Hello everyone!
It’s been a while since our latest big announcement for Sea of Stars and it feels like an update is long overdue. For the past months we have been fully dialed in on concrete milestones to take this dream production home, and we're happy to report that both the team and the game are doing great!
While everyone's patience and support has been felt by all of us, we want you to rest assured that getting closer to launch also means slowly reemerging from the depths of gamedev to communicate more, starting of course with our community.
So, here’s a wrap-up of the highlights of 2022!
SEA OF STARS IS ON TRACK TO RELEASE IN 2023
While there is still a lot of work left, the path to launch is clearer than ever. The whole team is aligned and on pace to complete the production for Sea of Stars to release in 2023.
Working towards the infamous BETA milestone, technical unknowns are now behind us and all gameplay systems are locked-in. We are hard at work completing content, balancing and fine tuning the game's moment-to-moment experience.
While we cannot provide a specific release date yet, we want to reaffirm that 2023 will be the year Sea of Stars is released.
FROM TITLE SCREEN TO END CREDITS
Four years ago, a small team began work on the level design tools and renderer code that would be required to deliver the vision for Sea of Stars: unshackled traversal, dynamic lighting, and seamless turn-based combat.
As of writing this, the game's main path is fully playable from title screen to end credits. Game mechanics sing the way we were hoping they would, and the story has been finalized with all levels fully playable.
In case you don’t follow us on social media, here’s a few updates you might have missed.
First, a look at the cooking menu.
[previewyoutube][/previewyoutube]
Here’s a quick stroll through Zenith Academy, with Valere and Zale as kids.
[previewyoutube][/previewyoutube]
Oh, and here's a big boss just for fun!
[previewyoutube][/previewyoutube]
SO, WHAT'S LEFT?
A bit of optional content, a lot of NPCs, localization, a whole lot of bug fixing, and an impossible amount of polishing. We are currently operating on a weekly build-review schedule, covering every segment of the game with the finest brush, ensuring readability of the levels, balanced combat, and properly paced cutscenes.
To reach BETA, we need every and all moments and elements of the game to be at the highest quality we can produce.
THE LAST STRETCH
Once the game reaches BETA (content complete), we will work towards the last milestone, GOLD (bug-free), making sure Sea of Stars offers the best experience for everyone, on all its supported platforms. This implies performance optimization, accessibility, compliance, localization and quality assurance.
As a reminder, the game will be available in English, French, German, Russian, Spanish, Brazilian Portuguese, Korean, Japanese, simplified Chinese and traditional Chinese.
LOOKING STRAIGHT AHEAD
As 2023 approaches, it is clear that we have a big year ahead of us. For now, it is time for the team to take some well-deserved time off, recharge and spend time with loved ones before we all get back together to finish this journey at last.
Again, your support, patience and optimism means a lot to the team. It carries us in these efforts, and after all this time has never failed to mean the world to us. We can’t wait for the moment you all finally play Sea of Stars!
Until then, thank you once again for everything, and we wish everyone a happy 2023!
With love,
-SaboTeam
