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Sea of Stars News

Production Update + Spring Q&A Stream

Q&A + WIZARD LAB DUNGEON PREVIEW ON TWITCH THIS FRIDAY MAY 13TH, AT 2PM EST / 11AM PST / 8PM CET


[previewyoutube][/previewyoutube]

Back in February, around 20 minutes of new content from Sea of Stars was shown to a selected few media outlets. This preview included an updated look on many systems and a quest involving pirates, the port town of Brisk and mysterious arcane ruins known as the “Abandoned Wizard’s Lab”.

Polish has gone a long way since our last stream, so we wanted to share this segment of Sea of Stars with our community. Make sure to tune in on Twitch this Friday May 13th, at 2PM EST / 11AM PST / 8PM CET!

https://www.twitch.tv/sabotagestudio

The second half of the stream is reserved for Q&A. Join us if you are curious about the behind the scenes, or have a question of your own! We opened a #qna channel on Discord to drop your questions ahead of time.

Rest assured that this preview won’t reveal critical story beats or spoil anything other than lower-stakes events from the game.

QUICK DEV UPDATE


In other news, here are a few spoiler-free dev updates you might have missed on social media. Most of these are low risk items we were saving for later in production. It's pretty exciting to be at a point where we are tackling these kinds of things!

First, we’ve been asked many times over the last 2 years whether the full battle party would be seen running around outside of combat.

Yes, of course!

[previewyoutube][/previewyoutube]

And here’s an updated look at sailing.

[previewyoutube][/previewyoutube]

The combat hud also got a revamp! While not quite final, this new version offers more breathing space and readability.

[previewyoutube][/previewyoutube]

DEVELOPMENT IS GOING GREAT, BUT WE DON’T HAVE A RELEASE DATE YET


Production's velocity is at full throttle, with every part of the game gradually falling into place. While the road to a gold master has many more miles in store for us, it is quite thrilling to be at the front seat of Sea of Stars growing into its final form.

We're not ready to set a release date just yet, but the pace is good, and the team is committed to achieving the complete vision with no compromises. Remaining platforms and storefronts announcements will be coming soon, after which we will send the survey for the final phase of fulfillment (platform choices for physical and digital copies, civic address for shipping, name for the credits, etc.)

Stay tuned! ​​And as always, we thank you for your patience and overwhelming support

All the love,

- SaboTeam

Hands-Off Press Preview Impressions

Last week we showed a new dungeon to journalists while answering their questions about Sea of Stars.

Many media outlets answered our call to attend the hands-off preview presented by Thierry, and we’re thrilled to finally share their impressions with the community.

It was truly humbling to see them express in their own words what essentially boils down to what our vision has been all along. Nothing can feel more special for our team than seeing such a reaction from fresh eyes looking at our game, especially as we buckle up for the final year of production.

All the articles are linked in this Kickstarter update!

[h2]THE PRESS PREVIEW FEATURED A NEW DUNGEON: THE WIZARD LAB
[/h2]
Journalists were shown around 20 minutes of gameplay from a quest and a new dungeon involving pirates, the port town of Brisk and mysterious arcane ruins known as the "Abandoned Wizard's Lab" which included puzzles, illusions, enchanted enemies, and fishing.

Even though it didn't reveal critical story beats that would spoil later events in the game, we will be keeping most of the demo's content under wraps, as we know a lot of you would rather experience the game with as little knowledge as possible beforehand. Some of the articles do go in full detail about the preview though, so feel free to read or skip them at your convenience.

Otherwise, on a true spoiler-free note, it was revealed that Chrono Trigger composer Yasunori Mitsuda will contribute around 10 tracks to the game!

Here are a few screenshots taken from the preview:











[h2]IMPRESSIONS
[/h2]


[previewyoutube][/previewyoutube]

That's it for now! Let us know what you think in the comments :)

- SaboTeam

New Trailer!

Hello Steam community,

We’ve been quiet here since the start of the project, but we plan on being more active going forward, starting with a pretty significant first update.

We’re thrilled to finally reveal a new trailer!

[previewyoutube][/previewyoutube]

It premiered during Indie World as we officially announced that Sea of Stars is coming to Nintendo Switch. If you’re interested in adding Sea of Stars to your Switch wishlist, the page is now up on the eShop.

We’ve already updated our Steam store page with the new trailer, new screenshots, and a few new visual assets, check it out!

(If you want to help bring more eyeballs to Sea of Stars, please RT this post!)

[h2]THE TRAILER IS MEANT TO BE SPOILER FREE
[/h2]
As always, deciding where to draw the line in how much to show is a challenge we take very seriously. If it was up to us, nothing would be shown to preserve the entirety of the experience. In reality, there has to be some give for people to be aware of the game, especially given the self-publishing indie studio need to build a community.

If you are mindful of spoilers, rest assured that only a small portion of the game was shown at this point, and that each shot was hand-picked to convey a mandatory portion of the promise without giving too much away.

[h2]HOLIDAY 2022 IS THE TARGET, BUT WE WON’T RUSH THE GAME.
[/h2]
To clear all the potential confusion that could arise from different interpretations of the Winter 2022 / Holiday 2022 messaging, let us say plainly that the target is to launch Sea of Stars roughly a year from now.

The exact date will be announced sometime next year once we have a clear view of when the game will be as good as we can make it. As always, the only thing we will not compromise on is quality.

[h2]2021 IS A WRAP
[/h2]
2021 was a big year of production for us, and we are happy to report that Sea of Stars is emerging as something that exceeds our expectations, mostly due to the overwhelmingly positive response and additional talent joining the team.

For 2022, production remains the top priority, but we will also be talking about the game a lot more as we get closer to release, with many more announcements and promotional activities already planned.
But for now, it is time for the team to rest. We want to thank you for the unbelievable support, and wish you all happy holidays. See you next year!

Got questions for us? Drop us a line here, or feel free to join us on Discord!

-SaboTeam

Sea of Stars - Neues RPG-Abenteuer als Prequel zu "The Messenger" enthüllt




Die kanandischen Sabotage Studios haben vor rund zwei Jahren mit The Messenger einen Überraschungs-Hit gelandet, der nicht nur Retrofans der 8- und 16-Bit-Ära begeistert. Nun haben die Kanadier mit Sea of Stars ihr neues Projekt im Rahmen einer Kickstarter-Kampagne enthüllt, die bereits deutlich an Fahrt aufgenommen und das [...]

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