fixed: .obj files would import incorrectly if there were trailing spaces at ends of lines (f lines).
  • Fixed: If a tileset wasn't square, unwrapping/flattening UVs on that tileset would become stretched.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!