1. Crocotile 3D
  2. News

Crocotile 3D News

v2.2.5 & v2.2.5b

v.2.2.5b (November 11, 2023)
  • Fixed: An issue loading settings when starting Crocotile would cause it to fail to start in some cases.


v.2.2.5 (November 11, 2023)
  • Added: A new Action list at top of the Animation panel that lists all Actions belonging to the entities listed in the timeline. Selecting from this list will select the Action for all the entities.
  • Added: New configure menu at top of Animation panel with options to "Add New Action" to all the listed entities in the timeline, "Remove Action" for removing an action from all the listed entities, and "Rename Action" for renaming an action in each listed entity in the timeline.
  • Added: "Add To Scene based on Camera and Tilt" option in Edit > Settings > Scene. By default, Objects and Instances won't be added with any rotation if added via the Scene panel's context-menus.
  • Added: "Auto Keyframe only when paused" option in Edit > Settings > Animation. By default it is enabled, but it can be disabled to work in both Stopped and Paused modes.
  • Added: Alt+drag to duplicate animation keyframes and drag them to new position.
  • Added: Ctrl+C and Ctrl+V to copy/paste animation keyframes.
  • Added: Ability to Save/Load Settings and Pinned buttons in the Settings panel and Buttons panel.
  • Improved: Copy/paste of keyframes is now relative to the playhead position.
  • Improved: Pasted keyframes will be selected.
  • Improved: Pauseing and Stopping animations will now refresh the objects to ensure changes are accurately made in those states.
  • Improved: When "Export UV Animations" is unchecked, it won't include the custom vertex attributes in the exported gltf/glb/dae files.
  • Improved: Alt+C now snap the crosshair to the vertices of an object. There is an option in Edit > Settings > General > Snap Crosshair to Instance Origin, if you want it to snap to the origin point instead.
  • Fixed: Clicking the Gizmo while an Animation is paused would sometimes cause selected objects to change orientation.
  • Fixed: When adding keyframes to an Action, the Animation wouldn't be refreshed correctly, causing Objects to appear with incorrect orientations.
  • Fixed: Undo/redo would apply while animation is paused as if it is in stopped state, causing default orientations to be changed.
  • Fixed: When autosaving/saving, it would reset the animation to stopped state(then return to paused), losing any posing you were doing in paused state.
  • Fixed: When undoing, posed bones would reset in some cases.
  • Fixed: Deleting an object prefab with rigged bones and then undoing would reset the pose.
  • Fixed: Saving while editing bones inside Object-Edit mode wouldn't save changes due to the bones being unbound in that state.
  • Fixed: Gizmo wouldn't update position/rotation when pausing in Animation panel.
  • Fixed: Gizmo wouldn't update sometimes when entering or exiting object-edit mode.
  • Fixed: Applying transforms to entities from the Transform panel wouldn't trigger the Auto Keyframe if enabled.
  • Fixed: "Orient UVs" action was not undoable.
  • Fixed: In some cases when minimizing and maximizing the window, panels wouldn't be sized correctly, which could also cause the gui to have incorrect alignments.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.4

v.2.2.4 (October 16, 2023)
  • Added: Scale mode for selected UVs when holding Shift+Alt. You can now scale UVs via the mouse. Scaling will be relative to the crosshair position.
  • Added: "Pack" action in UVs panel to organize the selected uvs within the tileset bounds. Connected UVs will stay grouped together. Right-click to open context-menu and choose Transform > Pack.
  • Added: Keybindings for selecting a specific tab in the sidepanel ("Open Next Panel", "Open Previous Panel", "Open Tileset Panel", "Open UVs Panel", "Open Painting Panel", "Open Transform Panel", "Open Scene Panel"). You can bind a key for these in the Edit > Buttons > General section.
  • Improved: Subdivide panel inputs can be adjusted with mousewheel/arrow keys.
  • Fixed: Importing .obj models without an .mtl file would fail.
  • Fixed: When "Deselect when single clicking" is enabled, the Gizmo wouldn't always reposition itself.
  • Fixed: "Properties" section in the Transform panel wouldn't apply position or rotation to objects. This was caused by a recent change, but is fixed now.
  • NW.js: Updated the nwjs to version 80, except for the builds marked with "_old" suffix and also the arm version.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

CrocoJam 11 👻🐊

Hey Crocotilers!

Another community driven jam will be happening during this month of October, so get ready!
If you are interested in joining, check out the event page hosted on itch.io for all the details: https://itch.io/jam/crocojam-11

Also, consider joining the Crocotile Discord server where there is a dedicated channel for posting your work in progress, or discussing the jam with other participants! Crocotile Discord Channel

v2.2.3

v.2.2.3 (September 27, 2023)
  • Added: "Remove Unused Tilesets" option in the Tileset menu. This will remove any Tilesets that haven't been used in the scene or any Objects, including Objects that haven't been added to the scene.
  • Added: "Combine Matching Tilesets" option in the Tileset menu. This will combine all tilesets that match the currently select tileset. Useful for removing multiple duplicates of the same tileset.
  • Added: "Toggle Render Vertex Colors" keybinding/pin for toggling vertex colors for currently selected tileset. Go to Edit > Buttons > General > Toggle Render Vertex Colors to assign a binding/pin.
  • Added: "Keep UV pixel scale when reassigned tileset" option to prevent UVs from becoming stretched if tilesets have different dimensions. Go to Edit > Settings > Tilesets > "Keep UV pixel scale when reassigned tileset".
  • Added: In Transform panel there are now "Link" buttons next to the Resize,Scale,Size inputs. If toggled on, all x,y,z components will be set when one is edited.
  • Added: On Mac, Meta+A,Meta+C,Meta+V,Meta+X should now work in most input boxes.
  • Added: Holding Shift+Alt will increment/decrement input by 0.01 when you use scroll wheel or up/down arrow keys.
  • Improved: Using the Pencil tool to draw directly on the 3d tiles wouldn't apply alpha correctly based on the Alpha Application setting. Now it will.
  • Fixed: Sometimes importing older scenes would fail due to checking for new data that it didn't have.
  • Fixed: Modifier keys wouldn't work with inputs when side panel was undocked, unless input was focused.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

v2.2.2

v.2.2.2 (September 13, 2023)
  • Added: "Show/Hide All Bones" keybinding and option in Scene dropdown menu. To add binding go to Edit > Buttons > General > Hide/Show All Bones. Nested instances that are children of bones will still render.
  • Added: A setting to control whether the alpha value gets sampled when eyedropping colors from the tileset. This can be toggled in the Edit > Settings > Tileset section, or by selecting the Eyedropper tool and clicking the corresponding button at the top of the Painting panel.
  • Added: Keybinding and context-menu option for automatically checkmarking objects in the export objects panel that are currently selected. Go to Edit > Buttons > General > Export Selected Objects, to set a keybinding, or right-click a selected object in the 3d scene and choose Export Selected Objects.
  • Improved: Some inputs in Transform panel wouldn't apply if left blank. They now get set to 0 when the input box loses focus.
  • Improved: Removed the darkening effect behind light properties panel so that changes to the light can be seen clearly.
  • Fixed: Setting the Primitive brush to a Cylinder shape with a Y size of 0 would cause errors and prevent placing them into the scene.
  • Fixed: Loading color palettes would sometimes fail due to not correctly parsing the data.
  • Fixed: Importing .obj models would fail to load textures if the mtl file was named differently from the obj.
  • Fixed: Importing some .obj models with quads would fail to detect quads due to parsing the paths incorrectly.
  • Fixed: If Toggle Camera mode was enabled, keybindings "cardinal rotate left/right/etc" didn't work.
  • Fixed: Invalid filename characters such as / in object names would cause issues when exporting. These will be replaced with _ characters.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!